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Easy Legend 10W-2L

  • Last updated Apr 15, 2019 (Rise of Shadows)
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Standard

  • 6 Minions
  • 24 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Token Druid
  • Crafting Cost: 5960
  • Dust Needed: Loading Collection
  • Created: 4/11/2019 (Rise of Shadows)
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  • Battle Tag:

    MisplayTV#2963

  • Region:

    EU

  • Total Deck Rating

    305

View 22 other Decks by MisplayTV
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I found this deck on hsreplay. In the video you'll see some stats for premium users and apparently we have more advantage without the coin. There is a guide in the video below. If you wish for a written guide, and the way to let me know that you are interested in a written guide, I need 20 upvotes. If you don't like reading, you can subscribe to my youtube channel by clicking HERE 

EDIT: I won't have access to my pc next few hours. We are at 18 upvotes, so probably 20 very soon. As promised, here is the written guide! Good luck on ladder!

This is a token deck. Your opponent is forced to trade his minions with yours, because they are always scared of Power of the Wild, Savage Roar etc... You usually play minions or spells that will summon minions in the early game. If you have the choice between clearing an opponent's minion or fill your own board with minions, and you have an hard time to decide. Then go for tokens instead of removal, it's usually better. The only exception is where you get really good value from your Swipe. Also you should push for face damage, to setup for your combo. Especially with Soul of the Forest on your minions, you have no reason to trade(most of the time).

Your starting hand(without coin) would be Acornbearer, Dreamway Guardians, Landscaping. If you have Dreamway Guardians, Landscaping, Wispering Woods, don't hard mulligan for the Acornbearer, you can just keep everything.


Your starting hand (with coin) would be Acornbearer, Dreamway Guardians, Landscaping, Wispering Woods. If you have Dreamway Guardians, Landscaping, Wispering Woods and something useless... Just keep the 2, 3 and 4 mana card and mulligan the other card.
EVIL Cable Rat should also kept in your starting hand.

I never keep Crystalsong Portal, because we need early pressure with minions on board and second reason, druid minions are usually high mana cards. Keeper Stalladris shouldn't be played on turn 2, that's why we never keep that. Wrath on turn 2 is bad, tokens are better than removal. Keeping Soul of the Forest is like keeping priest's spellstone in starting hand and you don't have minions to play, so nothing to ressurect. I'm not going to explain why we don't keep all other cards. You get the idea.


To keep it short, cards to keep: be Acornbearer, EVIL Cable Rat, Dreamway Guardians, Landscaping, Wispering Woods(if you have a 2-drop and 3-drop).

Keeper Stalladris could be replaced by Microtech Controller. If you are missing one Crystalsong Portal, just replace it by a Second Microtech Controller .

 

Also check out this great video of Tommy Wave:

Check out the new Mech Paladin post (5W-1L currently): https://www.hearthpwn.com/decks/1267025-easy-legend-mech-paladin

Here is a budget deck if you guys are interested. It's not the cheapest deck for a budget(3080 dust):