[Legend] 81% W/R Aggro Mech Hunter
- Last updated May 6, 2019 (Rise of Shadows)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mech Hunter
- Crafting Cost: 6400
- Dust Needed: Loading Collection
- Created: 4/29/2019 (Rise of Shadows)
- Jeleniowatyy
- Registered User
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- 15
- 51
- 86
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
7523
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Mulligan:
always keep; Mecharoo -> Whirliglider or Venomizer -> Ursatron or Spider Bomb
vs aggro: Unleash the Hounds + Dire Wolf Alpha (mostly against token decks - it will allow you to clear most of the board), Zilliax (keep it when you have good mana curve - it will allow you to make a comeback after attaching to big mech)
Budget version with Cybertech Chip + Bronze Gatekeeper:
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Budget Replacements:
Boommaster Flark -> Cybertech Chip (it's not as that powerful but it allows you to get more steam during slower matchups.
Zilliax -> Bronze Gateakeeper (that's the best budget replacement, i tested it out in my video and off stream and it works really well). Other Cards:Safeguard, Mossy Horror, Rusty Recycler (Imo just craft it but if you are really on a budget try those replacements)
Leeroy Jenkins -> Reckless Rocketeer or Argent Commander (another card that you should craft but ...)
Cards that might be included:
Cybertech Chip - great way to refill and also 'counter' control warrior
Upgradeable Framebot - great target for buff because of high health total
Harvest Golem - good small sticky mech
Mechanical Whelp - sticky minion that you can play when you expect opponent to play AoE spell/board clear
Mossy Horror - counters small minions and detonates bombs
General Strategy:
This is a simple aggro deck with sticky board. You just have to balance magnetizing. Sometimes going all in for one minion is not the best strategy because it can be countered by silence or polymorph (Hex). You need to know with what you are dealing. Do they have more AoE or single target removal. Game plan: Play on curve (just follow Mullligan guide) as a finisher use Leeroy Jenkins or Missile Launcher + Venomizer.
Key cards explanation:
Tracking - you will discard two cards but thats not important. You can get a card that you want for example lerroy jenkins to win the game (btw its worth discarding two cards to win the game) also you acn discard bombs o get less faec dmg.
Dire Wolf Alpha + Unleash the Hounds - clear the board when you are behind or push for more dmg. you can also replace those 2 cards with 2x Bronze Gatekeeper
Boommaster Flark - maybe it's not worth crafting because you can use it in one deck but at the same time this card is nuts in mech hunter. 7 mana deal 8 pts of dmg and get a 5/5 body but on top of it if opponent wont be able to deal with it you get more dmg thanks to magnetic = win/win situation where both wins o to you
Zilliax - attach to big mech -> profit (this will win you a lot of games specially agaisnt aggro decks.
Leeroy Jenkins - do i have to explain it? ... face is the place (just remember to shout out loud 'LEEEEROY JEEEENKINS!')
Missile Launcher + Venomizer - Clear the whole board. Later you can attach more mechs to this target.
Alternative slower (heavy) version:
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Proof:
why?
its poopy >:)
Flark is a waste of dust,unless you got it from packs
he seems to have a high played winrate though.
Flark + dire wold can trigger All bombs + it's anti board clear card when you presumably have immense pressure on his health total by turn 7.
deck reupload 25621
where?
now 6-2 and climb rank 5 :)
thanks :)
# 2x (1) Mecharoo
# 2x (2) Bomb Toss
# 2x (2) Dire Wolf Alpha
# 2x (2) Fireworks Tech
# 2x (2) Galvanizer
# 1x (2) Upgradeable Framebot
# 2x (2) Venomizer
# 2x (3) Spider Bomb
# 2x (3) Unleash the Hounds
# 2x (3) Ursatron
# 2x (4) Explodinator
# 2x (4) Replicating Menace
# 1x (5) Leeroy Jenkins
# 2x (5) Wargear
# 1x (5) Zilliax
# 2x (6) Missile Launcher
# 1x (7) Boommaster Flark
#
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I play this list, only no flark but Oblivitron instead, 13-1, from rank 11 to 5 this very morning in a couple of hours in a single streak. Two matchups are autoloose, Control Warr and Control Shaman, every other matchup can be won if playing properly Venomizer + Missile Launcher is a combo to save against zoo locks and murloc shamans same with Unleash the Hounds, useful to trade against aggro and to be kept against control
well done!
I like the looks of it.
Top 1000 Legendary in April with a very similar version and without crafting Flark. He's valuable but definitely not required. -1x Flark -2x Tracking -1x Whirliglider. +1x Cybertech Chip +1x Dire Wolf +2x Hounds. Enjoy, mech hunter is a ton of fun!
If i crafted flark, what should i go with?
+2x hounds?
Unleash the Hounds, which has great synergy with Dire Wolf to clear taunt minions or finish off your opponent.
I'll try out this deck, as I already have all the legendaries. Will report back with success or failure stories.
Definitely works, sometimes have trouble with warrior because of all the armor cards though.
How to do you counter this skilless deck? Literally destroys on ladder why should deck that barely take brain power get so much value
You can counter it with skill, and a similarly aggro build, like zoo and/or Murloc shaman, or a massive control build like control warr and/or Control shaman
Have any replacement for lerooy?