[71% WR 5 - Legend] Mech Token Shaman
- Last updated Jun 7, 2019 (Rise of the Mech)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 3700
- Dust Needed: Loading Collection
- Created: 5/23/2019 (RoS Rogue Nerfs)
- FunkiMonki
- Registered User
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- 8
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- 46
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Battle Tag:
N/A
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Region:
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Total Deck Rating
4275
Intro:
Greetings, fellow summoners! I present to you the latest and greatest aggro Shaman deck featuring: Mechs! Bloodlust has always been one of my favorite cards, for not only its awesome effect but for the animation and nostalgia from the original Warcraft games so I wanted to make a deck that centers around that. Naturally, a lot of the best token generating cards we have these days are mechs like Microtech Controller, Harvest Golem, Explodinator and Replicating Menace so I figured going the mech theme would be perfect! One of the reasons this deck works so well is because after rotation into Year of the Dragon a lot of classes lost their early removal spells so it's much easier to stick those early wide boards. If you like winning on turn 5, or just winning in general then keep reading! Full write up below :)
General Strategy:
Board control is extremely import because most of your damage is going to come from your Bloodlust win condition or with a big Sea Giant or Wargear. Using your early minions like Mecharoo, Sludge Slurper, Hench-Clan Hogsteed, Feral Spirit, etc, allows you to gain board control pretty easily and then you can flood the board with Microtech Controller, Explodinator, Replicating Menace, etc to setup for a big Bloodlust.
Because we don't have any card draw in this deck we have to be extremely cautious about potential board clears. This means not over extending a bunch of 1-2 health minions on turn 4 against Warrior because of Warpath or having some deathrattle minions going into turn 5 because of Brawl, not leaving a lot of 1 health minions on turn 4 vs Druid because ofSwipe, etc. Sometimes, depending on the hand we are given we have no choice but to flood the board with fragile minions and hope our opponent doesn't have the removal to clear our board, but when given the option a lot of times I would put down a Harvest Golem over Microtech Controller, for example going into those turns that my opponent might have board clear. You don't ALWAYS need to Bloodlust on 5, so sometimes making those boards of 2-3 minions with deathrattles are better to make it more awkward for your opponent to have to deal with. Going wide and using Bloodlust is not our only win condition either since we can push a lot of damage by just magnetizing our mechs like Replicating Menace, Wargear and Zilliax for some "charge" damage.
Mulligans:
*The most important thing with an aggressive deck like this is the curve. Ideally you want to have a 1-drop on turn 1, 2-drop on turn 2, 3-drop on turn 3, etc.*
Mecharoo, Sludge Slurper, Dire Wolf Alpha, Hench-Clan Hogsteed, Knife Juggler, Feral Spirit, Harvest Golem, Microtech Controller
Exceptions -
- Can keep Explodinator or Replicating Menace if you're on the coin and you have a good 1 and 2 cost minion.
- Can keep Replicating Menace or Wargear against Warrior if you have at least 2 other 1-3 cost minions (Mechs and deathrattle minions are tough for Warrior to deal with)
- Can toss Dire Wolf Alpha and Knife Juggler against Rogue if you already have a couple good 1-3 drops and going second (2 health is easy for Rogue to kill)(when going first it's still important to have a 1-drop on turn 1, 2-drop on turn 2, 3-drop on 3, etc)
- Harvest Golem/ Feral Spirit > Microtech Controller if offered both (however, if going second you can keep both if you have a Mecharoo to coin one out on 2 then curve the other on 3)
Replacements:
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
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And here is a great deck showcase by Kiwiinbacon:
That's awesome!! And you're absolutely right, Warrior is beatable but you have to play it VERY smart.
The Rogue matchup has changed quite a bit since their nerfs. They are typically playing a lot slower and I see more Spirit of the Shark rogues. Because they are a little bit slower, you're right that they are running Fan of Knives more often so we just need to adjust our play style a little differently. This means not overextending with 1 health minions like Microtech Controller and playing more aggressively towards those 1-3 cost minions since playing a 4 mana spirit is a huge tempo loss for them it gives us a free turn to make sure our board is extra sticky.
With 2 copies of Bloodlust and 1 copy of Storm Chaser we should have a high chance of drawing one by turns 5-8. If we put in any more win conditions like another Storm Chaser or Windfury we are most likely going to be stuck with at least 1 dead card in hand for a lot of our games. And with no card draw in this deck we cannot afford any dead cards in hand.
interesting deck.
have you messed around with carpet shaman much yet? you can do some good things with token deck, especially where the legendary spell is concerned as well. I can send you an example if you like.
Thanks! And not yet, sounds fun tho!
I will share both ideas with you. I am actually considering getting the last card for the carpet/token deck tonight so I can actually play it, that card is the legendary spell though so I was apprehensive about getting it. it will give me a full set of standard shaman legendaries if I do get it though.
I have not really started on the elemental deck further than theory craft neither as I was missing zentimo, I have zentimo now though so I can hopefully get these decks up before hearthpwn ends.
Currently 5 wins and 1 loss at rank 5. About to get rank 4. This deck gets my like!
Only seems weak against some lucky mage draws.
IMO beats everything but the current khadgar mage deck, should perform better overall since a lot of decks aim to beat khadgar.
dang, nice job!! Against the dragon summon Mage this deck usually performs well because they don't do too much from turns 1-4 so it gives us a chance to build up a big board. Against the spell/cyclone mage deck it really is up to luck and what spells they get randomly. I once faced 4 Cyclone Mages in a row that each happened to discover or randomly get 1-2 Arcane Explosions lol.
Doesn't really work in EU atm :p
Why do you say that? Are you just talking from your personal experience or do you have data from many EU players?
Personally exp, lost like 5 and won 1 :(
Rank 4 atm tho
10k games atm on HSreplay with a 51.3%WR so it definitely works, solid tier 2 deck
Can i replace the Sea Giant?
Kind of irreplaceable. It's nice to have those big minions on board to be more protected against smaller board clears and to push a lot of damage
Any thoughts on trying Witches Cauldron ? I like running it against board clears because not only does it grant "card draw" but also a chance to get another Bloodlust
It's a little too slow for this deck, in my opinion. To protect against board clears we have plenty of deathrattle minions and also just not overextending too much helps as well. In this deck, we don't have much wiggle room for value cards since we have no card draw so cards that say 'random' are a bit too inconsistent. Also, since this deck relies so much on having a lot of minions on board to combo with Bloodlust and Sea Giant, almost every card in this deck is designed to be able to trade and then leave you with board presence. Flametongue Totem, Soul of the Murloc, Scarab Egg, Dire Wolf Alpha, etc allow you to trade efficiently and still be left with minions on the board that your opponent has to deal with next turn or you can build on them on your following turn. Witch's Cauldron doesn't allow you to trade and still have minions on the board. You're certainly welcome to use it though, as it is a very fun card! I'd replace Scarab Egg if you wanted to give it a try.
I did swap the Scarab egg with "Windfury", saved me in so many occasions and gave me tons of lethals. Works both with bloodlust on and sea giants or big magnetized minions.
I'm glad that change has been working out well for you! I initially tried Windfury in the deck but didn't like it as much because for most of the game it felt like a dead card in hand and more games than not I was in need of an early minion instead of another finisher card.
Currently 0-4. Completely getting steamrolled by Rogues. Not sure what is happening but this feels so impossible to win with this.
Hmm, interesting... Currently I'm undefeated vs rogues with this version. Most rogues don't usually run Fan of Knives or any kind of AOE board clear so the deathrattle minions (Mecharoo, Hench-Clan Hogsteed, Harvest Golem, Replicating Menace) and token generating minions (Feral Spirit, Microtech Controller, Explodinator) are your best bets. The best early removal they have is Backstab, SI:7 Agent and Eviscerate so Dire Wolf Alpha, Knife Juggler, Flametongue Totem all die pretty easily. Are you trying to go face the whole time or are you trading a lot? Whats your game plan going into the Rogue matchup and at what point during the matchups do you feel like you start falling behind? If you have any replays too I'd love to guide you through them and help! :)
not even 50% winrate. fail
Perhaps you're not playing your matchups correctly. If you give me specifics I'd love to help! But simply saying "fail" is not enough feedback to let me help you get better with the deck :/