Big Shaman - Rank [10 - 5] * 3
- Last updated Apr 28, 2019 (Rise of Shadows)
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Wild
- 10 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Shaman
- Crafting Cost: 11800
- Dust Needed: Loading Collection
- Created: 4/21/2019 (Rise of Shadows)
- Spinx
- Registered User
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- 2
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- 33
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Battle Tag:
N/A
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Region:
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Total Deck Rating
8
As you can see in the title, I piloted this deck from rank 10 to rank 6 with 4 stars a total of 3 times. Then I started playing some wacky deck and plummeted back down again, only to pick up Shaman again, and soar upwards in the ranks (By now I have reached rank 5 and almost legend with this same deck). Every time i used the deck I had a wooping 75% winrate, and I know it is quite a small sample size, but the deck simply works wonders. No really bad matchups, and you have a decent chance of winning in every single matchup that is common on ladder.
If you hate token druid, you love control, and you want to beat them all; then this deck is for you!
This deck is not mine at all, it is simply copied from Heartstonetopdecks, but what I CAN contribute with, is quite a bit of wisdom around playing this deck, since it can be quite difficult to pilot at times.
So: If you want a guide and a mulligan, then please like or comment on this deck :)
Update 1:
Mulligan:
This deck is quite a special case, as the mulligan is different for every single deck on ladder, but I will list up the most prominent ones. If I have forgotten any, plz post a comment.
Warrior: Here you want to keep Ancestral Spirit, Big Bad Voodoo, Far Sight, Muckmorpher. You can also keep Hagathas Scheme, Eureka, Haunting Vision (If you have a Far Sight).
Token Druid: Mulligan everything for Hagathas scheme, Lightning Storm. You can keep earth shock as well, since it is incredibly good against the Acornbearer. You need those clears to survive, nothing else matters, but you typically have enough clears to survive until the lategame where you dominate.
Tempo Rogue: You need clears and you need a board. Keep Scheme, Ligtningsstorm (For lackeys), Earth shock (For Edwin), Muckmorpher, Batterhead/Walking Fountain + Eureka (This combo is a game winner in this matchup)
Murlock Shaman: Keep the clears, and mulligan for them aggressivly. Keep Zilliax, Scheme, Ligtning Storm.
Mech Paladin: Keep Earth Shock (Save it for when they magnetize something), Hex (Same reason), Muckmorpher, Lightning Storm (For the early board). If you have Muckmorpher you can sometimes keep Ancestral spirit.
Khadgar Mage: This one is though. You need Scheme, Hex, Muckmorpher. You have to take the board from them and keep it. Keep Far sight as well.
Midrange hunter: Lightning Storm, Scheme, Earth shock (Hyena), Far Sight, Muckmorpher. Clear the board a few times and hex their Highmanes, and they schould concede.
Substitutions:
I have switched out Zilliax for a Witch's brew with great success, or you can try to switch Zilliax for a Bloodhoof. Batterhead is not a must-have, and you can flex a bit on this spot, and while 2x Big Bad Archmage is really good, you can sub 1 of them for a card of your liking. Plz post your own substitutions and reccomendations :)
I have a couple of exams coming up so I will try to post more on a guide when I can, but I hope this mulligan will do until then :) For those of you struggling with warrior, which I have seen some people do, I'd reccomend saving Eureka and Ancestral Spirit for Ysera after you have used up their clears. They will have no way to deal with 3 single Yseras, and you might win the game with a Nightmare-Al'akir :)
Getting absolutely destroyed by most rogues.. Anything I can change to help that?
Btw running 1 Exotic Mountseller instead of the Batterhead since I don't have it and it does help sometimes. Could be the reason but I doubt it. Maybe swap it forBaron Geddon?
Hmm, that might work, but yeah, the batterhead is actually mainly for that deck. It shuts them down totally, but you need to get to a witchs brew or a fountain. So you could try adding a witchs brew in order to heal up after they have spent their weapons and evises.
Any thoughts on mixing in Archmage Vargoth? Trying to find room is tough but all those synergies with no target spells look great. Maybe for Batterhead
Well most of the spells in the deck can target your minions as well as your opponent, lije, hex, earthshock, ancestral. The others either have overload or are clears, but sheme typically does the job, while you rarely want to delay your ligthningstorm. I have tried it, but I wasnt convinced it fitted the deck
Honestly I find Archmage Vargoth to be terrible in this deck. Was playing against someone that had it the other day, basically threw the game away
https://hsreplay.net/replay/fLqm9EbrsZkqgLguuqjVqb
Turn 9 specifically
Yup, It doesn't really work in the deck
Piloting matters a lot, but he is outstanding with any of:
Far Sight, Haunting Visions, Eureka!, Rain of Toads, and some Ysera drops. Never run targetted spells with him unless its a buff while they have an empty board and clearly never gamble a debuff
I am seeing a lot of value running this way myself. He usually pulls off at least one of those because he is cheap enough to run the same turn. He also is good for being an early target to drain the opponents hand even we he doesnt activate. Forcing removals and overcomits to the board goes a long way to controlling the pace of the game by turn 4 and never letting go.
ymmv, but he's got a comfortable home in my deck for now
Amazing deck and super fun to play!
Only thing I'd swap out is the Batterhead. I understand its very good against aggro but getting it from a Muckmorpher as a 4/4 is kinda bad imo. Maybe switch it for Cairne Bloodhoof to make stuff stick better on the board
Overall super fun deck
I did try Bloodhoof, but then I switched out zilliax, as I felt it was too underwhelming vs. Control, and you typically dont struggle too much with aggro, when you have fountain. Getting batterhead from a muckmorpher is quite a letdown, but I typically wait for turn 7 when i play muckmorph against control so I can combo with ancestral or Voodoo, and oftentimes batterhead is just fine at those occasions. If you want you can test how this change affects your games :-)
Since I acctually got some likes and some comments, I will be writing a mulligan and aguide as soon as I can, and I hope to be able to do it within Sunday :-)
I'm missing Archmages and Big Bad Voodoo, will this deck work if I replace them with 2x Deranged Doctor and 2x Mutate ?
Well, Ill make a substitution guide as soon as I can, but you could cut one archmahe for a deranged doctor, maybe even with increased sucess against aggro, but less so against control. The Bad Voodoos are really good in control matchups, and mutate sort of fails to fill that spot, as big bad Voodoo makes your minions more sticky, something you dirly need in control matchups
almost the exact same deck they gaev us in deck recipes. only that theirs is better. replace from their's ziliax with gruul and it is op
Just so I get this right, you want to switch Zilliax for Gruul?
He is the GREATEST card in all of Hearthstone.