[71% WR 5 - Legend] Mech Token Shaman
- Last updated Jun 7, 2019 (Rise of the Mech)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 3700
- Dust Needed: Loading Collection
- Created: 5/23/2019 (RoS Rogue Nerfs)
- FunkiMonki
- Registered User
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- 8
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- 46
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
4273
Intro:
Greetings, fellow summoners! I present to you the latest and greatest aggro Shaman deck featuring: Mechs! Bloodlust has always been one of my favorite cards, for not only its awesome effect but for the animation and nostalgia from the original Warcraft games so I wanted to make a deck that centers around that. Naturally, a lot of the best token generating cards we have these days are mechs like Microtech Controller, Harvest Golem, Explodinator and Replicating Menace so I figured going the mech theme would be perfect! One of the reasons this deck works so well is because after rotation into Year of the Dragon a lot of classes lost their early removal spells so it's much easier to stick those early wide boards. If you like winning on turn 5, or just winning in general then keep reading! Full write up below :)
General Strategy:
Board control is extremely import because most of your damage is going to come from your Bloodlust win condition or with a big Sea Giant or Wargear. Using your early minions like Mecharoo, Sludge Slurper, Hench-Clan Hogsteed, Feral Spirit, etc, allows you to gain board control pretty easily and then you can flood the board with Microtech Controller, Explodinator, Replicating Menace, etc to setup for a big Bloodlust.
Because we don't have any card draw in this deck we have to be extremely cautious about potential board clears. This means not over extending a bunch of 1-2 health minions on turn 4 against Warrior because of Warpath or having some deathrattle minions going into turn 5 because of Brawl, not leaving a lot of 1 health minions on turn 4 vs Druid because ofSwipe, etc. Sometimes, depending on the hand we are given we have no choice but to flood the board with fragile minions and hope our opponent doesn't have the removal to clear our board, but when given the option a lot of times I would put down a Harvest Golem over Microtech Controller, for example going into those turns that my opponent might have board clear. You don't ALWAYS need to Bloodlust on 5, so sometimes making those boards of 2-3 minions with deathrattles are better to make it more awkward for your opponent to have to deal with. Going wide and using Bloodlust is not our only win condition either since we can push a lot of damage by just magnetizing our mechs like Replicating Menace, Wargear and Zilliax for some "charge" damage.
Mulligans:
*The most important thing with an aggressive deck like this is the curve. Ideally you want to have a 1-drop on turn 1, 2-drop on turn 2, 3-drop on turn 3, etc.*
Mecharoo, Sludge Slurper, Dire Wolf Alpha, Hench-Clan Hogsteed, Knife Juggler, Feral Spirit, Harvest Golem, Microtech Controller
Exceptions -
- Can keep Explodinator or Replicating Menace if you're on the coin and you have a good 1 and 2 cost minion.
- Can keep Replicating Menace or Wargear against Warrior if you have at least 2 other 1-3 cost minions (Mechs and deathrattle minions are tough for Warrior to deal with)
- Can toss Dire Wolf Alpha and Knife Juggler against Rogue if you already have a couple good 1-3 drops and going second (2 health is easy for Rogue to kill)(when going first it's still important to have a 1-drop on turn 1, 2-drop on turn 2, 3-drop on 3, etc)
- Harvest Golem/ Feral Spirit > Microtech Controller if offered both (however, if going second you can keep both if you have a Mecharoo to coin one out on 2 then curve the other on 3)
Replacements:
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
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And here is a great deck showcase by Kiwiinbacon:
This deck is so sick. I got rank 6 after 7 wins streak. Fast and fun, thank you =))
Could you imagine to change something for Leeroy?
please re-pasta code : AAECAaoICADuAYoG8Afq+gKggAPEiQP0mQML0wHZB7EIkwmY+wL2/QKJgAOMgAPMgQPGmQPHnQMA
copy for deck dont works...
=.
ah, so this is where they came from
after losing to 3 players of this deck i think its time to play it myself :)
yeah, its kinda crazy how many people started to play this deck! It's a bit tricky to get down right away, but after a few games and practice it is SO fun and explosive!! Hope you like it and have good success with it :)
Any replacements for Sea Giant?
Hmm, Hench-Clan Hag perhaps!
I would say Frostwolf Warlord
yes, good suggestion, iCR4ZYY!
I cant seem to make this deck work. I am rank 15. What might I be doing wrong
The mulligan is the most important part in each game. This will dictate how you play out your first 3 turns and that will snowball for the game. For each class that you're playing against, think about their possible 1-3 cost units and how your units can potentially trade into theirs to allow you to get ahead on board. Against Warrior, deathrattles and mechs are your go-to minions. In a lot of cases, I'd forego a 1 or 2 cost minion in favor of keeping mechs like Harvest Golem, Replicating Menace, and sometimes even Wargear if you have a good enough curve
seems strong, dude. was watching some footage of you play it last night. I can only imagine SN1P SN4P will make it better as well. (it was me talking to you on youtube about it yesterday I think) If you want me to send you the other deck I was on about I'd be more than happy to. Just another way to run mechs in shaman really. I guess mine is probably more of a mid range deck though.
Definitely gonna have a go at building something like this though, it is very effective.
Thank you! Yeah, SN1P-SN4P does make this deck very good! Its just so perfect for this deck lol. I also appreciate you checking out my other content as well :)
i liek
What about sn1p-sn4p?
the deck is from before the card came out, SN1P SN4P would go great in this deck though, 100% add it.
instead of?
edit: nvm i know
just edited the decklist :)
In serious need of carddraw. Cult Master would work well with so many weak minions.