Blessed Mech - New Paladin Archetype
- Last updated Apr 30, 2019 (Rise of Shadows)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Paladin
- Crafting Cost: 4960
- Dust Needed: Loading Collection
- Created: 4/22/2019 (Rise of Shadows)
- btlnyc
- Registered User
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Battle Tag:
N/A
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Region:
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Total Deck Rating
58
Update - 04.30.2019
Update in progress including a new and revised version that is seeing much more success. Stay tuned. I've revised the deck list for now but will update for rationale later. For now, try running this new version. Summon Priest is gaining a lot of traction and so we've added back in another Equality and Ironbeak. Additionally, aggro was outpacing our card draw and CtA and Flash of Light was too slow. I've added in two BoM so improve the speed and effectiveness of card draw.
Update - 04.28.2019
Strategy Guide v1 is live.
Please click here to view the work in progress. Thank you for your support!
Updated deck list.
-1 Equality, -1 Mechano-egg, -1 Upgradeable Framebot, -1 Ironbeak Owl.
+1 Call to Adventure, +2 Coppertail Imposter, +1 Safeguard
Equality was jamming us up with the health changes and simply wasn't getting enough value. Even having two wasn't stopping Priest and Shaman which was the intention. So it's pointless to keep it in there. Mechano-egg was simply too slow. I may go back and add one, but the deck feels more effective than a turn 5 egg drop. Upgradeable Framebot often times didn't have a magnetizing partner to go with and therefore felt slow. Ironbeak Owl can be swapped in as needed, but it wasn't major on my run the last couple of days.
I found it incredibly helpful when Skaterbot and Glow-Tron were +2/+2. Therefore, I've added another Call to Adventure to help draw as well as provide a good cheap mech. I am currently experimenting with Coppertail Imposter to ensure some sticking mech. It's working very well to me. I am considering only running one though and putting in a Faceless Manipulator to copy a big mech or to copy a Priest minion that is being crucial to their control engine. Safeguard has been working incredibly well and getting an 0/5 leftover Mech has won me a couple of games already.
SHARE YOUR GIANT MECH SCREENSHOTS IN THE COMMENTS!
In case you are wondering, I am not a pro player. I'm probably just like you. Usually finish each season casually around Rank 10, but I don't try hard. I am happy to float around Ranks 20-15 when I'm just playing a few games a day.
With this deck, I have climbed from 20 to level 6. I then started to lose a few games here and there and have been straddling level 7 and 8. The deck is performing well up to Rank 5, so your mileage will vary. Trying to figure out what tweaks are needed to the deck, so if you have suggestions, please share
Otherwise, I hope you enjoy the deck. It's really fun and it'll help you climb. Will you win a tournament? probably not. But you'll have fun playing something that not everyone else is playing.
Hyperbolic title? Unknown player? Click bait?
Probably all of the above. But the deck works. I'm telling you. And It's working well. It's still continuing to be fine tuned but nobody knows how to play against it quite yet and it seems to be doing well against the current meta.
Overview
Blessed Mech combined the burst damage potential of Blessed Champion with the sticky, quick building board of Mech synergy, and takes advantage of the Mech's high health with Crazed Alchemist.
Build a big mech. Reverse the health if you need to with Crazed Alchemist. Burst with Blessed Champion.
Why it works
Mechs are cheap and get big fast. But to balance them, their design usually has low attack and high health early. Those cheap minions such as Bronze Gatekeeper and Upgradeable Framebot can produce a 2/10 minion with taunt by turn 3.
And that's where Crazed Alchemist comes in. By reversing the health and attack of a minion, you can then cast Blessed Champion on it for huge burst potential. Suddenly that 2/10 minion is a 20/2 minion.
This works because producing large mechs requires constant minion removal. Many decks don't run any more than 2 large creature removal (minus Rogue and Priest ... Mage sometimes too). This allows you to rebuild a large mech to target with Blessed Champion.
Card Choices:
- Skaterbot rarely sees play in Mech decks. But it works well here with Paladin because it provides a cheap buff, it is drawable, it can be upgraded with Call to Adventure, and it provides two mechs with Rush during Kangor's Endless Army. It allows us to address board control quickly if necessary.
- Crazy Alchemist this card makes the deck much more efficient. It is possible to run it without him, but it has so much value for us. It can immediately break the Mechano-Egg (not advised), but it also can be played defensively to help a big minion be more manageable.
- Crystology finds a lot of the cheaper, larger health mechs. More importantly, it provides the card draw needed in Paladin.
- Flash of Light not only does this provide a desperate card draw, it also helps provide up to 8 damage when needed by healing for 4, flipping it with Crazed Alchemist, and targeting it with Blessed Champion. Often times in the end game, this card comes into handy to either save us or to win the game.
- Galvanizer Do not need more than one in the deck as you often cycle through your hand so quickly that you run out of notable targets. Really, you get value from it by simply getting a stronger curve or by having Skaterbot, Glow-Tron cast for free. This is huge when you are setting up a reversal + Blessed Champion combo.
Strategy, Gameplay, Mulligans:
- Please click here Strategy Guide v1 for the strategy guide.
stop looking for magical answers and step back. Take a look at how the current meta is shaped. Think 3-4 turns ahead on the mulligan based on class opponent and the probability of the deck you face for that class in the current meta state. Know your deck and how it wins. Know what your opponent will play on every turn, know the turn breakpoints. Knowing this is knowing the game and if you know the game you should know what to mulligan for when playing ANY deck given your current opponent. Hearthstone is largely won on mulligan and draw during the first 3-4 turns. The game is not rocket science but simply knowing your deck and your opponents. The state of the "copy the best deck" is actually great. I know with 99.9% probability what any opponent will play on any turn and what his entire deck is looking for in the mulligan. This makes it very easy to win if that player fails to draw and/or makes one mistake. Good luck on reaching legend and enjoy the grind. Once the game "clicks" for you, welcome to easy street!
turn 10...my lord I would have ended the game 5 turns ago. When you play the game of thrones you either win or you DIE! sorry but you died. I went from 8 to 5 in wild with 10 straight wins. Thanks to all the control freaks who love to coin flip. I just go with what produces. Why play standard if you can afford to play wild? Hopefully I get a golden epic I don't have this month. Blizzard really needs to change that. No dupes on rank rewards. Blizzard get with it already. I have nothing to play for but golden collecting. .......start catering to the players who have supported this game since closed beta.
….what.
Sorry this deck is just bad. Every other netdeck is killing this thing. Gotta have the right cards in hand and even then it's still a coin flip.
The idea of kangor endless army feels not worth it with smal mech
Hey,
is it okay to play naked Mechs in early rounds or should i just hero power?
I really don't know how to play the early game
I'm trying to do this deck but like every other deck in this entire site, I'm still facing endless losing streaks.
I'm following all the instructions yet I'm getting my ass handed to me and stuck in 20. I thought this deck would help me but I'm consistently being assrammed by bomb warriors, druid tokens, and [whatever the hell everyone is playing for easy wins]
Zilliax and Kangor's Endless Army? are both of em core?
it's really pleasing to play with this deck, i feel like i have a lot of choise with it, i've just replaced one Equality for one Sword of Justice
This deck is amazing!
Hey dude.
First off, thank you for going out of your way for this write-up. Your deck is very fun to pilot and has a lot of potential.
After your most recent update (4/28) i rose to an 86% winrate with my only losses being to priests. Any control deck seems to give me trouble, but priests have almost unlimited resources to deal with some measly mechs. Unfortunately i'm not much of a brewer, so i don't have much to offer when it comes to suggestions. But i will say that your guide is well written. I'll be waiting for the update.
Anyone having success in high legend?
Update and new version coming soon everyone.
I've spent 3600 dust on this deck as comments were positive and I liked the idea but I have very little success with it. Can't get it to work. What am I doing wrong, how do you pilot this thing? Please help :)
do you have the stuff to build the secret version?
still I thought the meta might have slowed enough for this now. it's a lot more similar to the mid range mech lists that we tried during boomsday.
I know some friends have had luck with the secret mech deck, so if this is not working for you, you might wanna have a look at those?
you could also just be running into counters a lot?
what decks did you face, please?
Sorry you aren't having success with it. I'd love to help! Don't forget to switch up your deck and rest this one if you simply are running into decks that are stomping it.
I've just posted a Strategy Guide link that'll hopefully help you out with it, but if you can specifically talk about your issues, I am happy to see what's up!
Maybe i was playing too many solo mechs. Just read your guide, will apply deck changes and try to follow your instructions. Hopefully it will work.
thanks
Currently boasting an 80% wr at rank 5, great deck! No complaints so far.
I have now noticed that I've never played equality once yet. Replaced it with one Blessing of Kings and one Sound the Bells
Congrats! I've also noticed that I wasn't playing more than one Equality per match so I've updated the deck as well and replaced it with a Safeguard.