Demon Token [Rise of Shadows]
- Last updated Apr 14, 2019 (Rise of Shadows)
- Edit
- |
Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Demonlock
- Crafting Cost: 5000
- Dust Needed: Loading Collection
- Created: 4/10/2019 (Rise of Shadows)
- FunkiMonki
- Registered User
-
- 8
- 16
- 46
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
4274
Are you guys all imp-atient to find out the next best deck to imp-rove your rank on ladder? This deck will surely imp-ress your friends! Well then, lets imp-...ok, im done, you get the idea :). This deck is all about imps and demons! The idea behind this deck is to constantly flood the board with imps and demons to overwhelm your opponent. I have had a lot of success with this deck on ladder so far climbing from rank 7 to almost 3 so I hope you all enjoy this amazing new deck! Full write-up below :).
If you like this deck, please give it a +1 so others have a chance to see it as well!
General Strategy:
Early Game (turns 1-3): We want to establish somewhat of a board using Flame Imp, Voidwalker, Knife Juggler, Doubling Imp. Against control classes like Priest, Warrior, Druid, etc or if the board is non threatening and we dont have a great turn 2 its ok to tap on 2. We don't have too much tempo after our early game so it's good to collect cards for our swing turns mid-game
Mid Game (turns 3-6): We can start setting up our token value cards like Rafaam's Scheme, Fiendish Circle, Hench-Clan Hag, Scarab Egg (to combo with Grim Rally or EVIL Genius). Then we should get a cheap Jumbo Imp or cheap Sea Giant around turns 5+. Witch's Cauldron is great for trading your imps or before you sacrifice a minion for Grim Rally or EVIL Genius.
End Game (turns 7+): We want to close the game out soon, so we'll be tapping almost every turn to find more minions and spells to throw on the board. Hopefully by now we've at least had 1 or 2 Jumbo Imp / Sea Giant on the board. The Soularium is a great refill tool as well.
General Mulligan:
Usually you want to look for your early cost minions like Flame Imp, Voidwalker, Knife Juggler, Doubling Imp. Dont keep EVIL Genius or Scarab Egg unless you have both together (then its OP). Against control classes like warrior, priest, druid, etc its ok to keep your mid game token cards like Rafaam's Scheme, Fiendish Circle and Jumbo Imp. I'll usually toss Sea Giant because against control classes, they wipe my board too much and against aggro, I'd rather have more early minions to establish tempo.
Vs. Hunter, Rogue and Warrior I'll even keep a Soulfire to deal with Scavenging Hyena, Hench-Clan Thug, and Augmented Elekk.
And here is a wonderful video made by Kiwiinbacon showcasing this deck:
And here is another fantastic gameplay video made by Khristophesaurus:
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
Watch me stream live - https://www.twitch.tv/funkimonki
Subscribe to my Youtube- https://www.youtube.com/channel/UC5JSDPfmvo1bfpG6438Qg8w
The discount highmane (Eccentric Scribe) is working out more than the overfiend for me, good suggestion. The only decks I’m struggling with are warriors with 2 warpaths early and shamans with their endless aoe.
thinking about adding 1 impferno when I craft it as I'm missing hag still. I was gonna use zilliax or leeroy to fill the gap, but maybe impferno would be better?
I really like the idea behind this deck, being able to sustain aggression in multiple waves is awesome and of course a few giants definitely helps this being relevant even in the late game. Cauldron is absolutely insane! I had a lot of fun so I made a video showcasing the deck in action, I really hope you all enjoy it
how is this, please mate. it has some new stuff and isn't too expensive. thinking of dusting some old stuff to get some newer warlock cards.
definitely an aggro warlock deck is going to be the way to go I reckon now all our amazing control stuff is in wild.
This deck has been performing VERY well! im currently at a 62% win rate with this deck with about 35 games played and brought me from rank 7-4. I agree, a good aggro deck will be very tough to stop, especially with all the cheap 1/1 tokens because a lot of those removal spells like Defile, Spirit Lash, etc moved into wild. If you give it a shot, let me know how it goes and I hope you like it! :)
yeah I will definitely be playing this or something similar at least as soon as I have the new cards.
there's a rafaam zoo list that looks like a good base to work off as well. reckon I may have to dust some of my older cards to craft either rafaam and carpets or the portal guys or something.
What about Darkest Hour ? It would be great in this deck :D
Good suggestion! I did try a couple games with it instead of Portal Overfiend. I only got to pull it off once but it worked pretty well and pulled 2 jumbo imps from it! At first, I didn't include it in the original list because I thought that it was a win-more card because if we have a full board that sticks we are more than likely going to win anyway but it might be a pretty decent refill card for when we are running out of resources in the late game. I'll have to keep playing with it more to see tho!