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88% Winrate to Legend with Murlocs! [Wild]

  • Last updated Jun 1, 2019 (RoS Rogue Nerfs)
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Wild

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 10120
  • Dust Needed: Loading Collection
  • Created: 6/1/2019 (RoS Rogue Nerfs)
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  • Solem
  • Registered User
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    • 84
  • Battle Tag:

    Solem#21523

  • Region:

    US

  • Total Deck Rating

    1580

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A viewer of mine (mylessh) gave me the code for this deck as it supposedly carried him to Top 100 Legend and well, we tested it and got to Legend playing it. It plays different than you might expect. While the obvious OTK with 2x Bluegill Warrior, 2x Murloc Warleader and Old Murk-Eye is in this deck to obliterate the opponent with 2x Anyfin Can Happen, it is more a back up plan against control decks. The MVP of this deck has to be High Priest Thekal with his ability to reduce the cost of Molten Giant to 0 mana. Besides that we got Call to Arms which just wins us some games that otherwise would end up in a loss due to our divine shielded minions Shielded Minibot and Annoy-o-Tron

 

We always have enough draw with Divine Favor and a Knife Juggler behind a Righteous Protector can win some match ups almost by itself. We got Finja, the Flying Star or as experts call him Finja the Ninja (rip neviilz) to get the murlocs out. He was pretty useless in the 17 games we played but he is in here nonetheless. Definitely a card that can be replaced but more to that down below

 

In short, the deck works and should be even better if we cut the OTK potential and add either Spellbreaker or Shieldbreaker [/card]to deal with [card]Voidlord and Obsidian Statue or to just ignore whatever taunt minion your opponent wants to play


2x Keeper of Uldaman

 You can deal with absolutely any minion, even The Ancient One (theoretically) with this LULdaman Keeper. Usually you use him to value trade or even heal a 3 health minion back up after trading. Can be used to assert dominance and wonderful to BM by making your Molten Giant a 3/3 Kappa

2x Knife Juggler

Call to Arms just wants to summon this one as the first minion and than let him deal 2 damage to the enemy. Perfect against any aggressive deck and even better ebhind a taunt minion like Annoy-o-Tron or Righteous Protector

1x Sunkeeper Tarim

Perfect Synergy with our Hero Power and Muster for Battle and in general a way to either set up lethal or remove those Sea Giant and Thing from Below from the board. He alone takes out 3 of your opponents minions and they have to attack him, he has taunt

1x High Priest Thekal & 2x Molten Giant

If you want to craft any legendary for Paladin, he would be the #1 recommendation from my side. Moltens can be used in Even Warlock as well and make this deck significantly better but without them I would go the hyper aggressive route and include Southsea Deckhand and Patches the Pirate / Haunted Creeper

1x Old Murk-Eye

For the OTK with Anyfin Can Happen he is needed, however the deck works perfectly fine without him as well. A 4 drop like Spellbreaker or Piloted Shredder should take his spot

1x Finja, the Flying Star

Definitely not needed and should be either more early game like Lost in the Jungle or another Silence effect

1x Sunkeeper Tarim

I crafted him for this deck and I can say that he would probably a Leeroy Jenkins as we mostly need him for damage. Otherwise he could be the be mentioned Spellbreaker or Piloted Shredder


Consider asking your question for anything regarding this deck down below or asking me during my Stream. Don´t forget to upvote this guide as a single +1 makes a big difference. Also, I am looking forward to the future of Hearthpwn and their new website, can´t wait to write guides over there!