Be(a)st Hunter (MORE than 70% Winrate) - my fir...
- Last updated May 15, 2019 (Rise of Shadows)
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Wild
- 11 Minions
- 16 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Face Hunter
- Crafting Cost: 3520
- Dust Needed: Loading Collection
- Created: 5/12/2019 (Rise of Shadows)
- TheSaint93
- Registered User
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- 3
- 5
- 20
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Battle Tag:
#2606
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Region:
EU
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Total Deck Rating
58
This is my New Beast-Hunter deck for the ranked season May 2019.
Win-rate Incredible, unfortunately I’m playing mostly on mobile, so I didn't take a precise track of my wins, I'm only knowing that form rank 10 to 5 I’ve lost only 3 times meeting every kind of deck type.
Bad match-up against Big-Shaman and Control-Warrior (not always, most of the time this deck it's too fast for the actual warrior mechanic)
here is the video SHOW CASE that shows how to use the deck, thanks to kiwiinbacon for making this incredible video!!!!
here is his link: https://www.hearthpwn.com/members/kiwiinbacon
YT channl: https://www.youtube.com/channel/UC8ArNKE0vzsClKov3CKBG1A
here is another video SHOWCASE that shows how to use the deck, thanks to Tommy Wave for making this incredible video!!!!
YT channel: https://www.youtube.com/channel/UCHJkrkuf-wdnfVsnMXmp6tg
Try this out, +10 votes and i make a full guide!!!
Mulligan:
Usually always go for Shimmerfly or Springpaw to activate Headhunter's Hatchet and Animal Companion or Kill Command for a good play at turn 3.
- against Zoo Warlock: keep Unleash the Hounds or Master's Call for having a good answer and erase his board or a good card draw
- against Mage (giant or Conjurer): keep Deadly Shot
Synergies:
2019/05/15 - BEST SYNERGY for late game (just discovered)
- playing Dire Frenzy on your Timber Wolf will give you three wolves 4/4 with +1 attack to all other beasts (four, if we count even the one on the board). You can create a combo for only 8 mana with your Tundra Rhino and 1-3 Timber Wolf 4/4 that will give you an IMMEDIATELY COMBO of minimum 23 damage in face with CHARGE (be sure there are no Taunt around)
( Shimmerfly or Springpaw ) + Headhunter's Hatchet = turn 3 at least 3/5 damage guaranteed
- Revenge of the Wild + Unleash the Hounds = A LOT OF DAMAGES x2
- Timber Wolf + Unleash the Hounds = A LOT OF DAMAGES x2
- Scavenging Hyena + any other Beast = a good target for an opponent removal or if it stick to the board it's a LOOOOOOT of damages!!!! (especially when except Spell Hunter, all the rest of the deck are minion based)
KEY of the DECK to have chances against control is:
Vicious Scalehide + Dire Frenzy = 4 damage and 4 Restored Health IMMEDIATELY, the 95% of the time..... otherwise once you targeted your Vicious Scalehide with Dire Frenzy, you have for sure 3 other 4/6 Rush, Lifesteal Beast minion in your deck that thanks to Master's Call or Zul'jin (once you have played all your Master's Call ) can come to your hand in a sec.!!!!!
ENJOY and let me know your win-rate and if you like this deck!!!!
Try this out, +10 votes and i make a full guide!!!
this deck might climb well from lower ranks to say aboutt 4/5 because people dont play meta. lost.about last 15 games. and this deck is just nosnuseable at All at this moment. murloc shaman, lens paladin, token druid, lackey rogue every mage and priest deck are completely destroying this when.piloted well. stay away
As a Hunter fan I had to try it. It's very fun, and entertaining deck. Love it. I was thinking to put Lifedrinker, but didn't have an idea with what to swap.
this gets obliterated by control warrior, 0-5 losses so far.
avoid it.
it's very hard to lose to control warrior with beast hunter if you manage to dire frenzy the 5/5 rush 3-4 times (with zuljin, of course)
The constant supply of 5 mana 8/8 is often too much for warrior. I've played both sides of the matchup at around rank 5 and concluded in 10+ games that beast hunter is heavily favored if he can get the 8/8s, otherwise it's essentially impossible to win.
Hello there. I'm about to craft missing cards. Is this deck worth of it?
Winrate from my first few games with the deck:
Needless to say; I like it!
first answer me why you say "I know you didn't create the deck yourself" and then i will answer your question about weapon removal and tracking
you edit the comment u posted before but you didnt answered me.... why do you think i didnt do this deck on my own.... of course i took inspiration from other deck... but the cards are limited number so it's normal to find some similarity in other decks.... btw, the weapon removal is not needed, cause this is not a mid-range deck... it has some cards to face control decks but it suppose to be a face hunter, full of fat cards and buff that allow you to end the game at turn 6/7.... about tracking, i've written it even upper: it's there only for deleting the bomb in your deck or to find a specific card when you really need it, so it's more situational than super useful.... i just didnt wanna make the deck slower adding other minions or more expensive cards.
Sorry, I edited the comment because the webpage hadn't loaded your reply, and I realized the very simple answer myself: There's no weapon removal because Master's Call wouldn't work as intended, since there are no Beast cards with weapon removal effect.
The reason why I said "I know you didn't create the deck yourself" is that you didn't. The fact that you couldn't answer the original question I asked in 1 sentence just proves I was right. You netdecked it and shared it here, which there is absolutely no shame in doing; If you check my profile and read my deck guides, you'll see I've done it myself many times.
Plus you even wrote an entire guide for the deck as well, which I love, so I honestly didn't mean to insult you in any way, I just meant that I would understand if you had just said "I dunno, try it and let me know if it's better" or something.
As an Artist as i am, not quoting the original creator of something is a thing really bad for me, so let's say that i've taken your comment quite personally....i didnt answered you in 1 sentence cause i wanted t understand what make a person think that i haven't done this by my self.... but ok, free to think what u wanna...
btw no offense from my side, i just wanted to be clear!!!
enjoy
how important is Zul'jin in this deck? what card can i use intead?
None... especially cause is the only solution agains NOMI of he rogue, is a great combo against control decks and a good final against some looooong match-up... consider that all the spells that u will play during the match will be re-played, so basically u will have usually a full board and 5-10 damage
I've been stuck around rank 3-4 this month. This deck is pushing me up the ladder pretty well now. Thanks!
How do you beat rogues with this deck?
How?
how???
do u think there is a space for Flark's Boom-Zooka ?
no.
no cause actually is agreat combo only if you know that you have really strong beasts in your deck.... but this deck is not like a OAKHEART one... you want your beast on the board or on in your hand for a great combo!!!!
Seems to work pretty well, I climbed from rank 9 to 7 with a 5-0 but then lost 4 in a row. Will keep playing it for sure.