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[RoS] Reno Elemental Shaman

  • Last updated Apr 14, 2019 (Rise of Shadows)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Shaman
  • Crafting Cost: 13780
  • Dust Needed: Loading Collection
  • Created: 4/10/2019 (Rise of Shadows)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    273

View 248 other Decks by SgtGoat
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Greetings, Friend!


I've always wanted a Reno Shaman with high value and effective control tools, a bit similar to Renolock, and finally I found a way that can work: Elementals.

Elemental Shamans are mostly midrange decks, but some of those creatures can also work in a control deck very well. But rather look at all the cards!

Core Cards:

Reno Jackson is naturally the key of the deck. Because there are not many Reno Shaman decks, when the opponent did almost lethal, and we're gonna be rich, even twice with Shudderwock, that can be a big surprise for them.

Shudderwock: About half of the deck's value is generated by him. It does not have an infinite value, like Shudderwock Shamans, but he still heals you fully and fills your hand with value. Prectically what he does is to fully heal you, fill your hand with value and do specific things depending on your tech cards.

Fire Fly,Earthen Might Menacing NimbusElementary ReactionServant of KalimosWalking Fountain and Kalimos, Primal Lord are the spine of the deck's Elemental content. They give you tempo, value and flexibility due to the Elemental synergy. 

Maelstrom Portal, Lightning StormVolcano and Hagatha's Scheme are nessesary boardclears, probably less of them would not be enough. Storm Chaser is to draw the Scheme, but if it draws the Volcano, that is mostly also acceptable. 

Earth ShockHex and Devolve are single target removals and silence/anti resurrect spells that are useful against lots of archetypes.

Hot Spring GuardianTol'vir Stoneshaper: Those two cards are also in the core Elemental package, because they're just great. But I placed them into the deck due to a reply, so I wanted to mention it. 

Value Cards:

Stonehill DefenderZilliax and Tar Creeper are just simply  ones of the best Taunts in the game. However, the first one also gives you double and the Creeper also fits to the synergy.

Zola the GorgonBog Slosher and The Lich King are for pure value. The first two of them should be mostly used to Reno, while Arthas is always a good choice in late game, and excluding Army of the Dead, all of his cards can be useful for this deck. Plus the Slosher is also an Elemental.

Swampqueen Hagatha is just great. On the one hand, this deck has no other 7-drops, but on the other hand, her synergy with Shudder grants ultimate value. Like Kalimos, the high flexibility is also very good. 

Tech Cards:

Because it's a Reno deck, it can tech against several archetypes in the same time while it doesn't lose that much value.

Gluttonous Ooze is probably the best weapon removal and possibly combos with Shudder. Naturally, it can be replaced with any weapon destroyer.

Golakka Crawler is an acceptable 2nd turn play in its own, but if you face (you know, face, lel) a Pirate deck, and you can use it early, probably it won the game for you.

Skulking Geist just kills Jade Druid and some OTK decks, and it's also not a tragedy if it did nothing against a Control deck. But be careful, if you dont want to remove your own two 1-Cost spells!

Dirty Rat is the best neutral Anti-Combo card that can win games for you. At 6 mana you can also pull a big guy from the opponent's hand and Hex it. It also works well against aggro.

Possible other tech cards: (by replacing a non-essential card)
Hungry CrabMad SummonerMind Control TechTinkmaster OversparkEater of SecretsSideshow SpelleaterAzalina SoulthiefSpellbreaker

Possible Replacements:

Lightning StormHagatha' SchemeVolcano ----> Elemental Destruction - Very high damage at low cost, but it has the highest Overload in the game, so use only in the deck if nessesary. Or you can use an Eternal Sentinel if you have even more replacements with Overload in deck.

Kalimos, Primal LordThe Lich King ----> Hagatha the Witch - Of curse, I mean course, Hagatha has a great value potential and a decent boardclear, but i think THAT MUCH value over a big threat on the board + SOME value is a bit overkill if we count the value of Shudder and the Elementals. She is still a great card in the deck if you dont have those two, but you have to think about tempo, not only value.

Zilliax ----> Sludge Belcher, White Eyes: The Belcher is also in the top Taunts of the game. It has less flexibility than the Mech, but has more raw strength. White eyes has not that much pressure on the board (a 5 cost 5/5 Taunt is still decent), but his extra value totally worth his price. 

Swampqueen Hagatha ----> BlazecallerStone Sentinel: You need at least one 7-drop, and if you need, good to choose one with a synergy in the deck. Both of them has good Elemental synergy, but while the first one is stronger on its own, it has a risk to hit your own people when you play Shudder.

Other Possible cards that deserve to mention:
Mistress of MixturesElectra StormsurgeBrann BronzebeardGrumble, WorldshakerDoppelgangster (adviced by replies), Hallazeal the AscendedOmega MindGlacial ShardSpirit Echo

Warning: I didn't try this deck at high rank. But as the theory, and the low-rank experience shows, im almost sure it works as well at high levels, probably even able to Legend. I do not recommend to craft cards only for this that you don't have.


Thanks for reading, I hope you like the deck. If you have any feedback, critic, share it! GL & HF!