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[Legend May/April 2019] Control-ish Shaman

  • Last updated May 12, 2019 (Rise of Shadows)
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Wild

  • 16 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Shaman
  • Crafting Cost: 11480
  • Dust Needed: Loading Collection
  • Created: 4/10/2019 (Rise of Shadows)
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  • Battle Tag:

    Nawasty#2143

  • Region:

    EU

  • Total Deck Rating

    94

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Update: legend two seasons in a row, I decided to switch things up with a no fun allowed list, running two saboteurs and one hecklebot, to target control warriors and ruin their fun. (especialy those who thinks they can get away with mech'tun without getting punished - only faced one but that's to send a message ;) )

-1 Electra stormsurge
-1 Zentimo
-1 Al'akir

Feel free to add them back if you want, I don't think the new version is strictly better, just for a different meta.

 

 Edit: Rank 1: teched in Zilliax harrison hones, and Elysyana.
Edit 2 : harrison out ooze in

I really hate Elysiana as a card, but it's mandatory to beat decks that also run Elysiana, as it becomes more and more popular it's hard to justify not running.

This is my take on the new control shaman :

Mulligan Guide:

Always Keep: Agatha's scheme (only 1, don't need both right away, but building it up early will save you on 5), menacing nimbus, 2/1 murloc

Vs Aggro: also Keep lightning storm, , Earth shock, 
On coin: keep spirit of the frog - coin will fetch earth shock which will fetch a 2 mana spell whih will fetch you lightning storm

Vs Hunter: Keep one hex and earth shock (mecause mech is insane otherwise)

Vs Control Keep Hagatha (boths, but not at the same time) Earthen might if you have some nimbuses

 

stay flexible overall, see what your hand, and try to keep synergy... depending on what you're facing.

You can also keep spirit of the frog if you're on coin as it will allow you to draw your other removals

Game plan:

Early game:

Vs Aggro: be proactive, try to get on board whenever possible, and try to stay on board. If you have agatha's scheme but needs to build it up, use your minion to stall as much as possible.  it's hard for them to get rid of your spirit of the frog, so you can set it up the turn before to draw the cards you need. Try to keep their reach in mind, and heal out of range whenever you can do it safely (by that I mean, don't sacrifice the board just to play it safe)

If you have hand reading skills, you'll know when to take risk and when to play it safe. Especialy vs tempo rogue, if you track their cards, you should know if they have burst or not.

 

And sometimes they'll topdeck you anyway, don't feel bad it happens.

If you have the opportunity to do it safely, play Hagatha, you'll always get removals and you'll get taunts (frogs/wolves) most of the time. Don't go for big shiny combo like Storm bringer or bloodlust. They are traps.

Vs control, you need to be a little more proactive. Menacing nimbus and earthen might can put some pressure, and your totems are really annoying. Your goal isn't to win right away, but to exhaust their removals so that your key threats can blossom.

Hagatha (the hero) is a huge value generator, and walking fountain, while healing you, is also a huge threat that needs answering. Which means they'll soak up removals so that your true threats (like ysera) comes up and wins the day.

Again Hagatha (the minion) is huge, but don't be baited with shiny burst damage or storm bringer (although storm bringer is more useful this time).

Match-ups:

Worse match-up: Kadghar Mage. Remove everything big. zentimo is your best friend, zentimo+ hex is basiclay another aoe.

The only other way to remove huge stuff is hagatha's scheme. Don't waste them, try getting them early, but don't waste your hex either. Hagatha (both) can give you extra removal fuel if you need it, but it might be hard to find time to play hagatha.

It's pretty good vs Tempo Rogue if you play your deck right, but you can still be cheesed with just the perfect draw that gets you right before the turn when you were planning to heal. Try to keep in mind your opponent's reach, but play over cautiously. The most important thing is to take control of the board eventualy. Once you stabilized, you're safe, even toggwaggle can't beat you. (even chef nomi can't beat you because of agatha's scheme).

Vs control warrior:the biggest risk here is getting your Elysiana Hecklebotted, so it might be a good idea to keep her, if the rest of your hand is solid.

Vs Bomb warrior: same as control warrior but holder, you have the right tech cards for it, but ou can still get cheesed. 
You can use spirit of the frog with hex to pull bombs early, which would allow you to heal early instead of tanking  a massive burst at an inopportune time.

Also kill those elephant, hex them, whatever, don't let them plant multiple bombs.

Mech Hunter Feels favorable, but this match-up is pretty intense, if you play it wrong you'll lose hard. You need to plan your removals ahead, and zentimo can be key.

Possible tech cards:

vs Druid: Baron Geddon: it's a really good tech I recommand
Mc Tech, however smart (lucky?) druids can play around it long enough to be a liability sometimes.

Vs Rogue: this list is already teched against rogue, so I can't recommend running more techs.

Vs warrior: i'm still a fan of ysera, albeit very greedy.