[Legend] Taunt Druid 65% Winrate
- Last updated May 1, 2019 (Rise of Shadows)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Druid
- Crafting Cost: 10140
- Dust Needed: Loading Collection
- Created: 4/17/2019 (Rise of Shadows)
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Say goodbye to all those annoying Token Druids and Control Warriors!
This deck is still very much in the early stages of development and you can expect future updates to be made accordingly. So far the deck has made the ladder climb much easier and I've seen other streamers have success with it as well.
Feel welcomed to follow me on Twitch for more crazy and goofy decks:
https://www.twitch.tv/funkymonk27
Enjoy this short video of me walking through some tips on how to play the deck properly and some gameplay as well!
Swapped out the Countess Ashmore for a Ferocious Howl because often I found it as a "dead card" in hand and the armor from Howl helps play late game cards with more ease.
If you still find yourself struggling against early aggression then consider cutting Alexstrasza and one Juicy Psychmelon for two copies of Mind Control Tech.
*4/18 Update* More people are starting to tech Silence based cards to counter the value of this deck and others. If the matchup is slow, consider waiting to play Lucentbark until you have both Flobbidinous Floop and Faceless Manipulator in hand to follow up the turn after.
*5/1 Update* I've found that in most matchups against Control Warrior, 5 copies of Lucentbark is the ideal amount of minion pressure. Usually I use the Flobbidinous Floop as a copy of Ancient of Lore to provide the 5 extra ticks of healing and allow me to generate another wave of taunts late game.
How about adding 2 Crystal Stag and Splintergraft to copy your Lucentbark/Crystal Stag. 2 10/10 minions with rush doesn't sound bad to me? Also Crystal Stag naturally synergizes with your +5 heals. I also think Travelling Healer would be a good fit. Great deck!
The original decklist actually ran both Crystal Stag and Travelling Healer, but were eventually swapped out for more cycle and ramp. Splintergraft in this deck, in my opinion, is a bit over the top in terms of value. Outside of the warrior matchup, rarely do you have two turn to use 18 mana just for another copy of Lucentbark on the field. Also, current build already has a way of generating a maximum of 6 copies, but most of the time 5 copies is plenty.
I'm interested in hearing an update if you end up running 2 copies of Crystal Stag because part of me REALLY wants to include them in the build and I'd love to know how they are performing for you. Hope this helps!
yea Splintergraft may be a bit much, you're right. Crystal Stag imho was meant to be the epic card in the new set for this archetype. It's great for board control if you don't draw any Swipe or Taunt minion.
Also I have 2x Dreamway Guardians and 2x Lifeweaver for more Heal Synergy and early board in my list. It works just great with healing spells (Crystal Power) and gets you even more cards (especially with Keeper Stalladris). I also have 2x Swipe and 2x Starfall in there.
@IceD34ler: Do you have a complete decklist?
65% on which planet? Not on planet Earth
On planet Control Warrior this deck reigns supreme!
You see? It’s a different planet because I am on planet tempo rogue
Great deck m8 :) i play it from rank 5 to 1 mostly with no problems but now i am stuck on rank 1 mostly because 10/10 edwin on turn 4 and khadgar mages :/ I was thinking about swap 1 instinct for spellbreaker or voodoo doll so iam here to ask for opinion of this community :)
Glad to hear it! I think the Spellbreaker inclusion is smart, obviously not Ironbeak Owl cause of Witching Hour. I am sort of indifferent about including Voodoo Doll mostly because it's much slower and more awkward to pull off especially if you have to use Crystal Power instead of Wrath.
this deck is abselutely amazing, i play it with mct no wild growth and no alexstraza instead play with a starfall and weapon removal and double ferocious howl, i have a 67% winrate and its hell a fun to play. it totaly smashes aggro and warrior
That's awesome! Since Tempo Rogue is becoming more and more popular I've thought about including Acidic Swamp Ooze to ruin their upcoming synergy with Waggle Pick. I'm about 50/50 right now against Rogues and might make the switch to see if it helps at all.
Great deck, just went from rank 4 to legend with it, but I swapped out the doomsayer for an extra ferocious howl. I had a 100% win rate against warrior. To beat rogue I just swapped from summoning as many lucentbarks as possible to as many grizzlies as possible. I really think the deck is solid but it does take some figuring out.
Always glad to hear someone having success with the deck!
I can't win with this deck. After 21 games with this deck I have a 24% win rate. Decks are putting up CRAZY amounts of damage on the board right now and lucent bark just doesn't have the power. It can't attack the same turn it's restored and it only has 4 damage. It doesn't matter how many lucent barks I put up on the board, the result is a long game that I eventually lose. What am I doing wrong here?
not enough lucentbarks it seems, you'll be needing a solid board of 5 lucentbarks to really demotivate your opponent, go get them
Unfortunately this deck loses to simple face Mage and several other decks. Also it's just way to slow of a deck to ever compete with the current meta.
Hello!
is there any replacement for Keeper Stalladris? Or is he absolutely needed?
Thx for your help.
LJoshi
yo,
A great replacement for Stalladris can be any lacky generating minion, or Knife juggler in Token Druid
Keeper Stalladris is not completely essential to this deck. He is more used for late game value generation by providing more additional healing with Crystal Power. Feel free to switch him out with anything that would help secure more wins whatever meta you're facing.