Clockwork Brawl Maly/Alex OTK
- Last updated May 22, 2019 (RoS Rogue Nerfs)
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Wild
- 4 Minions
- 22 Spells
- 4 Weapons
- Deck Type: Tavern Brawl
- Deck Archetype: Malygos Rogue
- Brawl: Clockwork Card Dealer - Standard
- Crafting Cost: 6620
- Dust Needed: Loading Collection
- Created: 5/22/2019 (RoS Rogue Nerfs)
- Axew326
- Registered User
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- 9
- 39
- 62
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Battle Tag:
Axew326#1579
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Region:
US
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Total Deck Rating
32
General Premise: This morning, I threw together this Tavern Brawl deck which abuses guaranteed draws of certain mana-cost cards. On turn 1 you will draw Sinister Stike, on turn 2 Eviscerate, etc. The 3- and 0-mana-cost slots are filled with non-essential spells/weapons to ensure all other turns contribute to our end goal, an OTK consisting of Alexstrasza, Malygos, Sinister Strike, and Eviscerate on turn 9. The deck contains removal to assist in surviving until then!
Mulligan and Turns 1-3: In your mulligan, I highly suggest a full-keep with the exception of Malygos and Alextrasza, which we want to throw back in our deck. This maximizes the chance of a successful draw from Jepetto Joybuzz. On your first three turns, you have somewhat limited options. Perdition's Blade is a great card to remove an early drop or two. Fan of Knives should be kept in hand if possible, as this can potentially draw Maly or Alex. Eviscerate can be used to remove an early minion if you have a second Evis, second Sinister Strike, or a Headcrack in hand. Thanks to Alexstrasza, you don't need but two burn spells. Do not leave any minions that you plan to remove on turn 4 damaged, unless you will weapon it down.
Turns 4-6: This is where you finally start playing the cards that you draw! On turn 4, you will draw Walk the Plank as your first removal spell. This is great for removing incoming 3/4 drops or magnetized mechs! Do not worry about saving these, as the rest of our game will be played on curve in most cases.
On turn 5, you will draw an Assassinate. This turn is essentially the same as turn 4, with the exception that we can also destroy a damaged minion. Minimize incoming damage, taking out the highest attack minions.
Turn 6 is another stall turn where we usually play the Vanish that we draw. The main potential exception is vs. Mech Paladin, where we may want to save this for turn 7 after they use Kangor's Endless Army to resurrect magnetized mechs that we've destroyed.
Turns 7-9: On turn 7 we will usually drop Giggling Inventor as a way to protect our face as much as possible for two turns. This card is a one-of to ensure that we never draw our second on turn 8 with Jepetto Joybuzz! If you've baited out Kangor's Endless Army from Mech Paladin, go ahead and drop Vanish instead. We will skip our Giggling turn altogether in this scenario unless threatened with lethal the following turn.
On turn 8, you draw and play Jepetto Joybuzz. This should draw a 1-cost Malygos and a 1-cost Alexstrasza. If you are stuck with a Maly or Alex in hand from an incredibly unlucky mulligan, this is still usually worth playing so that you can discount the other dragon. Only alter the Jepetto gameplan if you are confident that your opponent has lethal!
On turn 9, we finally drop our Alexstrasza and Malygos. You should have Sinister Strike and Eviscerate in hand for lethal, or Headcrack if you opted to play Evis early! If there is still remaining HP to chip through (thanks to armor), look to equip a weapon, clear with Fan of Knives or Shadowstep Maly if possible and finish off the opponent in the next few turns.
Conclusion: This deck has proven very successful for me so far in this Tavern Brawl, so I hope others find similar success and fun with the deck! This is my first write-up, so I hope the guide is comprehensive enough.
Feel free to comment below with questions or your results! Take care all ^-^
Report for Day 3 using this Deck: 30-8 on the Americas server and 30-4 on the Asia server in just under 6 hours. Still performs amazingly!
Awesome! Glad it's working well for you. :D
Went 30-6 today farming my 100 Gold. Still works amazing on day 2! Anything but Hunter feels like a free win, really.
Sadly for me I only met aggro so I couodn' t have any fun but I really like the concept
Amazing deck, thanks mate.
great deck, i did a shaman (3-0) and priest (2-0) version of this deck for quest like win with "x" class or play "x" class cards.
Cool! Personally I messed around with Hunter and Mage versions to do the same things for quests. Glad it worked for you!
Deck works like a charm. Thank you very much for this list.
Easily farmed 100 Gold with this deck today, thanks for sharing OP!
No problem! And wow, that's a lot of games! I did the same yesterday. The deckbuilding brawls are fun!
9-1 and the 1 was my first time using this... probably the best deck out
3w 3l with it, 3 loses against hunter mech deck.
3-0 very efficient way to clear 2 quest! thanks.
nice deck, yes vs aggressive deck might be difficult, but turn 9 guarantee win is good deck. just survive until turn 9 might be a little bit difficult
Well, tried this a couple of games, and it really does poorly against any deck with reach like hunter or mage. I think you have to not be on the coin to beat any kind of aggressive deck - which are most decks, I would assume hunter and mage are popular, as always - and then it is still difficult. Thanks for the list though.
Yep, those matchups can be tough! Can definitely force you to deviate from the plan you usually want to follow. Managing your life total vs. Hunter is super important in particular. Vs. Mech Hunter, I've usually found my final life total under 10. One game I clutched out involved waiting until 9 to Alex my own face after preventing lethal instead of using Jepetto. There are some games you probably can't do a ton about though of course. Thanks for the feedback and trying out the deck! :D
1-3 crap
Easy win, thanks!
No problem! Glad it worked for ya :)
This is an oddly underrated deck for this brawl. So long as you don't end up getting Maly or Alex in your mulligan by happenstance, the only decks I can really see beating it is if you've got a warrior that puts enough armor on to sink a continent into the Earth's core. Since you're not playing anything to speak of in the opening 6 turns the opponent doesn't realize what's transpiring until it's too late. Turn 8 and Jepetto hits the board giving you Alex and Maly for a turn 9 beating that'll leave them wondering what the hell just happened.