Mecha'thunter
- Last updated Apr 13, 2019 (Rise of Shadows)
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Wild
- 10 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8260
- Dust Needed: Loading Collection
- Created: 4/13/2019 (Rise of Shadows)
- user-100133260
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Total Deck Rating
19
I tried so hard to find a viable list of Mecha'thun Hunter and this is the best i came up with.
Hunter got the perfect tutor for the combo pieces : Ursatron that draws Galvanizer and Mecha'thun and even Zilliax. It also got a good amount of draw via Masters call that can tutor the mechs or beasts, flare and Starving Buzzard in combo with lynxes or unleash the hounds. this combo works really well and it isnt as inconsistent as you think.
I chose to play Thlanos becouse hes cheap spell damage he can make the difference in some situations especially with Rapid Fire. You can replace him with Novice Engeneer or Loot Hoarder.
As you might expect you just need to play Galvanizer twice to discount mecha thun to 8 mana and then when you empty everything you play Goblin Prank into mechathun and then GG.
I chose to play 1x Unleash the beast becouse Zuljin often refills the hand with a second one and it makes it harder to get the hand empty.
It does great against aggro, i managed to win by mechathun against a token druid that played 2x Whispering woods and 4x Forest Aid. That matchup convinced me to post this deck.
I hope you find this deck fun and i am open to suggestions on how i can improve this deck
I love how my opponents jus waste their recouces left and right trying to remove all my damage from board, thinking I’m playing aggro or midrange.
Really fun deck. I’m testing the version without Zul’jin. He is really powerful but sometimes delays the mechatun by 3 or even 4 turns and I think this deck has enough draw without him. I replaced him for nine lives that draws me 2 extra cards with thalnos or ursatron.
Absolutely should not remove Tracking. It is one of the most important cards in the deck since it lets you defeat Bomb Warrior by filtering their bombs out of your deck in the mid- to late game. Just don't use it until you have 3/4 of your combo pieces in hand.
I find tracking being so relible in this deck. Tou dont have to use tracking from turn one becouse you will find Ursatron pretty often. Once you got mechathun and galvanizer in hand you can use tracking to discover goblin prank or other needed cards in certain situations. The deck has a lot of removal and a bit of healing drom zilliax. To get to play the combo you need to get your deck empty asap. Tracking helps a lot especially when played from zuljin
if you changed it with sth else let me know what your results are, i am excited to find out!!
Really like this deck. Feels good since nobody plays it except for you. But I would change Tracking to something else since it can discard your combo. But it also helps to go through the deck faster.
I'm so happy you enjoy the deck and i hope you find my guide a bit useful. I am having fun with the deck and it feels sooooo good when i finally pull off the combo. In case you make some changes in the deck i will be thankful if you share it here.
Ejnoy the deck and enjoy the new meta :)
So, I really wanted a mecha'thun deck and I gave this one a shot. It's sooooooo much fun. I love it so far. Nobody friggin expects Mecha'thun in hunter! Everyone thinks they're winning and BAM, instakill.