65%+ WINRATE GIANT KHADGAR MAGE [ROS]
- Last updated Apr 15, 2019 (Rise of Shadows)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Khadgar Mage
- Crafting Cost: 8800
- Dust Needed: Loading Collection
- Created: 4/12/2019 (Rise of Shadows)
- Hajloun
- Registered User
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- 5
- 11
- 26
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Battle Tag:
#2351
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Region:
EU
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Total Deck Rating
300
Hey guys i wanna show you my 65%+ winrate ros mage deck :)
Mulligan Guide
Messenger Raven (always)
Mountain Giant (always)
Arcane Intellect (always)
Acidic Swamp Ooze (rogues)
Daring Fire-Eater (always)
Doomsayer (mostly vs aggros)
Polymorph (vs decks with giants)
Card Choices ↓
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Big Game Hunter - this card is just insane to kill big minions / expamles ↓
Arch-Villain Rafaam Blastmaster Boom
Edwin VanCleef Scavenging Hyena
Crowd Roaster Archivist Elysiana
There is no reason to craft him if you miss him :) its replaceable
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Astromancer - i think 1 copy of it is okay because its just rng card
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Mountain Giant - must have card i think, when you play him turn 4/5 and then just play conjurers calling its ussualy gg
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Ray of Frost - very uselful while pushing damage because you dont have to trade enemy board just freeze them and attack face
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Kalecgos - as you can see i dont run this card because i think its too slow and you can discover it from Messenger Raven
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Cards to try if you miss anything -
Rotten Applebaum Arcane Keysmith
Thanks for upvotes and videos :)
is this deck still good?
Its too greedy imo, I'd use the dragon variation which has more flexibility and early game
I get that Kalecgos isn't in this deck because it's too slow but how much slower is it really than Jan'alai? Or, for that matter, Khadgar + Power of Creation, or Khadgar + Giant+ Conjurer's Calling?
I confirm unfortunaly... 65%winrate I can't beleive it. Now 8 games I lose all the time by a lethaltopdeck. I know Hearthstone is RNGgame... but there must be some 'strategy' too... And I really can understand this deck is 'strong'. But 65% winrate... no. Not when the player is really not lucky.
(I know you'll not beleive me.. but keep in mind that is not funny being against 3 mages players doing 'Oh? Fireball... Oh? Fireball.. Oh? SHEEP!' Come on! Where is the strategy against that luck?)
10 games, 10 loses, and garbage on the mulligans and first three draws. I watched videos to see how others were playing and my guess is they only showed the few winning games against the unknown number of loses; moreover, I tried to mimic how they were playing/choosing to playing in whatever scenario. Deck is gone from my list as this is nothing but trash and get steamrolled WAY too fast if you don't catch the perfect hand right from the get go.
UPDATE
Put together Thijs' Giant Khadgar Mage and went 5 for 5. One of these things is not like the other, one of these things just doesn't belong here.
This deck loses WAY too much. Do not net deck this trash.
I replaced the Big Game Hunter with 1 Mossy Horror.
Helped me a bunch of times vs aggro and token druid in particular
https://hsreplay.net/replay/QktQWndWiWuqotpHJT2XnN
So. Satisfying.
This version is good, but for those of you who want a deck thats more aggressive and tightly fitted to counter aggro decks, then you should try the version I made. Its pretty much the same concept for khadgar and summoning minions, but I decided to take out arcane intellect and put in 2 book of specters. There's also larger amount of minions rather than spells in the deck, and ive found that the synergy they have with each other works really well. I like this deck mainly because of its versatility, as it can toe to toe with aggro decks and keep up the tempo with control decks. I really recommend you try this version out. ALSO, Rabble bouncer is insane against aggro, as it works with your opponents board. I d say its one of the most satisfying combos to play rabble bouncer, then destroy it and summon 2-4 random 7 drops.
Here's the deck code:### Custom Mage
# Class: Mage
# Format: Standard
# Year of the Dragon
#
# 1x (2) Acidic Swamp Ooze
# 2x (2) Book of Specters
# 1x (2) Doomsayer
# 2x (2) Firetree Witchdoctor
# 1x (2) Khadgar
# 1x (3) Acolyte of Pain
# 2x (3) Conjurer's Calling
# 1x (3) Ironbeak Owl
# 1x (3) Messenger Raven
# 1x (3) Mind Control Tech
# 2x (4) Scaleworm
# 2x (4) Twilight Drake
# 1x (5) Blast Wave
# 2x (5) Dragonmaw Scorcher
# 1x (5) Zilliax
# 2x (7) Astromancer
# 1x (7) Crowd Roaster
# 1x (7) Rabble Bouncer
# 2x (8) Power of Creation
# 1x (9) Alexstrasza
# 2x (12) Mountain Giant
#
AAECAf0EDIoBogLFBN4Figf7DKCAA6aHA9uJA+iUA+eVA5aaAwnhB40Izu8CifECw/gC6IkD7IkDg5YDoJsDAA==
I have been playing with a similar one but with less draw, removal and discovers. Sounds confusing but makes sense. XD
Here it is https://www.hearthpwn.com/decks/1271662-khadgar-aggro-mage :)
I was bouncing off rank 10 for a while, trying to get there with Zoolock, Mechlock, Token Druid and Mech Hunter with no success. Then I gave your Dragon Mage a go and I went 9-0 (although 1 shaman and 1 rogue were quits) to rank 9 and I'm going to sleep ;)
https://ibb.co/hfG5tzQ
Why? I have more 50% WR.
Deck is unplayable in this meta.
The deck is trash dude. Warrior literally shits on you..
lol, if you cant beat warrior with this deck, you're literally a trash player.
Word of advice: Dont play into his brawls. Its that easy
i like this deck, but too weak to agro, and now ladder its only tokken druids, zoolocks, mechhunter and tempo rogue
this deck vs warrior is insane!
This is really great deck, having so much fun playing it. Thank you very much!
Saw Kibler play it another day and played it myself with some changes, glad to hit origins tho. I run:
-1x Frost Nova: Have no particular opinion there, just prefer Blast Wave,
-1x Ray of Frost: I'd rather have more board clear than this,
-1x Big Game Hunter: might be better actually, haven't tried yet,
-1x Power of Creation: one copy feels like enough for me,
+1x Astromancer: I'd rather combo this with Conjurer's Calling for 7 drops than 6 drops with Power of Creation, but maybe some clever stats went to that, dunno,
+2x Blast Wave: must have against aggro, floods your hand with cards for early Mountain Giant+Conjurer's Calling into potential Grave Horror,
+ 1x Kalecgos: maybe personal preference, but he saved my butt couple of times.
Do you really need +2 Blast Wave when you have 2XFlamestrike and 2XBlizzard?
Saved me multiple times mainly against token druid because I was able to get Mountain Giant+Conjurer's Calling out earlier due to additional cards from Blast Wave and rolled at least one taunt. With all the summoning cards, you have enough pressure against control decks if you play around board clears well so I feel like I can invest a bit more into board clear against aggro. I'd maybe switch one for Rotten Applebaum because of Mech Hunter and Rogue.