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BERRONI’S LEGEND BIG SPELL MAGE DECK

  • Last updated May 8, 2019 (Rise of Shadows)
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Wild

  • 18 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Big Spells Mage
  • Crafting Cost: 13700
  • Dust Needed: Loading Collection
  • Created: 4/24/2019 (Rise of Shadows)
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  • Total Deck Rating

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Hello guys, thank you for visiting my deck's page. This is the first deck I've personally created and currently, in this meta, it's doing quite great actually.

As you can see in the picture below, the current Winrate of this deck is 71% out of nearly 40 games played. I'm personally rank 10 with this deck since I don't have quite a lot of time for the Hearthstone in itself, but since Winrate is this great it's legend rank guaranteed 100%. 

https://imgur.com/a/LObYolE

 

  • Arcane Artificer – The best 1-cost Mage minion. You’ll often find yourself in a situation where only this card can extend your life, and it is going to bring you numerous victories even tho’ it’s just a 1-cost 1/2 minion. 
  • Daring Fire-Eater – You’ll need to keep this 1-cost Mage minion as it’s going to deliver you Jan’Alai’s Ragnaros much faster.
  • Prince Keleseth – As we have no other 2 cost cards there is no point in not-keeping Keleseth.
  • Conjurer's Calling you can play Jan'Alai for 7 and then play this card on it to summon two 7 cost minions and still have Ragnaros on the field. When your opponent damages your expensive minion you can play this card to destroy it and place two expensive minions in its place. 
  • Stonehill Defender – A perfect 3-cost discover card, another must-have as it can easily drop you taunt you need in certain situations.
  • Tar Creeper – 3/5 3cost minion is something you should go for.
  • Acolyte of Pain – Quite useful, especially if you play it after Keleseth, you’ll be able to draw 4 cards at it’s best, and it will also deal some damage. Don't replace it since it's the only card draw source in this deck.
  • Hecklebot is a card that will summon a random minion from your opponent's deck. In some cases it might be the core card of your opponent's deck and that might get you a victory, but even when it summons a strong(ex 8/8) minion it's a taunt with 8 hp and you'll be able to destroy the minion it summoned next turn with polymorph or dragons fury or anything. 
  • Polymorph – A must-have card which is quite useful, the only death rattle counter in this deck, as it can silence every minion and bring it to 1/1 hp making it perfect to ping with Frost Lich Jaina’s Hero Power. 
  • Gluttonous Ooze is the best to destroy a weapon card. If you don't have it feel free to replace it with any other destroy-a-weapon card. 
  • Dragon's Fury – Since our spells cost quite a lot we’re gonna stick to this card. In rare cases, it will deal Polymorph’s 4 damage which is completely not bad as you are paying only 5 mana for it. 
  • Arcane Tyrant – Every spell except the Polymorph costs more than 5 in this deck and that makes this card a must-have. Use it after Dragon’s Fury to make it the only card remaining on the field.
  • Skulking Geist – You won’t draw this card quite often before the Prince Keleseth, which is great as Keleseth is going to give it 1/1 and it’s going to become 5/7. Even if it doesn’t destroy any cards, it’s a 5/7 minion for 6 which is not bad at all. Besides that, many Shaman/Druid/Priest deck are depending on 1-cost cards, maybe even few Hunter decks and the ability to win a game with just one card can’t be skipped as it may have fatal consequences. 
  • Blizzard – Useful as it will freeze your opponents, deal 2 damage and give you a turn more to think about your next play. Play Blizzard, then go for Flamestrike and there will be no minions remaining on the opponent’s field. 
  • Meteor is a card you'll have to keep whether you like it or not, as it's the most powerful deal-damage card in the game. 
  • Flamestrike – Must-have, it’s going to grant you complete control of the battlefield quite often.
  • Jan'alai, the Dragonhawk – Try to play it after Jaina, as Ragnaros is Elemental and it’s going to grant you 8hp every turn it attacks.
  • Sindragosa – Always try to play it after Jaina, as you’ll spawn two 0/1 Frozen Champions which can be killed by your Jaina’s Hero Power and besides getting a random legendary you’ll spawn a 3/6 Water Elemental for yourself the turn you play Sindragosa. 
  • Archivist Elysiana – Elysiana is a card that is perfect as it blocks the fatigue damage when you’re out of cards to play it and you’ll place 10 cards into your deck. It’s also perfect-to-play if opponent placed something that deals damage into your deck. I’ve already had a situation where opponent placed Corrupted Blood into my deck, and I had only 2 cards remaining in my deck beside it. I played Elysiana, guess what happened then?
  • Frost Lich Jaina – There is no need for further explanation. 
  • Dragoncaller Alanna – A must-have card in every Big Spell Mage deck.