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Rush Warrior featuring Batterhead-aggro killer!

  • Last updated Nov 21, 2020 (Darkmoon Faire)
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Wild

  • 21 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Rush Warrior
  • Crafting Cost: 9400
  • Dust Needed: Loading Collection
  • Created: 5/13/2019 (Rise of Shadows)
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  • Battle Tag:

    BigDaddy#13238

  • Region:

    N/A

  • Total Deck Rating

    15

View 6 other Decks by BigDaddy13238
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UPDATED for last couple of expansions: There can be some pretty sick combos in here. I'm writing this between my turns...I just had Spirit of the Rhino on the board and the Playmaker, which I had played the turn before was still on board. Then I played Kargath Bladefist, which gave me two copies with immune. Needless to say, i won before I finished typing this vs. Totem Shaman. I hope you have as much fun with this as I am having. :)

***Right off the top, I need to say that Frantyk's decks is just more consistent than mine. I've been using it all morning today (5/17) and I'm no losses from 15 to 13****. It's just so much better vs aggro/tempo. I've been slapping Rogue's around pretty well.......that is if you draw a carpet....just so useful. Mine is still okay, but you all should give Frantyk's WAY more traction than you are. Go take a look https://www.hearthpwn.com/decks/1277380-rhino-rush-warrior-givem-the-horn

I threw this together to try and get some quicker Warrior wins. I have just been trying to make my warrior golden, but it has been taking too long with the Bombs and Control decks out there. SO, I thought maybe a whole whack of rush minions might do better. As of this posting, I have only played 5 games, but I am 4-1....only loss to Murloc Shaman, which I would've fully recovered against the next turn. 

Mulligan for Town Crier, and play on curve, should go pretty well for you. If I face too many other murlocs, I might throw in a couple Warpath 

Enjoy!

Check out my (only) two other decks, and please add me. I play on all three servers (America's is my main) but I can't seem to add anyone on America's (YES, i have cleared all my pending friend requests. ;)

 

UPDATE: after playing for an hour I realized something else amazing about Spirit of the Rhino, once you have Dr. Boom, Mad Genius hero in place. Since all your mechs have rush, they will also be immune the turn that they're played. I just beat a Hunter because he could not kill my Rhino, thanks to protection from Amani War Bear, so I just kept playing low-cost mechs and rush minions to clear his board. Then, when some survived I would hit face. Pretty good if you might get a little luck too. 

Update #2: WIth decent success already, and joining forces with Frantyk and his deck (https://www.hearthpwn.com/decks/1277380-rhino-rush-warrior-givem-the-horn), (his is more of the zoo/magic carpet version) I have crafted Akali, the Rhino. You will see some pretty amazing things......especially if you are able to have Spirit of the Rhino on board with Dr. Boom, Mad Genius equipped, and putting a Sweeping Strikes on a buffed Batterhead. Have FUN! 

Update #3: 

-2 Improve Morale

+2 Gilnean Royal Guard

I removed the improve morale, because I don't have magic carpets in this version, and I wasn't finding the 1-drops as useful as I thought I would. SO, I added the Royal guards as another decent target for Akali, or even just decent on their own.