+1
Favorite this Deck

[R5] Heavy Mechal Dragonforce

  • Last updated May 5, 2019 (Rise of Shadows)
  • Edit
  • |

Wild

  • 17 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 12580
  • Dust Needed: Loading Collection
  • Created: 4/22/2019 (Rise of Shadows)
View in Deck Builder
  • C4lm
  • Registered User
    • 6
    • 28
    • 51
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    72

View 28 other Decks by C4lm
BBCode:
Export to

This is a Control Warrior list with Dragon package thrown in the mix. I've had tons of fun playing this deck, it has the necessary tools to go favorably vs Lackeys and Tokens while also retaining a fighting chance vs Big Shaman or Khadgar Mage (thanks to 1x Brawl). Dragons provide much more tempo than regular Control Warrior can usually muster, but I suspect this deck is weaker vs other Control Warriors who emphasize on fatigue game.

Most of the list is self explainatory if you've seen C. Warriors on ladder, so I'll focus on describing specific picks with dragon package in mind.

2x Dragon Roar is a fantastic reload spell, but keep in mind the average cost of dragons is higher than mechs. This thing can net you other class specific dragons as well, getting Emeriss sticking to your minions is often GG right then right there. Just make sure you don't mill yourself!

2x Smolderthorn Lancer vs Execute: Lancers are much much better, not just because of the 3/2 body but also because they bypass "Can't be targeted by spells or hero power" shielding you may occasionally run into.

2x Emberscale Drake synergizes well with Shield Slams and puts a 5/5 minion on board, what's not to love?

2x Militia Commander vs Scaleworm: Again, they both fill a similar role but do it differently. I chose Commanders because they're more consistent, and they permit us to run 2x Town Crier as our early game minions. Scaleworms aren't bad, but the way I see it, Rush minion's main purporse is to trade favorably, so consistency > potential value.

War Master Voone: I just LOVE this card! Works so well with dragon package and the 4/3 body itself ain't too shabby (albeit understatted). His main purpose is to duplicate your Emberscales and Roaster (a.k.a Dragons you can actually dump from hand if necessary), but should the need arise he can dupe the randomly generated drakes as well. If you're on a budget or just on a fence whether to craft him or not, Twilight Drake should serve as an adequate replacement (it has good chances to score high Health) OR if you just want more tempo at the expense of value.

1x Brawl & 2x Supercollider: This split feels better, despite the fact everyone is running lots of weapon removals to counter Waggle Picks. With so much removal it's actually tough to find use for Brawls in some matchups, whereas you can always just dump Supercolliders if you really don't need 'em. Personal mileage may wary, so adjust to your own liking.

Elysiana + Brewmaster: Fatigue combo, necessary because of mirror matchups.

EDIT: Made some changes to respond meta changes. Crowd Roaster is proving bit too slow and we have good amount of removal already, so I switched in a Twilight Drake as more pre-emptive card.
Also swapped in 2x Weapons Project & Harrison Jones for more efficient card draw + weapon disruption.