+46
Favorite this Deck

[Legend] Meta Control Warrior (80%+ winrate)

  • Last updated May 1, 2019 (Rise of Shadows)
  • Edit
  • |

Wild

  • 14 Minions
  • 14 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 10940
  • Dust Needed: Loading Collection
  • Created: 4/27/2019 (Rise of Shadows)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    46

View 1 other Decks by KnightQC
BBCode:
Export to

I went 31-5 this week (and 2 draws) up to legend with this deck. It does every well in the meta, especially with some decks that are rarer lately.

Playing with Dr. Boom, Mad Genius
Except you are playing vs aggro and in trouble, you want to play that card as fast as possible. There are five powers (best to worst) and you need to learn them:
- Delivery Drone: You MUST use that power everytime it comes up if you are not about to lose the game the next turn. It is broken and can give you whatever you need (removal, armor, heal, taunt). 
- Blast Shield: Use that power if possible everytime it comes up too. You can't get a reliable amount of armor each turn, so this is the main way to do it.
- Zap Canon: 3 damage is ok, but not mandatory. Use it to clear minion or damage the enemy hero, but you can play other cards too.
- Micro-Squad: 3 minions you can put other magnetize mech on, they can clear minion or give you a "better" possible brawl outcome. Do NOT use if you have board control vs a warrior though (so prevent them getting a better brawl).
- KABOOM!: Pretty bad except vs a board with only small minions, which doesn't happen that often late game. You can cry a little everytime you get this power.

Here are some meta decks and how to beat them:

Rogue: 

MulliganEternium RoverWeapons Project, Town CrierMilitia CommanderDyn-o-matic

Strategy: You need to keep tempo and high hp/armor and keep Weapons Project for their Waggle Pick. You can drop some minions like Omega Devastator if you have nothing better to play. You can even clear small minions with Shield Slam or get only 1 minion with Omega Assembly. The game won't last so long, you just need to stay alive.


Warrior:

Mulligan: Dr. Boom, Mad Genius

Strategy: If you are facing another control warrior and both are playing well, it's sadly going to be a draw after 90 turns, so just stay alive! Baleful Banker must be used on Archivist Elysiana. If you are facing bomb warrior, just keep Weapons Project for their Wrenchcalibur, don't let any Augmented Elekk stay on the board and be patient. You should stack enough armor which makes bomb harmless.

 
Druid

Mulligan: Eternium RoverTown CrierWarpathMilitia CommanderDyn-o-maticBrawl

Strategy: You need to keep the board as clear as possible (2 minions of less for the druid if possible) and stack armor. You NEED to keep Warpath for when he uses Soul of the Forest because there is no other good cards to clear that. They do not play any big minion, so feel free to Shield Slam small minions too. If you are facing Lucentbark Druid, it's THE best counter deck, so just hope you are super lucky and they aren't.


Mage

MulliganShield SlamExecuteBrawl

Strategy: Most mages are big mages. You need to clear their Mountain Giant as soon as they hit the board with a removal. Their Twilight Drake AREN'T worth a removal. Only use Brawl if they have 3 or more big minions on the board. It's all about having a removal for the early Mountain Giant. If the game goes into late game, you usually have enough tool to clear their board and you can use a Brawl if things get scary, but rushing mechs with Omega Devastator makes late game easy.


Priest

Mulligan: Shield Slam, ExecuteSupercolliderBrawl

Strategy: Most Priest are Nomi priests. You just have to survive their end game push to win and you almost ALWAYS need your 2 Brawl for that. The 2 Brawl should take care of at least 2 Chef Nomi. You need to either have a board when they cast the first one to clear it or a combination of removal when they cast the last one with some armor (which should be easy to stack). Most of the time, you'll have more than 50 hp and armor combined at the end.

If this gets upvoted a lot, I might complete the rest. Else, good luck climbing!