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Meta breaking carpet priest

  • Last updated Apr 26, 2019 (Rise of Shadows)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9900
  • Dust Needed: Loading Collection
  • Created: 4/24/2019 (Rise of Shadows)
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  • Battle Tag:

    Elhwing#2101

  • Region:

    EU

  • Total Deck Rating

    20

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Hello everyone, are you sick of playing priest and losing to aggro because you don't have anything to play before turn 5 ? Well that time is over, because here I present to you the brand new carpet priest to deal with aggro ! 

 

Sick of losing against zoolock with his magic carpet ? Play yours before him and take back that board ! 

 

So I've tried to build the list around Magic Carpet and Spirit of the Dead, the combo being that the 1 mana copies cretaed by the spirit proc the effect of the carpet. Therefore, if you draw those while the carpet is on board, you have some sick turns to play to keep the board. 

 

Just went 5-0 at rank 5, the matchups included token druid, beast hunter, zoolock and duel paladin. The list is a bit draw dependant, but since you have many low cost cards, you have a pretty high chance to have minions to develop in early game. 

This list is kind of a control priest with low mana removals such as Forbidden Word, Shadow Word: Pain and Shadow Word: Death. Also the Holy Nova, I didn't include mass hysteria because its a bit anti-synergic with our list, and we are supposed to have other tools to make sure our opponent's board doesn't grow too big. 

Many minions will help you control the board, such as Convincing Infiltrator or Hecklebot. By the way, for this last one, you should be careful and don't play him on curve against "big lists", I'm thinking about big paladin, big shaman or other lists that run many, if not only big minions. However, if you have your removals in hand, you should consider playing him on turn 4, if you think you'll be able to remove any kind of threat next turn with your hand. 

 

Strategy against control/slow lists : 

Against those lists, especially againt warrior control or big shaman, you'll need to generate a lot of value to win. You'll rely a bit on your stealing cards such as Madame Lazul, or Thoughtsteal but if you get lucky and get a copy of their hero card, you should have a strong lead in the game. 

Another tip for those matchups is to try to generate value through your Spirit of the Dead. Baiting your opponent's aoe before playing him is your best gameplan, and if you think he still has a direct answer, don't hesitate to wait a turn or two to make sure you'll get some copies of your minions. 

 

Strategy against aggressive/fast lists : 

This is supposed to be your best matchups, try to mulligan for your removals or small minions. The gameplan is much more fluid, each turn you'll try to keep board control, and you have some taunts for the midgame that should help you remain safe. Usually, if you manage to clear his board while you still have one Hecklebot or Convincing Infiltrator on board with one spirit, the game is pretty much won, as it will be very hard for your opponent to take back the board. Don't greed too much for value against those matchups. 

 

 

Latest changes/Cards to consider : 

 

-2*Dead Ringer // + 2* Power Word: Shield

-1*Shadow Word: Death // +1*Chameleos 

 

I don't know what to cut and the list seems decent that way, but if you are looking for substitutes, you can try those in my opnion : 

- Grave Horror

- Divine Hymn

- Bloodsail Corsair ( mainly for rogue matchups )

- Shadow Madness 

- Mind Vision ( for the lolz, cheap sub that can fit there, but it's not a "strong" card )

- Mind Control ( If you struggle too much against control lists, having one mc can help you, but don't run 2 of them )

-Unseen Saboteur ( Once again, this card targets the control mu )