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Mech Paladin (reached legend 20.05.19)

  • Last updated May 20, 2019 (Rise of Shadows)
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Wild

  • 21 Minions
  • 8 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Handbuff Paladin
  • Crafting Cost: 7780
  • Dust Needed: Loading Collection
  • Created: 5/20/2019 (Rise of Shadows)
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  • Region:

    EU

  • Total Deck Rating

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So I reached legend for the 2nd time ever today (2.5 years of play). The first was with the unnerfed odd paladin in December so yeah, I'm not a great player, which means the deck must be decent.

It's surprisingly good against Rogue, favored against Warrior, and it's a coin toss against Hunter and Mage. Major weaknesses : anyone playing silence/hex/polymorph kills you, but there's so few at the moment it's funny. Oh, and super-aggro decks such as Zoolock = death.

Spellbreaker is for the inevitable opposing defensive Zilliax and others (hi turn 3 12/12 Edwin), and Prismatic lens works great with Vargoth and Kangor's. I removed the 8-drop some players have because I want to make sure these 2 can't get more expensive. I'm not so sure about the Truesilver, but I couldn't think of something I want more. Now that I think of it, perhaps MC Tech could work.

Rogue: build mid-sized taunts, bait their saps, then build a single huge zilliax.

Warrior: you want eggs in your opening hand. Bait their Brawls before you Kangor's - easier said than done. Keep the Zilliax late for a huge lifegain against bomb warrior. They sometimes run an owl. T_T

Hunter: get the early board with small mechs with rush against mech hunter. Test for secrets with your recruits against secret hunter. Probably the matchup I'm least comfortable with, but it's feasible.

Mage : put a mid-sized galvanizer on board, boost it when the giant comes down to destroy it. Now that they started playing spells again, it's really a toss-up

Druid : build a huge mech with taunt while keeping their number of minions in check. Quite easy if your mulligan is decent.

Zoolock : You die, sorry.

Shaman : Hex kills you. Sorry.

Paladin : you put on so much pressure that they must play Shirvallah early, then die.

General stats (not enough data since I'm the only one playing this version...)

Mulligan (take it with a grain of salt, not enough games to judge)

Drawn Winrate (hey, maybe I should remove the weapon and add a second Flash)