Bomberman Hunter [LEGEND]
- Last updated May 5, 2019 (Rise of Shadows)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mech Hunter
- Crafting Cost: 8360
- Dust Needed: Loading Collection
- Created: 4/10/2019 (Rise of Shadows)
- FlerFlegma
- Registered User
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- 4
- 3
- 15
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
219
Hello guys! I'm FlerFlegma, Polish enthusiast of the Hearthstone hoping to score something in this game, and I present you this deck, which I was able to reach legend.
Shortly about the deck:
Deck is of my creation, but based on some deck that created by someone after the Boomsday expansion. The deck idea is simple: spawn bombs, magnetize them, trigger them and generally go face. It is an aggro deck so it should be your playstyle. Why this deck? It is fast, efficient, allows making tricks some might not be ready for and suprisingly well deals even with Bomb Warrior (and other decks as well).
Mulligan Tactic:
Cards to keep (almost) always: Mecharoo, Whirliglider, Galvanizer
Cards that might be kept: all cards below 4 mana (except Nine Lives- it's clearly dead card in early)
Tracking - keep only when you have no early cards in your hand. Tracking is most commonly used when you have a lot mana to play it mana efficiently. Then you usually know, what you are looking for.
Bomb Toss - extremely good card against aggro and tempo decks, when picked early, but quite ineffective against slower decks. Keep it when zoo's, rouges etc. or when no better cards are left to be picked.
Fireworks Tech - very good card at early (especially with Mecharoo), but only if you can trigger an deathrattle (otherwise it is crap). Keep it in mind doing mulligan.
Spider Bomb - Keep when you have cards to play in early, it is the cheapest card to keep or you know you play against some slower decks utilizing big minions.
Ursatron - Pretty decent keep. But it is very impressive in starting hand, when no cheaper cards are present.
Few remarks about strategy:
Fireworks Tech - use it wisely as it the only deathrattle trigger a hunter has right now. Two best targets for this are: early Mecharoo and Spider Bomb. Keep in mind, that you can play Spider Bomb on Goblin Bomb (or any other mech with deathrattle) first to trigger both deathrattles. It might be very important.
Galvanizer - it is the card I was looking for so long. It is extremaly good against any type of deck since it drasticly speeds up your game. If you have coin, you can make something like Coin + Galvanizer + twice Mecharoo! It is great improvement that allows you to get the board before aggro decks do so, and then control them. Also lowering the cost of combo Venomizer and Missile Launcher up to 2 mana with one Galvanizer is pretty sick.
Magnetizing - it is the core strategy of this deck. You try to always have some mechs on the board (if it is possible, even after some mass removals - see Mecharoo or Replicating Menace). This way you can magnetize it, which means some rush/charge damage. In most cases you do not magnetize a minion which you will not attack at the same turn. Simply because of the silence or any threat or loosing the minion before you will be able to attack. The best synergy is Venomizer and Missile Launcher. Yes, it totally wipes out the entire board leaving the mech itself every turn!Defender of Argus - At first glance this card might look like it is not doing much, but in reality it is very good because of two reasons: your bombs are 0/2, have no attack, so giving them 1 attack makes them some sort of thread and can sacrifice to deal 2 dmg to the opponent face; and by giving them taunt you force in most cases the opponent to trade them by themselves, so it trigger its deathrattle.
Nine Lives - in most cases you use it to trigger again the spiderbomb and add a copy of it to your hand. NOTE! You can trigger only those deathrattle minions, that died under your control, so if u magnetize Spider Bomb or Replicating Menace with somethig else, they will not show as option to choose when you cast that spell. That's why you sometimes put your spidey next to mechs instead of magnetizing it. The second most commonly triggered deathrattle is just the Goblin Bomb, just to deal 2 to the face.
Update 1!
Replaced Necromechanic with Zilliax - Zilliax is very flexible as it can be magnetized to almost anything in this deck and it is the only rush and the only heal possibility. It greatly improves the odds of making combacks etc.
Update 2!
As I promised, I tested a version where one copy of Nine Lives was replaced by Mossy Horror. And it works. Deck does not seem to be any less powerful but its chances of dealing with other aggro decks highly improved.
Here is my reasoning:
Why removing Nine Lives? It is pretty dead early card with no chance of usage (as Mossy).
Why not removing Tracking [/card]? Unlike [card]Nine Lives it is useful to draw almost anything from the deck, so can be effectively used almost at any time (highly valuabled when seeking for lethal or an early card or very specific to this moment card.
Why placing Mossy Horror? - As I heard, many people alread tried it, and it worked. It is very good against Token Druid, Murloc Shaman, Shaman Toads (i.e. in some control versions), it is 2/7, so maybe not very offensive, but hard to take it down at once, efficient to trade small minions. make some combos, defuses bombs, does not wipe out the rest of our board, does not hurt us, can deal with some 'paper' taunts and probably even more.
Why not placing Baron Geddon - It hurts us and our board, is more expensive, nearly impossible to make combo with. Yes, it is more aggressive and deal 2 dmg every turn, but it is easier to be taken down due to just 5 health and it is not efficient trader.
Why not placing Dire Wolf Alpha - It's main advantage was being cheap, but it cannot wipe out the board.
Update 3!
It took me while of laddering and playing tournaments with different version to provide you this one, which is a little bit worse than previous in terms of fighting control decks, but manages to fight aggro much better.
I'll write more desc soon, just checkpoint changes I've made already.
Also, because some of you asked me to do so, I'm about to write some kind of guide how to face different archetypes.
Deck is under process of improvement, if you have any ideas are questions, share them in the comments.
Here's proof of me playing this in legend:
Link to imgur
And here is cool guy named "Kiwiinbacon" which agreed to present a gameplay of it:
Just opened Oblivitron in a pack, and I was asking myself if it would be any good since I miss Boommaster Flark, anyone already tested it with this list ? Seems like kinda weak in this tho
Yeah I works witch oblivitron replaced for Flark :) You can play it like this
Actually Oblivitron is not very good idea here, as it is tempo-oriented deck with rather weak agonies to be pulled-off this way. However, there are mid-range mech hunters which utilizes Oblivitron. Instead you can put Mechanical Whelp, Galvanizer or antyhing that will help you with aggro decks.
What do you think about replacing 1 missile launcher with animal companion? I've tried 50+ games with and without and in my tests with it included I've been having more success.
I've seen people playing Animal Companion in this deck, however I would not remove the Missile Launcher for this. If you really want to remove something, remove Nine Lives. I also recommend to find other versions of this deck just to compare differences. Some versions may be more polished and accurate to current meta.
Great deck:)...thx!
This deck is slow as shit.. everything is full aggro now.. dont waste your dust.
What's your rank ? I'm curious
Yeah I'd like to know your rank too, because I just went a crisp and cool 9-1 with this deck. So :)
I wanna know too. No bully. Just tell us!
I can't sing the praises of this one enough. Carried me from 15 to 10, and climbing! Love this deck!
Piloted this deck from rank 15 to rank 5 before needing a break. Looking forward to seeing if this deck will be the one with which I reach legend for the first time!
I'll have to try it with the Nine Lives/Mossy Horror switch. I've been using the double nine lives.
FOR THE BOMB!
Climbed from rank 10 to 5 using this (with a few changes) today. Thanks for sharing!
What changes did you make? I didn't feel any was needed.
Also climbing easily, thanks for the deck!
I replaced Whirliglider with Upgradeable Framebot for its good statline. And replaced Nine Lives (which i don't have) and Defender of Argus with Galvanizer. Those mana discounts helped filling the curve and doing some plays (like Venomizer + Missile Launcher) much earlier in some cases.
I had to write this, man you are the man bro, yes you are my missing brother from another mother bro. I love U :)
Thank you man for this cool and reviving deck, just struggled against a super fast snowball zoo stuff and died at 6th turn but man those warriors are crying 8-1 for now :)
Thanks for really cool deck. Went 6-0 so far. The only card I don't have its Flark, bur it worked great even without this card.
Perhaps you could try this similar deck which has an interesting twist on it.
http://www.hearthpwn.com/decks/1267757-spellmech-mishmash-hunter
It is obviously not better than this deck, but the win rate is decent and the game-play is fun.
How often do you manage to perform an attack with Arcane Watchers? I also dislike the Mana Reservoir in general, since they can be easily taken down at no cost. However deck like this might work, since it is combination of two other playable decks. I would be afraid, that mixing two different strategies may lower the overall playability of the deck though.
Do not get me wrong, but I think that comment section of someone else deck is not totally proper place to advertise yourself ;P