Rank 10: Lock-all-Spells
- Last updated May 5, 2019 (Rise of Shadows)
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Wild
- 26 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Spell Hunter
- Crafting Cost: 7820
- Dust Needed: Loading Collection
- Created: 4/30/2019 (Rise of Shadows)
- Esparanta
- Registered User
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- 4
- 28
- 49
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
164
WELCOME!
You wanted to use Lock and Load in Spell Hunter, yet don't know how? Fear no more, my friend. Though Spell Hunter belongs to Wild due to rotations, with right choices, you will rock on!
Update: Reached Rank 10, check new stats!
- Total: 60-45 (57%) Coin: 29-25 (54%) No-Coin: 31-20 (61%)
- Ranked: 41-26 (61%) Coin: 20-13 (61%) No-Coin: 21-13 (62%)
- Casual: 19-19 (50%) Coin: 9-12 (43%) No-Coin: 10-7 (59%)
(I started from Rank 19 and ended at Rank 10. Total played games: 105)
For more data, please check the album: https://imgur.com/a/jRQqV4B
HOW TO PLAY?
As said above, Spell Hunter belongs to Wild format due to rotations. Yet, some people might think that Spell Hunter will extinct just because of rotations? Well, fear more, as RoS actually raised the archetype far more than usual thanks to new cards: Marked Shot and Unleash the Beast. With Zul'jin, "5/5"s will be ready to strike, both in hand and the battlefield.
If you wonder how to play, keep on reading. This deck is far more value/swarm oriented than other Spell Hunter decks. Lock and Load refills if executed correctly. Secret Plan/Marked Shot refills with valuable cards. Rhok'delar refills your hand, too. In the end, play Zul'jin, and you will see that he will be just like 2nd Rhok'delar for you!
In short, this deck is very flexible when it comes to game-style. You can understand it even better if you check these cards:
- Lock and Load: Ever wonder why 5-mana slot is empty, other than the fact that there aren't any 5-mana cards worth using? Sad to see that Spellstone is nerfed because it's used to be 5-mana. However, you can do shenanigans that are better than 5-mana pre-nerf-Spellstone. On turn 5, play Lock and Load>Secret Plan>Secret to refill your hand with new cards. That's why I like Lock and Load. If you are lucky, you can get another Rexxar/Zul'jin/Rhok'delar, which is another reason why Spell Hunter rocks in Wild.
- Zul'jin: You can swarm the board (Unleash the Beast/To My Side! etc.) while refilling your hand (Secret Plan/Marked Shot/Flare). So, give it a try, and tell me if it works for you.
- Lesser Emerald Spellstone: Upgrade and swarm the board with Zul'jin.
Here are my opinions as to why I didn't include these cards:
- Tracking: I don't like discarding my tools.
- Unleash the Hounds: I don't like Zul'jin summoning 1/1 dogs. Explosive Trap does the job better.
- Wing Blast: Can be discounted to 1-mana, which is great. However, Marked Shot is better than this card.
- Baited Arrow: Quick Shot is, without a doubt, better thanks to its cost. Also, how can you be so sure about summoning 5/5?
- Crushing Walls: This card is super. Believe me, I tested it out before. However, it lowered my win-rate because it's expensive (7-mana) and it only worked out well vs Big Priests. If it was 6-mana, I would definitely add it. In short, not worth the dust.
- Call of the Wild: Just like Crushing Walls, this card is super yet expensive. So, it's not worth adding it. If you Discover both, that will be amazing.
- Barnes/Y'Shaarj: I'm not a person who likes to cheat 10/10 minion at 4 mana, period.
That's all for this deck. If you have any questions, feel free to ask, which I will be glad to help.
Hey, man!!
Nice deck. I've opened one Rhok'delar these days and think will give a shot with your deck...
I always wondered why no one uses lock and load! This is an awesome tool with all those spells Hunter has nowadays.
Congrats on your success with an off-meta deck!!
Hi, Painkiller. You should definitely try Spell Hunter with Lock and Load. It's worth to use it, even better than Tracking if comparison is needed.
Also, thanks for the cheer-up. In case you don't know, Hearthpwn is going to be closed around the end of June, and people is migrating to the new website (Out of Cards). I will carry my decks to new website, so better check there if you wish to see updates regarding this deck.
I fell in love with Spell Hunter when thid archetype was only added in KaC expansion,this is decks i played MOST of matches in HS,i think To My Side! is unnecessary,because you have Unleash the Beast which summon 5/5 that can attack and trade instantly,when you play Zul'jin you rather summon 5/5 with rush instead of 2 Animal Companions,thats why i was thinking about replacing it for Baited Arrow or Deadly Shot which synergise with Zul'jin a way better than To My Side!.You dont need to had a lot of big spells cause you have your DK,Rhok'delar,Lock and Load,now days Spell hunter seems like control deck(OMEGALUL),because it have much big value cards and control tools like all this strike cards that can deal with board and less early game cards that can SMOrc your opponent fast.I am not sure that all what i said is absolutely right,but i am 100% sure that there is no BEST version of spell hunter,because there is SO many good cards that can be included in this archetype,thats why you can make abot 3-7 different versions of spell hunter and they all could be pretty good.
My comment is very long, so I put within the spoiler in case you want to check:
First of all, thanks for your criticism that you pointed out fair points despite the complex English. Your statements regarding Zul'jin weren't wrong but really RNG reliant. You want to put Baited Arrow by cutting out To My Side!, but it isn't worth cutting out. You may summon 5/5 or you may not before or after Zul'jin. At least, To My Side! can summon two bodies that help you better than Baited Shot. Really, I owe most of my wins to this card thanks to summoning Huffer and having lethal afterwards.
As for Deadly Shot, what do you really offer to swap with? Sure, it kills a minion randomly and boosts Zul'jin, but what if you want to kill a target specifically? That's why I prefer Quick Shot and it helps stabilizing early-game.
And, in this deck, I don't have big spells. If you literally consider 6-mana spells as big spells, I don't know what to say. Like, I don't use Crushing Walls and Call of the Wild. Read the guide above and you will see why I lean on cheap spells.
Also, no offense but, "Spell hunter seems like control deck(OMEGALUL)" and "less early game cards that can SMOrc your opponent fast"?? What makes you think writing them? You expected an Aggro or Midrange deck? I will correct your latter statement: More early game cards SMOrc your opponent fast, Face Hunter, period. I stated this deck as value/swarm oriented one, and considering Zul'jin is 10 mana, if you wait that long in Hearthstone, you will be considered as Control player.
About the early-game, well, this deck has lots of early-game tools thanks to Secret Plan, Secrets and Quick Shot. When Spell Hunter decks were in Standard, it was obvious there weren't good early-game options. Yet, in Wild, there's no issue. So, just check old cards more often and you will see what I mean.
I agree with you totally. Please feel free to explore Wild format and thanks for sharing your opinion. If you have any questions, feel free to ask anytime.