Big Pally
- Last updated May 25, 2019 (RoS Rogue Nerfs)
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Wild
- 11 Minions
- 17 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Paladin
- Crafting Cost: 11460
- Dust Needed: Loading Collection
- Created: 5/24/2019 (RoS Rogue Nerfs)
- jeetkunelo
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Total Deck Rating
56
This deck is very strong against the field currently, except for Mage and Resurrection Priest, both of which are incredibly difficult matchups due to having very little hard removal. To steal a win out of either of those mathcups usually depends on well timing the use of Shrink Ray and a ton of luck.
Ideal line of play is:
Turn 1: Secret (Desperate Measures is always a safe play. Keep an eye on your random secrets to try and avoid wasting a Redemption or Autodefense Matrix on a Defender. If you know Archmage Vargoth will be your first played minion, Redemption is a solid turn 1 play).
Turn 2: Secret or Mysterious Blade (will very rarely play a Dude if it make sense... sometimes worth it against Murlocs or Lackeys. Be very careful dropping a dude against Hunter, they will punish you with Hyena).
Turn 3: Call to Adventure.
Turn 4: Buffed Archmage Vargoth (He might die, but it will cost them so much that it's worth it, especially if he's behind a Redemption or Autodefense Matrix. You still Duel the next turn usually).
Turn 5: Duel!
Against aggro decks, this strategy can be pretty scary, but depending on your opponent's board, it's usually better to stick to this line of play when possible.
EXCEPTIONS TO THIS LINE if your opponent sticks a snowbally minion like Underbelly Angler, Scavenging Hyena, Sorcerer's Apprentice, etc, you will generally want to kill it ASAP before playing your big stuff.
Mulligan:
- Desperate Measures always.
- Redemption if you have Call to Adventure.
- Mysterious Blade against aggro, or with a Secret
- Call to Adventure always.
- Prismatic Lens with Coin/Call to Adventure/Archmage Vargoth.
- Archmage Vargoth if you think he can survive a turn without the buff.
- Consecration against Murloc Shaman or Token Druid.
- Duel! ALWAYS (Keep them all. If you land both of them in your opening hand, congrats you just won).
I love this deck, it's a better version of a HUGE Paladin deck.
I changed Mountain Giants for Batterheads. If you pull a batter head on a duel it can be a complete board clear. Batterhead is nice because of the rush, and if you duel and get him he can attack immediately. He is also playable from hand at 8 mana.
It also doesn't screw up a prismatic lens spell if you pull a mountain giant. It kind of sucks having a 12 cost spell.
I'm missing yasera and 2 mountain giant. any replacements pls? Really want to play this.
Some folks are running with no Mountain Giants and some tech cards in their place, Time Out, Truesilver, or adding more "clears" like Equality or Shrink Ray.
That said, I actually think Mountain Giants are secretly some of the most potent cards in the deck... They are some of the only cards you really ever feel ok playing from hand because of their discount, and if you pull one from Prismatic lens, its a guaranteed 0-cost.
Ysera is really tough to replace as neutral value generator with the current card pool. A sub-par replacement some folks are using is Big Bad Archmage. I also really like Batterhead and would love to squeeze that card in, but there's just no room, so he might be worth a try.
If thats the case then its tier 1 lol.
It won't be a tier 1 due to consistency. It's not literally a combo deck, but it can play out that way in that you need certain cards in certain matchups.
So if you get stuck with all your big drops in hand, and no spells, it can lead to a loss against a deck you probably would have beat with the right cards drawn.
This is just sort of the achilles heel of "Big" decks... You can cheat out your big stuff early, IF you draw the cards.
Is this fun or ladder ?
A little of both. NO paladin deck at the moment is truly good for climbing the standard ladder in this current meta.
It's a ladder deck.
But yeah, it's not a tier 1 or probably even tier 2 deck, but it is competitive and it's fun, and has very strong matchups against most of the current meta decks (Rogue, Hunter, Warrior, Shaman, Druid, Zoolock are all favored matchups with this deck. Only Mage and Rez Priest are unfavored).