Akron's Pocket Blast Mage
- Last updated Jun 9, 2019 (Rise of the Mech)
- Edit
- |
Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Mage
- Crafting Cost: 13060
- Dust Needed: Loading Collection
- Created: 6/5/2019 (Rise of the Mech)
- Akron
- Registered User
-
- 2
- 18
- 18
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
26
Hello I'm Akron a multi-time legend player.
This is the second deck I post on HP and is my personal version.
What's different from others deck of the same type? I don't play the Lifedrinker or the Pyroblast[/card ]and i added a [card]Blast wave.
Why? Cause the greatest problem this deck may encounter is to stay alive enough to kill your opponent. Blast Wave is very good against aggro and is a source of extra gas/options against both aggros and other controls. It can give you the galaxy if you don't have it in your hand, can give you more removals to keep clearing the board, can give you extra draws etc. Hands down the best removal of mage set.
The win conditions:
Against Warrior you absolutely need galaxy to hit Malygos and/or Alexstrasza.
Against Pogo-Hopper rogue you can win even without using Luna's Pocket Galaxy just make the correct choices and greatly value your freeze effect.
Against Lucentbark Druid Luna's Pocket Galaxy must absolutely hit Malygos
Against Token druid/murloc shaman/zoolock just keep removing until they run out of gas.
Against bomb hunter you are on a clock from the beginning and most of the time you win with the correct tempo plays, probably the worst matchup togheter with warrior.
Some replays:
Against Murloc shaman+display of Blast wave power
Against Pogo Rogue with no Galaxy usage / Saved by blast wave
Against Warrior: Alex hitted by galaxy / Malygos hitted by galaxy
Against Nomi Priest
Against Galaxy Conjurer Mage withouth using my Galaxy
Against Bomb hunter / Midrange Hunter
Unknown Worlock
Against Warrior: Hard mulligan for Luna's Pocket Galaxy and card draw, obviously prioritize galaxy. Try to use your minions to reduce the armor as much as possible, cause if the warrior realize you are using a malygos version and goes for the armor game you might not have enought dmg to kill him unless you dicounted all 3 win condition. It's a bad match up for you, probably the worst one togheter with hunter.
Against Hunter: The hunter match up is the exact opposite of the warrior one, you most likely wont have the time to pull all the combo togheter. if you get galaxy better, but most of the time you want to play for tempo. Cosmic Anomaly is pretty good to push dmg togheter with sorcerer's apprentice.. Blast Wave is a pretty good source for extra dmg. Keep removing the dangerous mechs as much as possible and push face.
Against priest: Not a very common match up, but an easy one. If it is Chef Nomi priest just play minions like Acolyte of Pain, Wild Pyromancer and so on to bite some removal like silence and others and also to draw freeze effects removals and Doomsayer. Mulligan for card draw and freeze effects, when they will play Nomi just freeze everything with Frost Nova and Doomsayer, repeat the same combo the next turn. Onece you have no more doomsayer just freeze with Blizzard two times and then play blast wave. minion discounted by galaxy are welcome too :D
If its the Double up priest mulligan for Pocket Galaxy, Doomsayer and a ray of frost and try to not let their minions attack your face, keep removing them slowly, freeze them and then otk them :D
Against Mage: Conjurer pocket mage is very common. Hard mulligan for Luna's Pocket Galaxy and card draw if you don't find it you might think about switching to the pressure plan like against hunter, but its your choice. Tempoing and pressuring down your opponent's deck shouldn't be too hard atleast in early game
Against rogue: Mulligan for both galaxy and freeze effects, in this match up antonidas discounted or not is your win condition 99% of the times. keep the freezing effects for the stage where Pogo-Hopper becomes dangerously high. And try to get a big Doomsayer on them 2-3 pogo are a big doomsayer but one is fine too. Meanwhile try to play Antonidas along with something like ray of frost and things like that. Then start keep pogo's frozen while you Fireball his face. Alexstrasza is very good too. Probably the easyest match up.
Thief/Lackey Rogue, mulligan for stall, draw and Galaxy. Blast Wave can really, really shine expecially against Lackey Rogue, in this match up as you might get like 6 card from it.
Against paladin: Hard mulligan for pocket Galaxy and Freeze effects. If its mech paladin try to keep your freeze for dangerous minions and magnetized minions. Beaware that when you remove all his mech he will bring them back with all buffs on them. That should be the moment to use doomsayer.
if it is shirvalla's Paladin you absolutely want to get galaxy and card draw, clock is not your friend against him, and he has alot of healing+ Time Out!. Try to pressure them and make them waste is healing as much as possible and if possible also Time Out!
Against shaman, druids: Mulligan for removals, card draw and Wild Pyromancer, the last one is expecially good so you can kills also the murlocs/treants that comes out of the deathrattle. Blast Wave can really shine in those match up: More than once it might happen you clear a full board with a blast wave and get 2 more, VALUE! Unfortunatly both shamans and druid also have a control version so against them you might want to keep the galaxy If you find it, but its not suggested to hard mulligan for it cause the most common versions are the aggro ones, if you find more control versions than aggros one just hard mulligan for galaxy.
Against worlock: mullingan for board clears and draw. Dont esitate to use the fireball, if you dont have other ways, to remove the carpet.
As promised gonna tell you some replacements for the varius match ups rate:
-If you find more aggros like token druid, zoolock, token shaman there are no sobstitution. The deck completely destroy the board based aggro
-If you start to find many non board based aggros, like spell shaman, you might consider the idea to put a 1x Counterspell and remove one of the Acolyte of Pain. Add 2x Lifedrinker for Blast wave and the Wild Pyromancer.
-If you encounter more warriors, shirvalla's paladins and Healing druids you might want to remove the pyromancer and add Kalecgos and even the Blast Wave for a Pyroblast
If you encounter too many bomb hunter you mgiht want to use 1 or 2x Lifedrinker instead of Wild Pyromancer and an Acolyte of Pain
Here is the deck posted on "Out of Cards" if you liked the deck please upvote there too, since this is going to be the new hp.
Hello Mr. Mediocre, which part of my 3-words comment made you think that I meant only Tier 1 decks should be played and/or listed here?
Playing 10-5 really sucks right now because it’s pure aggro. Yet to find a mage deck that can handle all this aggro. This one included.
This deck completely annhilate board based aggro decks, the great problem is the new burn shaman... 1x counterspell and 2x lifedrinker should increase win rate against him... maybe also add some mech to magnetise zilliax, but all of those substitution will need tests. And about mechs i will look if i find any good one who can fit the deck, but im not sure about this.
sorry ..no way with this deck ..maybe when you play 15-25 ..maybe.. all agro deck autoloss until you have a luck .. luck is all about this deck is
lol as answered before... how can you lose o aggro? You destroy every single aggro with this deck... the real problems this deck encounter are against controls deck like shirvalla paladin and warrior both control and bomb, plus bomb hunter which is not an aggro deck. Shaman, token druids, worlock, nomi priest, conjurer mage, pogo rogue, lackey rogue... all piece of cake matches if you mulligan and play correctly. But by how you are talking you just try to mulligan for the galaxy which is not what you should do against SOME of those match up.
And to tell the truth even I, who created the deck, had a hard time to pilot it for the very first matches. Every game you must have different plan to win based on what you draw, dont just hope to pull of the combo because against aggro the combo is not your win condition. Your win condition against aggro is to extiguish their resource and only then, if they didnt surrender already, you can pull off the combo.
You should atleast try to read the guide i made for every match up and watch the replays cause there is shown differnt ways to win.
I'm playing this on rank 4 and I find you to be completely wrong
ok..after few days and practicing it was most better.. you was right .. against aggro works great..
as always said this deck require alot of practice. Anyway the new Shaman with spell burn is a very bad match up. I suggest to swap in 1 counterspell and maybe 2x lifedrinker. Also integrating some mechs so you can magnetise zilliax might be a solution but should be tested. Ill try to find a way to counter them, but i think it will always be an unfavorable matchup. cause this deck is built to avoid dmg by destoying board and cant prevent the dmg from hands, the mage class, like rogue one, can't prevent, or barely can, those dmg.
The biggest miss of this deck is the Ice Block, which is unfortunatly in wild.
Anyway as said ill try to find a way to increase match up win rate against the new burn shaman.
what about adding Jepetto ?
I thought of jepetto's too, but there is a reason i didn't include it.
If you draw the maly, alex, and antonidas before the galaxy which is a drop 5, it happened more than once and you can still win, jepetto is a dead draw the only other good card you could draw from jepetto other than the 3 win conditions is cosmic anomaly which is 1x. IF you draw them before galaxy you will obviously draw them before you can play jeppetto so thats what make it a dead draw.
Plus, even if you discont all 3 or 2 of them with the galaxy why would i even think of play jeppetto which will just reduce their stat making it impossible for them to survive even 1 turn? Malygos is a really hard removable minion even for warrior if you discounted him cause he wont have any armor left after you play it.
Anyway, I'm currently working on finding the techs for the match ups rate. I will post them tomorrow robably, since the deck has reaced 20 upvote
I made a deck in order to make galaxy work too, but this one's Amazing!
I decided to craft Thalnos (I was thinking about crafting him for a while) and Malygos and the result was awesome
I wouldn't say the deck Is crazy difficult, however there's some serious decision making, which I appreciate a lot
Currently I'm 6-0, nice job!
Thank you.
Yeah but is the decision making who makes this deck tricky to play. The wrong decsion most of the time end in a loss even if you have alot of catch up cards.
I'm currently looking to improve it... expecially against the new burn shaman, which is a very hard match up due to the high burst from hand he has.
in the against hunter guide section you featured arcane anomaly which is in wild instead of whatever you meant
i meant cosmic anomaly sorry. got confused and edited :D
I have a deck similar to this one that does very well against all matchups.
What an Incredible deck! it is not the easiest to play with but is so satisfying. seems to be pretty darn good on the ladder at the moment due to the buffs on pocket galaxy. I had a blast playing this and I hope you do too.
I made a video showcasing the deck in all of its glory, I really hope you enjoy
Thank you very much for the comment and the video, i was looking for a streamer who could play it. I'm very happy you liked the deck and it performed well. Ill be testing some sobstitution for the match ups which are now not so good like warrior, bomb hunter and shirvalla's paladin.
Once again thank you very much!
this deck is very popular but it not useful against midrange and aggro decks
I dont know how you can lose to aggros, other than bomb hunter, which is not an aggro deck.
The only match ups really, really bad are warriors, bomb hunter and shirvallah paladin. And the first two are still winnable, Shirvallah idk very well only got one.
This is a control deck which mean you counter aggros decks if you can remove their board constantly, and this deck can do this pretty well. Maybe you should look the mulligan guide.
Tier 3 deck.