Howdy Hearthpwn, Poach here to introduce Darkest Hour Warlock.
Darkest Hour Warlock relies on flooding the board with 1/1 Imps with Token-Generating spells (Imp-losion, Rafaam's Scheme, and Fiendish Circle) and casting Darkest Hour to summon high cost minions. Often this combo will be hastened with Bloodbloom.
Early builds (Img 1) included Charge minions like Charged Devilsaur and Doomguard. These builds were explosive (Img 2), but had little resistance to the turn 5 clears like Brawl, Mass Hysteria, Poison Seeds.
We're still only on day 2 of the expansion, and the deck is still being refined. BadPlayerHS introduced Nerubian Unraveler and CONCERNEDMOM took a build of the deck to #2 Wild Legend NA today. https://twitter.com/CONCERNEDMOMHS/status/1116277957767643136
Here's a video of one of the charge decks in action from RealProVokeR.
Nerubian Unraveler - Introduced by BadPlayerHS. Now considered core as it limits removal and burn options.
Sacrificial Pact - Triggers Voidcaller and provide heal against aggro. It's a monster in the mirror.
Zilliax - Taunt minion that provides some healing. Hard cast-able early.
Last Cards In. (Feel free to replace)
The Soularium - Introduced by chaitealatte. It digs for our combo pieces for 1 mana or can be used with Plot Twist to refill our hand.
Mortal Coil - Digs in our deck and sets up for Defile
Corrupting Mist - Cheap hard AoE removal.
Demonwrath - Aggro is our biggest weakness. AoE helps.
Cards to Consider:
Forbidden Ritual - Sets up two turn combo's.
Darkbomb - Single target early removal and face damage option.
Sense Demons - Will tutor for our Voidcaller.
Ragnaros the Firelord - Big Dude that does charge-speed damage without taking damage.
Twisting Nether - Hard AoE Removal for the mirror and Big Priest.
Skull of the Man'ari + Doomguard Package - Charge Damage to finish off games.
Arch-Villain Rafaam - A big Taunt minion to protect our Nerubian Unraveler. If it ends up in our hand and Darkest Hour didn't do the job, Rafaam will give the deck enough value to close out a game.
Stats from 4 to Legend: 32-12 72%
Druid: 0-0 Hunter: 0-1 Mage: 3-1
Paladin: 13-1 Priest: 6-4 Rogue: 4-2
Shaman: 5-2 Warlock: 1-1 Warrior: 0-0
Proof of Legend