65%+ WINRATE GIANT KHADGAR MAGE [ROS]
- Last updated Apr 15, 2019 (Rise of Shadows)
- Edit
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Khadgar Mage
- Crafting Cost: 8800
- Dust Needed: Loading Collection
- Created: 4/12/2019 (Rise of Shadows)
- Hajloun
- Registered User
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- 5
- 11
- 26
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Battle Tag:
#2351
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Region:
EU
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Total Deck Rating
300
Hey guys i wanna show you my 65%+ winrate ros mage deck :)
Mulligan Guide
Messenger Raven (always)
Mountain Giant (always)
Arcane Intellect (always)
Acidic Swamp Ooze (rogues)
Daring Fire-Eater (always)
Doomsayer (mostly vs aggros)
Polymorph (vs decks with giants)
Card Choices ↓
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Big Game Hunter - this card is just insane to kill big minions / expamles ↓
Arch-Villain Rafaam Blastmaster Boom
Edwin VanCleef Scavenging Hyena
Crowd Roaster Archivist Elysiana
There is no reason to craft him if you miss him :) its replaceable
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Astromancer - i think 1 copy of it is okay because its just rng card
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Mountain Giant - must have card i think, when you play him turn 4/5 and then just play conjurers calling its ussualy gg
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Ray of Frost - very uselful while pushing damage because you dont have to trade enemy board just freeze them and attack face
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Kalecgos - as you can see i dont run this card because i think its too slow and you can discover it from Messenger Raven
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Cards to try if you miss anything -
Rotten Applebaum Arcane Keysmith
Thanks for upvotes and videos :)
how about remove the BGH and put a Elysiana in it in case of Fatigue matches and Bomb Warrior? or isnt this a good idea? :S
This is the most valid Khadgar deck I've seen so far
I don't think I'm understanding what to do with this deck? Anyone wanna write me a brief.
I dont have Zilliax , so I play Archmage Antonidas instead. Dont think its the best substitute?? Any other suggestion??
Don't waste time,and just craft Zilliax. He is in every deck of hearthpwn front page. It is going to be useful at least in the next 12 months.
Massudoo is right. Zilliax is like old Dr.Boom or the Lichking. You can use him almost everytime. But i would take Anonidas out and replace the zilliax with a Leeroy jenkins just for the dmg. I dont see much use for antonidas in this deck.. :P
But why though. I'm trying to understand why he's so good.
What is so great about him that makes him used so much? Personally, I just frostbolt him and it's over. Hardly concerning when I go against one.
lol if you don't see the value in a minion that can charge to immediately change the board state, is a taunt and divine shield with lifesteal to guarantee heal you out of burn range and get sick 2 for 1 value cleaning up and is cheap enough to buff the same turn, idk what to tell you - aren't playing very competitive games I guess.
Zilliax = 1 minion who heals, defends, attacks and joins with other Mechs to become HUGE if you have synergy. AMAZING card. All for 5 mana.
That's why it's so good.
2 for 1 value used to be good but is it really that important anymore? Hands are always full these days anyway, Hearthstone has not really been about value for a looong time...
Not saying Ziliax is bad, just that I doubt the value aspect is that important.
He's instant heal and removal against aggro. He generally doesn't live longer than a turn, be he's at LEAST 3 heal as well as take out a minion (at least for Aggro) and sticks because Divine Shield. He's not there to counter other control/stall decks, so the player doesn't give a crap if you Frostbolt him. Even if you do, you used 3 damage on a minion and not face; that's a win. He forces removal in the end.
With the lack of any real decent taunt since Tar Creeper, it's very, very silly not to run Zilliax in any deck that isn't sheer aggro.
Zilliax is good because it's great against aggro. That's about it. It let's you trade quite in your favor thanks to divine shield, you heal right away, and has taunt. It only has 2 HP but against aggro that COULD require 2 minion hits, or inefficient use of mana/removal to avoid zilliax healing to trigger 3 times (which is a nightmare for any aggro deck). It buys you time, which is all you need when you play a heavy deck, or gets you tempo when playing more of a midrange deck.
It being a mech and having magnetic are just luxury traits. Most decks that run it don't even care about these 2 words, but if you can also abuse them then it even gets better.
If you think of it as stats, then it represents 5 HP (2 + healing from lifesteal) on paper, assumming the opponent removes it with a spell. But you still get to remove something thanks to the divine shield, and you get to choose what to remove. But potentially the lifesteal could go 1 and even 2 more times, so it's also a threat for the opponent which resolves in him having to suddenly react to your play.
I dont have the perfect mulligans, but I would say some of these are quite ok.
Swamp ooze, Mountain Giant, Doomsayer and Messenger Raven are fairly good ones.
I have a suggested edit. Voodoo Doll > Big Game Hunter. The reason for this is because you can combo Voodoo Doll with Conjurer's Call or just simply Hero Power it. As well as it being more versatile than BGH.
this is the same deck as the kadghar mage deck, way to copy paste to get votes. You only added bgh and ray of frost.
Is it worth crafting BGH now?
If you have Voodoo Doll it is more versatile and can be combo better with Conjurer's call
Very fun AND viable, great job!
Nice deck, waiting for the mulligan guide :D
Your first objective to have Mountain Giant out by turn 5 so you keep them.
Daring Fire-Eater to kill minions and ramp Jan'alai, the Dragonhawk. The cards that draw for Mountain Giant - Arcane Intellect and Messenger Raven.
You may want to keep Khadgar if you draw him
Against aggro - Doomsayer.
Opponent might have a weapon - Acidic Swamp Ooze