Miracle Shaman 82% Winrate Rank 5 to Legend
- Last updated May 31, 2019 (RoS Rogue Nerfs)
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Wild
- 9 Minions
- 17 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 8220
- Dust Needed: Loading Collection
- Created: 5/25/2019 (RoS Rogue Nerfs)
- Shroominator
- Registered User
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Total Deck Rating
61
I had great success with my Miracle Shaman.
Went from Rank 5 0 stars to Legend in 2 days and only 7 loses! Not kidding.
Edit: I started into Legend at 10k+, now, 2 days later I am close to the 2k mark. I will let you guys know if I can manage to reach Top 1000 before seasonend.
Edit: I hit Top100 Legend on the EU Server guys!
Okay I obviously dont understand how to implement pictures :D
So follow this Link to find the Proof: https://www.bilder-upload.eu/bild-9cc3f7-1559305415.jpg.html
I have Not played a single round with another Deck since rank 5!
At Legend I started to face worse matchups like Controlwarriors and Zoolocks, but the way up I faced a a lot of midrange decks. Vs Mage I have 100% winrate so far, they have no heal and a slow opening, so I win turn 6 most of the time. They often cant Even handle a on curve played Zentimo and +2/+2 on 3 minions for 2 Mana breaks their knecks completly.
The gameplan should be clear. Face is the place!
Mulligan:
Always Hold: Sludge Slurper, Likkim, Spirit of the Frog, Thunderhead.
If holding Spirit of the Frog already: Keep Mutate and Zap!
If Holding Thunderhead already: Keep Zap! (And with coin also Lightning Bolt and Voltaic Burst.)
Vs Mage: Hold Zentimo and play him on curve if you already have 1 Token on board and Earthen Might in hand. So you can get triple worth out of Earthen Might Turn 4, dropping a totem before. Also hold Doomhammer and try to play it on curve.
Vs Warrior: Hold Doomhammer aswell, try to bait weapon destroy with Likkim, or make em think you are playing Controlshaman so they waste it on curve. Also Hold Kragwa and plan to get maximum value.
Vs Hunter, Shaman and Druid (or any other deck you think might have lots of tokens): Keep Zentimo, if you have him already, keep Totemic Smash. Turn 4 Zentimo + Totemic Smash + Zap! can eat up to 6 Tokens easily. And if Zentimo surives you mostly win easily.
Replacements:
Kragwa: This is a valuetech especially vs controlwarrrior. You can replace it by Haunting Visions or any other card you think might bring good value.
Electra: This card is meant to bring extra burst and value through Earthen Might. Replace it by Haunting Visions or any other card with burstpotential. Try out Leeroy maybe, but might be too slow tbh.
Zentimo: Not sure if I would like to play this deck without this one. But you can definetly replace him by Haunting Visions or Lighting Storm as he performs as boardclear most of the times.
Doomhammer and Thunderhead can't be replaced I guess. Maybe 1 Doomhammer might be enough most of the time, replace 1 by Haunting Visions maybe, dont play this deck without a single Doomhammer.
Thoughts and Observations:
At the moment I do not feel very fine with double Voltaic Burst, so I replaced one copy by 1x Haunting Visions. It often brings you even more burst and the best part of it: It reduces most of your spells to 0 mana, allowing you to activate a whole drawchain with the Spirit. Sometimes you even get a 0 Mana Spell out of it, so you can 2x 0 Mana into 2x 1 Mana into 2x 2 Mana Spell to get lethal.
I would not replace Mutate for Haunting Visions tbh, because 0 Mana Spells are way too important. Besides that it often gives you great extra value, I sometimes even highroll random chargeminions and get lucky lethals. It also has great synergy with Krag'Wa.
But feel free to test double Haunting Visions, it is a great card, might replace nearly any card in the deck, except Doomhammer, Spirit of the Frog or Thunderheads.
All other cards are key but not expensive I think.
Thumbs up for this showcasing Videos:
If you are missing any details, leave a comment and I will try to answer as quick as possible.
This deck suffers from the same issue as most of the other non-Deathrattle Aggro decks: you're likely to get your ass handed to you by Warrior. Anyway, thumbs up for the effort. I'm not sure if regular Murloc Shaman is the better choice but a Murloc/Overload hybrid could be. As for Zentimo, I find it to be too slow for aggressive purposes and it's unlikely to survive turn 3 (even worse than AoP in that case) vs. most decks.
the best murloc deck at the minute isn't an overload one, it runs shuderwock and stuff like henchclan hags. the shudderwock just gives you anothewr chance to refill the board again really.
there was a fella made the deck a few weeks back and we weren't sure whether it would stand the test of time, but it seems to have done so as it's still top of the pile as far as murloc decks are concerned right now. there are a few slightly different versions though.
you can do a really good overload/murloc deck though using visions and the frog totems though as well. seen trump playing something like this last month and he was doing great with it.
don't overlook the carpet/token/murloc style decks as well. I seen a fella running one with the legendary spell in it as well and it was an amazing deck. not popular at all though so you always have the element of surprise. I'm missing the spell myself though or I'd be trying something similar.
You miss the fact, that I dont win the game on Board, I win it out of hand. Definetly Ctrl Warrior is the worst matchup, but it is still ~40% for me. With 2 Doomhammers baiting weapon destroy by let em think you are control shaman and play the Likkims before, planning Big Kragwa turns afterwards I managed to do more than 80 facedamage through a game more than once.
And Zentimo is bonkers! I often Even win games by just playing Zentimo + Evolve for temporeasons. Turn 4: Zentimo + Totem Smash + Evolve can make a huge difference, especially if you have spirit on Board already.
you could add soul of the murlocs to the deck for some sticky.
this is why I put mech packages in most of my decks right now. magnetize is stronk, plus cards like replicating menace make your board more sticky.
I just thought with this deck that maybe you could get away with not having such a sticky board. really though by adding soul of the murlocs it might solve those kinds of problems alone.
I have a deck I'm working on that is part murloc, part mech and very aggressive (with overload shit as well) I rarely loose with it, but then I don't play a lot at the minute so not saying much. ha ha.
Bloodlust? Seems very strong, just 1 and can be drawn with spirit into hex
I would not recommend to play it. Most of the time it will be a dead card and it does not happen often, that you want to play Hex, while your spirit is on board.
The problem is simple: This is not a tokendeck! Ofc it might happen that your board is full with stuff, but then you won anyhow most of the time. And 5 Mana is just too expensive for this deck. But feel free to test it, I just think it doesnt fit the gameplan.
bloodlust with electra is fire as well. I've been running an aggressive overload style deck with electra and she puts in tons of work, I'm surprised to not see her in more lists really. (also electra with haunted visions is really good, especially when you get something like rain of toads and blood lust back, then play the rain of toads for free. it was actually this interaction that led to me playing an aggressive deck with the same kind of set up, just having rain of frogs and bloodlust in the deck from the start)
I still think zentimo can do well in more aggressive decks as well though when used in conjunction with the right spells. I'm building a more elemental focussed one just for fun for my last hearthpwn deck at the minute, and it you can do some busted things with electra and zentimo in play at the same time. it's not really for ladder though and more for fun, it is still string enough to climb with though for certain.
good point. yeah I didn't think bloodlust would work out well as a card in the deck, but if you run haunted visions with electra you can often draw into it as an alt finisher. if you were going to make any changes I would try and work haunted visions into the deck, maybe taking out voltaic burst for them (or just remove one voltaic for 1 visions)
Not good at rank15 thats for sure... then again Standard is broken right now... wild been where I have been ranking up.
Correction: YOU'RE not good at rank 15, that's for sure.
Great deck.
I wasn't sure about just 1 hex, but I don't see what else you'd remove for the 2nd.
The deck is really bad at legend ranks. Lost 6 in a row with it. Beast hunter destroys it, zoo destroys it, murloc destroys it, rogue destroys it. Didnt play mage or warrior (what probably also destroys it)
I climbed from 10k to 2k in 2 days, facing all the decks you mentioned and vs each of em I have a positive winrate.
Maybe... just maybe... you are bad, not the deck :)
Ye, I reached rank 1000 legend, I am bad. I get it :) Not cause rogues kill you with turn 3 8-8 cliff, not cause hunters completely destroy you with small minions buffed with wolf + heals. Its me. Ok.
You can always tweak the spells a bit for where on the ladder you're playing, you could sub in earth shocks for example
Well Met! I created a video showcasing this deck. I hope that you will enjoy it and learn something new. Thanks and cheers!
Hey there!
Nice video! :) Thanks for showcasing my deck. I think with Haunting Visions it became even stronger now. Feels even more consistent, being able to draw an additional card by playing 2 mana spells and start a full drawchain with the costreduction. Maybe I will include a second one, just not sure what to cut for it.
4-0 so far and the games haven't even been close, good deck. Only changes I made:
I don't have Kragwa and I wanted to fit in Haunting visions x2, so I subbed thalnos for Kragwa and 2x Haunting visions for x2 mutate since HV is often giving me the 0 mana spell for Spirit anyways.
This deck blows.
its very good went from 10-legend with it