Heroic Chromaggus May 2019
- Last updated May 8, 2019 (Rise of Shadows)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Taunt Druid
- Boss: Chromaggus
- Crafting Cost: 10480
- Dust Needed: Loading Collection
- Created: 5/6/2019 (Rise of Shadows)
- e_the_real
- Registered User
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Battle Tag:
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Region:
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Total Deck Rating
3
I finally defeated Heroic Chromaggus so I had to share my deck. It wasnt an easy feat and this deck didnt beat him on the first try.. more like the 12th try, after multiple revisions.
I tried using the "easy win" priest decks and never had any success even getting him below 50hp. I had some success with Warlock discard and during about 6 hours of attampts I got him down under 30hp twice. Then i started using Droodle Alarm-o-Bot / Innervate with hours of failed attemps until I realized that the problem was the Innervate nerf bringing it down to 1 extra mana unstead of 2.. So i stopped trying for a couple days then then it hit me.. I needed to get a taunt/divine shield minion down on turn 2 in order to keep my Alarm-o-Bot alive on turn 3.
I started with all my huge minions I could find but after some successful bots followed by death, I narrowed the list down to big taunt only with very few exceptions.
The Key Cards here are as follows: Wax Elemental x2, Annoy-o-Tron x2, Alarm-o-Bot x2, Naturalize x2
Innervate, and Healing Touch are nice addons but not mandatory. Innervate can allow you to Wax Elemental turn 1 and then Alarm-o-Bot turn 2.. and Healing Touch can be used on a taunt minion early in game to keep one alive long enough to get board established.. I dont believe i used either one in the game I finally won..
The key to winning is you must have eitherAnnoy-o-Tron or Wax Elemental in hand by turn 2 to place on the board and Alarm-o-Bot by turn 3. If you get to turn 2 and dont have taunt, RESTART, turn 3 and no Alarm -- RESTART.. and if you do line it up and alarm pulls the wrong minion you may be RESTART anyways... total RNG and hope fot the best. I always play Alarm-o-Bot over getting rid of his cheap spells for 1 round, but alwats get rid of his cheap minion affliction immediately, and try to get spells gone followed by the 3 damage, copied draws, and lastly the 6 health gain. You will need that gone last once you have taunt board established are ready to go face damage. If you are lucky and can get 2+ taunt minions down followed by Kel'Thuzad .. if would take a double swipe to deny you the win.
Good Luck!
Edit:5/7/19 I noticed few people actually viewed my deck and even got 1 approval, so I cleaned up most of the typos and missing card links. Ill have to play it again to get all the affliction card names to add in proper places.
Thank you! After many hours trying other decks I finally got it with this one. Took many mulligans to get just the right starting hand, but it was worth it. Subbed Ragnaros the Firelord, Soggoth the Slitherer, and Deathwing, Dragonlord for Living Monument x2 and Y'Shaarj, Rage Unbound