TOP 50 [78% WR] Mecha'thun Warrior
- Last updated May 11, 2019 (Rise of Shadows)
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Wild
- 13 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mecha'thun Warrior
- Crafting Cost: 12480
- Dust Needed: Loading Collection
- Created: 4/20/2019 (Rise of Shadows)
- Phoeba
- Registered User
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- 3
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- 35
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Total Deck Rating
96
Reached Top 50 with Mecha'thun Warrior with 78% win-rate (21-6). By far the best deck in game for ladder. It just beats everything.
Your general combo and win condition is draw your whole deck and have in your hand Mecha'thun Malygos Whirlwind The Boomship and 2x Inner Rage (You can also have one more minion in your hand that has 6 or less health so it can die to whirlwind). You play The Boomship that summons Malygos and Mecha'thun. You Inner Rage Mecha'thun for 6 damage and Malygos for another 6 damage. That allows you to kill both minions with Whirlwind because with Malygos +5 spell power it does 6 damage aoe and that's how you do the combo and you win the game.
Not all your games will be this your condition tough. For example lets assume you play vs warrior and their Hecklebot hits your Malygos. You can still win pretty easily. To do that you do your combo with The Boomship that summons your Mecha'thun and you Shield Slam your Mecha'thun. Another trick you need to do vs warriors because some of them run Unseen Saboteur is if you are on coin always keep The Coin and Shield Slam so you have more chances of not hit your The Boomship and if it hits one of your combo pieces you do your combo with Shield Slam if it hits Shield Slam you do your full combo. If tough Hecklebot hits your Mecha'thun just go next this happens rarely and its the same thing like playing control warrior mirrors and one Hecklebot hits anothers Archivist Elysiana you just go next game.
Against aggro decks most of the times you don't win with your combo so use Inner Rage and Whirlwind alone or in combination with Malygos as extra removal and aoe. Always try to remove enemy minions with the removal you have first and use them if needed , because there is always a small chance you need your full combo to win the game. That's why i believe this deck is better against aggro and people don't tend to understand that , because they think it's a combo deck , but vs aggro is just a control deck with extra removal.
Mulligan:
Against rogue your priority is to find weapon removals and aoe. Weapons Project is always a keep. Harrison Jones if you dont have Weapons Project or if you are on coin is always a keep even if you have Weapons Project. Warpath is always a keep. Town Crier is always a keep. Brawl is almost always a keep. Dr. Boom, Mad Genius is a keep if you are on coin and you have weapon removal and aoe. Slam is rarely a keep. Shield Slam is sometimes a keep. If you have the coin Dyn-o-matic is most of times a keep.
Against aggro decks that aren't rogue mulligan is the same as rogue but you don't need weapon removals so give more priority to Slam and Dyn-o-matic in these mashups.
Against priest keep Brawl and Malygos Whirlwind. Most of priest play Chef Nomi and they bounce him back with Seance so they can play triple Chef Nomi. Brawl clears first 2 and Malygos Whirlwind the last one so they can actually win. Other than that always keep Dr. Boom, Mad Genius Town Crier and sometimes Acolyte of Pain.
Against mage always keep Shield Slam for their big threats. Dr. Boom, Mad Genius is always a keep as well. Town Crier is always a keep.
Against warrior always keep Mecha'thun so they cant hit him with Hecklebot , unless you know they don't play Hecklebot. Always keep Dr. Boom, Mad Genius and Town Crier. Always keep The Coin untill you do your combo , if you have it , so their Unseen Saboteur has less chances to hit The Boomship.
**Omega Devastator at 4 is a good play most of the times unless maybe if you play against mage. Don't wait to get the full value of your cards your main priority is to dumb your hand and draw your deck so you can win. Use Harrison Jones in combination with Weapons Project so you can draw 3 cards , use Acolyte of Pain in combination with Warpath so you can draw 3 cards again. If you have all your combo in your hand you can overdraw so you don't need to waste turns and mana in cards you need to dump anyway**
Changes:
22/4/2019 : - Eternium Rover + Acolyte of Pain
11/5/2019 : - 2 Omega Devastator + 2 Eternium Rover - Town Crier + Dyn-o-matic
SPECIALIST FORMAT :
This is your Primary deck. It can beat almost anything (except mages). You play this against rogues and aggro decks.
This is your secondary deck. Even tough the first deck can beat easily warriors this is used because most of warriors play combo disruptions cards at their side decks so they can deal with combo decks , but they cant win this unless their Hecklebot hit your Mecha'thun (which you should keep in mulligan if you have it).
This is your tertiary deck. It is used to have a chance against mages. Double Big Game Hunter Omega Devastator and double Supercollider should be enough.
If you believe or you know you gonna face almost 0 mages and lots of hunters this the the other tertiary deck that beats hunters.
In my opinion the anti-mage tertiary deck is better because you can beat hunters with your primary deck but against mages you don't have a chance.
try this deck too https://www.hearthpwn.com/decks/1279776-86-wr-5-3-rank-guide
thx
This deck is 0/10. Pathetic, don't try again.
I still believe its the best deck for ladder and very good for tournaments too. You can not like it as a deck its your opinion but because you don't like it and you can't play it correct doesn't make it a bad deck :)
UPDATE:
'Though, I was havbing serious doubts about this deck, I've stuck to it an finnished last season at rank 2 - which is the highest, I've ever gotten.
This deckl is extremely powerful and you can lose by two ways, maybe three:
-misplaying
-not draswing a necessary card, e.g. Brawl
-getting rushed down, by aggressive Rogues, which, to be honest, you might lose and ONLY lose, if you do not draw into the right cards or misplayAND the Roguwee drawing all the right cards at the right time...
. I LOVE this deck, the last deck, that I'*ve liked as much, has been Malygos Rogue, back in the days...
"By far the best deck in game for ladder." I understand your enthusiasm bro, but such statement is really unecessary .
Your opinion is one thing, facts are another. You being good with the deck does not make it by far the deck in game for ladder.
No i have to disagree with you. A deck that constantly beats the best 2 classes on ladder , warrior and rogue (which is fact that they are and without competitors the best classes) , is the best deck in game for ladder atm. I have played around 300 games with this warrior list with lot of success so i know that it constantly beats warriors and rogues at ladder so it makes it by far the best deck for ladder , unless the meta changes dramatically witch is almost certain it will not. Lots of players hit high legend with similar mecha'thun lists and have the same opinion with me. If that's not enough fibonacci the best warrior player by far and that's a fact (he has around 25.000-30.000 wins with warrior) reached today rank 1 legend with a pretty similar mecha'thun list. So you can disagree and that's totally ok , but when i said best deck for ladder i told that with facts (it beats warriors and rogues and warriors and rogues are the 40-60 % of ladder atm and has pretty decent win rate vs all other classes). Lot's of other people had great success with it so that's not my opinion it is a general opinion and a fact if you want to call it like that , that this is the best deck to climb on ladder because of the good match ups it has.
Oh just shut up and stop being so damn knit picky.
Fibonacci is the best warrior player. This is fact.
You have played 300 games with the deck. This is a fact.
Those were the facts.
I have a 100% win rate with this deck, so I am the best warrior player you donkey. FACTS
Who else got stopped by "random Hakkar" more than once, vs. Mage? It is so sad when this happens and Hakkar, literally, the only card that can guarantee you lose.
Yes if they have hakkar its just defeat , only hope they dont draw it...if they find it from conjurer tough thats just sad and pretty unlucky :/
So far, I've lost to 3 different token druids in a row, and then secret paladin. Dunno how this deck actually finishes against rush or board swarm.
Token druid even tough is a favored match-up you need to master this deck and how to properly push board and use your removals the best way in order to win. Its the same thing like playing control warrior but a little better with this deck because you can use malygos and your combo spells for aoe so you have more removal.
"Brawl" and "Whirlwind" are MVP in this match-up, would you agree?
I have played it a lot - arround 60 games - and it is very strong against control, but it is weak vs big creatures like the mage and it is also weak vs aggro. In the other hand, I have only lost 1 in 10 games vs bomb warrior.
Yes mage is a hard matchup and you need to have really master the matchup to do well against them. I have around 60% winrate against 20 mages but i would say that this matchup is 40-60 for mages favor. Against rogue and aggro decks is better than control warrior and pretty favored (i would say against rogue its 70-30 favored for warrior and against zoo token 60-40 for warrior), unless they play mech aggro decks like hunter where its more 50-50 to 45-55.
I dunno, I feel like this deck loses pretty hard to random rng, poor draws and decks that ramps up too fast. I don't see how you can make it work that well tbh
If you talk about card draw and top decks as i said never waste your draw cards like Acolyte of Pain for tempo. RNG is always a think whatever you play , i would say tough because this has so many good cards at least for this meta is the least rng deck you can play but you need time to get used to it.
mmkay, I think, I've got it now! This deck can work,I am 6-2 atm at rank 5... that said, it's quite difficult to beat zoo - though possiible, most definitely!