Easy Legend (8 losses R5-L)
- Last updated May 30, 2019 (RoS Rogue Nerfs)
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Wild
- 29 Minions
- 1 Spell
- Deck Type: Ranked Deck
- Deck Archetype: Mech Hunter
- Crafting Cost: 6980
- Dust Needed: Loading Collection
- Created: 5/23/2019 (RoS Rogue Nerfs)
- SikiCro
- Registered User
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- 7
- 17
- 23
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Battle Tag:
SikiAndDomi#2728
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Region:
EU
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Total Deck Rating
573
Post nerf, best deck by far.
Hello there stranger. Be you a kissless virgin 97-year old, THE CHAD, or anyone in between, this deck is perfect for you. It can go wide, it can go tall, it can trade and it can go face (as a huntard should). Tired of those pussies playing removal? PLAY A MANLY DECK WITH ONLY ONE SPELL, AND THAT ONE SPELL IS HERE JUST TO MAKE YOUR OPPONENT FEEL BETTER WHEN YOU STOMP THEM.
What makes this deck special is that not only can it adapt to any given situation, it is also packing way too much value in tempo, as well as having certain combos as powerful as full fledged combo decks, hitting harder than a crackhead pimp hits his hookers.
Combos:
Boommaster Flark + Mossy Horror
Missile Launcher + Venomizer
Missile Launcher + Zilliax
Fireworks Tech + Mechanical Whelp (or any other deathrattle, like I give a damn)
AND THE SPICE:
Crazed Alchemist + Mossy Horror or Upgradeable Framebot, you can also use it to kill a goblin bomb or to make your Leeroy Jenkins smaller if you hate winning.
Mulligan:
Always keep: Mecharoo and Galvanizer.
Never, ever, ever keep: Tracking. Replicating Menace, thicc cards (5+ mana).
Combo keeps:
Mecharoo + Fireworks Tech
Explodinator + Coin + 2 minions that cost 3 mana or less.
Matchup specific mulligans:
Druid: Keep low cost minions including Crazed Alchemist (you need the 2/2 for 2 body). Try not to waste your Venomizer too quickly, because comboing it with Missile Launcher is hotter than Mia Khalifa mixed with Belle Delphine. Go wide, not tall with your boards.
Warlock: Another aggressive mulligan. Getting any combo keeps is great. This is for zoo, the other variants you have a very favorable matchup against. Go wide, not tall with your boards.Degenerate Priest: Probably miracle. Try to keep one tiny minion and stack magnetic shit on top of it. If you are on coin and have a good curve first 2-3 turns, you can keep a big magnetic minion. Don't keep more than 1 minion with 1 attack because of his balanced one drop Northshire Cleric.Chad Warrior: This is a matchup where you prefer a tall board to a wide one, meaning you like stacking magnets on top of each other like a kindergartener with ADHD. Don't keep more than 1 minion with 1 attack because of his balanced one drop Eternium Rover.
Huntard: Stick to the standard mulligan and play smart. Go wide when you can and try to keep his board clear with smart trades (partly decided in the mulligan step).
Other shit: Just yeet them with the standard mulligan. You Rexxar, you smash.
Added Guidance (Freeeeee Coaching):
1) Wide vs tall:
Going wide means playing mechs to the right of each other, maximizing the number of minions you control, while going tall means stacking magnetic mechs atop your other mechs to utilize their stats as if they had rush and to get better trades or avoid certain removal.
You go wide vs Zoolock, Token Druid and paladin.
You go tall vs almost everything else (I cannot list every possible tier 17 deck ¯\_(ツ)_/¯ ).
When you go tall you don't have to place everything on a single minion (that's usually bad), but just enough to dodge common removal cards such as Warpath, and to take trades without your minions dying.
2) Play Against Whirlwind Effects
Replicating Menace and goblin bombs can be killed by a single Warpath card (4 mana) or Fan of Blades + Rogue hero power (5 mana). When you have the luxury of saving this card, try to use its magnetic ability to play around these removals.
3) Matchup specific
Against Warrior:
Mechanical Whelp is your MVP. Make it tall to play around brawl when possible.
Against Mage:
If you open Mecharoo + Fireworks Tech on coin, pass turn 1 and coin them out turn 2 to play around their hero power.
Try to keep a Venomizer and/or Spider Bomb through the game to kill their big stuff when you can.
Against Druid:
Clear everything. If you can get Missile Launcher combined with Venomizer, that's an instant win, just keep stacking stuff on top so he can't double Swipeit or something ridiculous like that.
Against Hunter:
Go wide when possible. Stack tall to get better trades.
Other matchups are just you playing pretty regularly. The deck isn't as simple as it may seem due to the nature of the magnetize mechanic.
If you need any other tips, ask in the comments, I respond as often as I can.
If you guys show interest I can start making video guides for future decks.
If you guys play on EU and have trouble climbing, you can hit me up on HS, sometimes I can't talk if I'm at University and playing HS (yeah, I'm a shithead lol), but most of the time I'll gladly answer questions.
YO GUYS: My Hearthstone is getting crowded with messages! If you wanna talk and be sure I hear you, you can join my Discord channel made especially for you guys! I will be chilling there most of the time that I'm playing HS.
https://discord.gg/PTpSEEB
14 damage burst next turn makes me a happy huntard:
Proof of legend with timestamp:
mira#2399 hit legend for the first time with this deck!
I'm so glad you guys find success with the deck!
Their stats:
Others who 1st timed legend with this deck:
- Andy#19236
- SuperMongle#21606
There's a bunch of things you can do for the time being, best thing would be to play a tech vs what decks you see the most at your rank.
HOWEVER, craft Leeroy Jenkins as soon as possible. He's one of the most played cards in this game and he really wins games.
Haven't won yet... 10 games later....
The deck is harder to play than it looks. Read the guide in-depth (especially going wide vs going tall).
If you have any questions, ask away.
If the guide doesn't help you, feel free to add me on HS and spectate me play, we can comment on the gameplay.
I there ! I like your deck looks fun , I 'm playing this one
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I wen to rank 1 mùany times but couldn't get legend now I 'm rank 3 and feels bad .... any suggestion ? by the way I see many people playing rat trap what you think about it ?
Yeah, that's a bit more standard of a list and a bit more aggressive, but I don't think I'd play Boommaster Flark in it tbh (not tested, so can't guarantee).
My only suggestion is to keep on grinding and eventually you'll get there! :)
I don't like Rat Trap. Most decks can play around it and it loses you tempo if you play it turn 2, also nobody will trigger it turn 3 so it's in a weird spot where it's a midrange card that costs 2 mana and doesn't create instant tempo or card advantage.
I agree on the rat trap. Many people have used it against me and I've only triggered it a couple times at most. Very easy to avoid. The most annoying trap used against me is probably explosive as it just catches me off guard as its not normally included in decks these days D:
wow really you think Boommaster Flark isn't worth it in this deck list ?
I like Flark, but don't think he's irreplaceable.
I've been playing a similar deck for a while now. It has Bomb Toss , Bronze Gatekeeper instead of Boomaster , Mossy and Explodinator . The deck has been working well, somedays I have a really bad time with it and have been stuck at rank 4-5 now for a bit but its a good deck :D
Glad you like the type of deck! Good luck climbing! :)
Super fun deck!
Great guide and i am getting pretty consistent wins.
Really glad you like it!
Is the crazed alchemist only there for carpet?
It has synergy with the bombs, makes dealing with Carpets easier, kills Doomsayer, also has synergy with Mossy Horror and Upgradeable Framebot. It's a tech card, if you don't find it useful you can also swap it with any other tech card.
I haven't seen a Doomsayer or Magic Carpet in ages. Sure it can work with Mossy Horror and Upgradeable Framebot for some reach in a pinch, but I find that situation incredibly niche. Is there any other specific card you are targeting. EVIL Miscreant perhaps? Because I don't understand the inconsistent choice
Nothing I'm really targeting, but there are just a lot of cool interactions with the card that add up from game to game. Things like Eternium Rover, Scarab Egg (which you can then kill with Missile Launcher) also suffer from Alchemist. It's just a tech that has lots of niche uses that add up.
Great deck, very fun, easily went from rank 5 to 3 in like less than two hours. Thanks!
No problem mate! Glad you liked it!
deck is really not that strong
I don't know man, lots of people, myself included, are finding lots of success with it.
If you tell me what rank you're playing on and what you're playing against, I can try to give you a few tips and techs that might improve your experience with the deck.