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Demon Token [Rise of Shadows]

  • Last updated Apr 14, 2019 (Rise of Shadows)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Demonlock
  • Crafting Cost: 5000
  • Dust Needed: Loading Collection
  • Created: 4/10/2019 (Rise of Shadows)
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  • Total Deck Rating

    4274

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Are you guys all imp-atient to find out the next best deck to imp-rove your rank on ladder?  This deck will surely imp-ress your friends! Well then, lets imp-...ok, im done, you get the idea :). This deck is all about imps and demons!  The idea behind this deck is to constantly flood the board with imps and demons to overwhelm your opponent.  I have had a lot of success with this deck on ladder so far climbing from rank 7 to almost 3 so I hope you all enjoy this amazing new deck!  Full write-up below :). 

If you like this deck, please give it a +1 so others have a chance to see it as well!

 

General Strategy:

Early Game (turns 1-3): We want to establish somewhat of a board using Flame Imp, Voidwalker, Knife Juggler, Doubling Imp. Against control classes like Priest, Warrior, Druid, etc or if the board is non threatening and we dont have a great turn 2 its ok to tap on 2. We don't have too much tempo after our early game so it's good to collect cards for our swing turns mid-game

Mid Game (turns 3-6): We can start setting up our token value cards like Rafaam's Scheme, Fiendish Circle, Hench-Clan Hag, Scarab Egg (to combo with Grim Rally or EVIL Genius). Then we should get a cheap Jumbo Imp or cheap Sea Giant around turns 5+.  Witch's Cauldron is great for trading your imps or before you sacrifice a minion for Grim Rally or EVIL Genius.

End Game (turns 7+):  We want to close the game out soon, so we'll be tapping almost every turn to find more minions and spells to throw on the board. Hopefully by now we've at least had 1 or 2 Jumbo Imp / Sea Giant on the board.  The Soularium is a great refill tool as well.

 

General Mulligan:

Usually you want to look for your early cost minions like Flame Imp, Voidwalker, Knife Juggler, Doubling Imp.  Dont keep EVIL Genius or Scarab Egg unless you have both together (then its OP). Against control classes like warrior, priest, druid, etc its ok to keep your mid game token cards like Rafaam's Scheme, Fiendish Circle and Jumbo Imp.  I'll usually toss Sea Giant because against control classes, they wipe my board too much and against aggro, I'd rather have more early minions to establish tempo.  

Vs. Hunter, Rogue and Warrior I'll even keep a Soulfire to deal with Scavenging Hyena, Hench-Clan Thug, and Augmented Elekk.

And here is a wonderful video made by Kiwiinbacon showcasing this deck:

 And here is another fantastic gameplay video made by Khristophesaurus: 

 

I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!

Watch me stream live - https://www.twitch.tv/funkimonki

Subscribe to my Youtube-  https://www.youtube.com/channel/UC5JSDPfmvo1bfpG6438Qg8w