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RoS - Skelesaurus Hex Hand Druid

  • Last updated May 16, 2019 (Rise of Shadows)
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Wild

  • 10 Minions
  • 20 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Token Druid
  • Crafting Cost: 5560
  • Dust Needed: Loading Collection
  • Created: 5/17/2019 (Rise of Shadows)
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  • Lucero
  • Registered User
    • 3
    • 36
    • 27
  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    139

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Been running through League of Explorers and using mostly updated decks, so when they work well I've decided to post them.

For Skelesaurus Hex, since his hero power gives you a free card each turn, I thought a buff deck would be a good way to go, so you could buff those free minions and make them big fast. At first I thought token druid, but then I decided I wanted hand druid instead, due to the giant potential. 

This is a similar list to those you see sparingly in the Rise of Shadows meta right now. One key exception - Branching Paths. In case you don't get the hand or free cards (from boss hero power) you need early, some armor will help you stay alive. The game plan is basically the same as most hand druid matches. Mulligan for your low cost cards that generate additional cards, plus a giant. From there, buff your minions.

I was already in good shape, but on turn 8 I played an Acorn Bearer, then Vargoth into Blessing of the Ancients for the 2x buff, and just decided to have fun for like five turns, clearing the boss's board and not going for lethal. I had some 16/14 giants before I got bored, and a 7/5 Acorn Bearer and 10/12 Vargoth. Fun times.