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Sabotage Mill Shaman

  • Last updated Apr 14, 2019 (Rise of Shadows)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Shudderwock Shaman
  • Crafting Cost: 12420
  • Dust Needed: Loading Collection
  • Created: 4/14/2019 (Rise of Shadows)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    6

View 4 other Decks by Omeggidon
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### Mill Shaman
# Class: Shaman
# Format: Wild
#
# 1x (2) Baleful Banker - To keep your deck with cards.
# 1x (2) Crushing Hand - For big Minion removal
# 1x (2) Dirty Rat - Sabotage Card, follow it up with hex if its a good one
# 2x (2) Elementary Reaction - You have two elementals, gain 2 copies of one drawn card
# 1x (2) Murmuring Elemental - To double your battly cry potential duh
# 1x (2) Plated Beetle - Deathrattle combo #1, your armor gets high when you start burning those extra shudders when you have a full hand.
# 1x (3) Dancing Swords - Necessity for the Deathrattle combo, each destroyed shudder forces your opponent to draw a card
# 1x (3) Gluttonous Ooze - Weapon removal
# 2x (3) Healing Rain - Healing
# 2x (3) Lightning Storm - Small minion removal
# 1x (4) Hecklebot Sabotage combo, follow it up with hex if its a good one :)
# 2x (4) Hex - More control
# 2x (5) Antique Healbot - More healing
# 1x (5) Barista Lynchen - To double your battle cry potential, this card saved me a few times when Grumble's battlecry went of before Doppelgangster
# 1x (5) Doppelgangster - Shudderwock combo necessity.
# 2x (5) Hagatha's Scheme Small to large minion removal
# 2x (5) Volcano - Minion Removal
# 1x (6) Grumble, Worldshaker - Shudderwock combo necessity.
# 1x (6) Unseen Saboteur - Sabotage combo card, so much fun seeing a shammy burn bloodlust or mage pyroblast their own face or minion. 
# 1x (8) Da Undatakah - Deathrattle combo necessity
# 1x (8) Jepetto Joybuzz - For fun, helps if you get grumble, Shudderwock, Da Undatakah or Hakkar as a result of this 1 mana 1/1 stats easy to kill to ensure those go off when you want them too.
# 1x (9) Shudderwock - Without this deck would not be possible
# 1x (10) Hakkar, the Soulflayer - Flavor card, you don't need this deathrattle, an alternative would be Elemental Destruction, its overload 5 but okay clear at 5-6 mana drops

Mechanics: As described, the goal is to get off and set-off the appropriate cards to cause Shudderwock to constantly make your opponent draw cards when the extra ones you cannot carry from the field are destroyed. Hakkar is for added insult as you watch your opponent instead of taking burn damage, constantly draw corrupted blood plus burn damage. Removal is pretty straight forward.

Weaknesses: I found trouble with Murloc shamans depending on how they played the Murlocs, the one that increases the health can become a problem early on and whether I could get early access to Hagatha's Scheme or volcano. All other classes except very aggressive mech hunters are little to no problem depending on how well you play your hand. I have also run into some matches where the Battlecries will trigger in the wrong order and only got one play of Shudderwock, since this deck is not meant to even attack your opponent, hope that doesn't happen.