[Legend May/April 2019] Control-ish Shaman
- Last updated May 12, 2019 (Rise of Shadows)
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Wild
- 16 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Shaman
- Crafting Cost: 11480
- Dust Needed: Loading Collection
- Created: 4/10/2019 (Rise of Shadows)
- Nawasty
- Registered User
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- 6
- 24
- 43
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Battle Tag:
Nawasty#2143
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Region:
EU
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Total Deck Rating
94
Update: legend two seasons in a row, I decided to switch things up with a no fun allowed list, running two saboteurs and one hecklebot, to target control warriors and ruin their fun. (especialy those who thinks they can get away with mech'tun without getting punished - only faced one but that's to send a message ;) )
-1 Electra stormsurge
-1 Zentimo
-1 Al'akir
Feel free to add them back if you want, I don't think the new version is strictly better, just for a different meta.
Edit: Rank 1: teched in Zilliax harrison hones, and Elysyana.
Edit 2 : harrison out ooze in
I really hate Elysiana as a card, but it's mandatory to beat decks that also run Elysiana, as it becomes more and more popular it's hard to justify not running.
This is my take on the new control shaman :
Mulligan Guide:
Always Keep: Agatha's scheme (only 1, don't need both right away, but building it up early will save you on 5), menacing nimbus, 2/1 murloc
Vs Aggro: also Keep lightning storm, , Earth shock,
On coin: keep spirit of the frog - coin will fetch earth shock which will fetch a 2 mana spell whih will fetch you lightning storm
Vs Hunter: Keep one hex and earth shock (mecause mech is insane otherwise)
Vs Control Keep Hagatha (boths, but not at the same time) Earthen might if you have some nimbuses
stay flexible overall, see what your hand, and try to keep synergy... depending on what you're facing.
You can also keep spirit of the frog if you're on coin as it will allow you to draw your other removals
Game plan:
Early game:
Vs Aggro: be proactive, try to get on board whenever possible, and try to stay on board. If you have agatha's scheme but needs to build it up, use your minion to stall as much as possible. it's hard for them to get rid of your spirit of the frog, so you can set it up the turn before to draw the cards you need. Try to keep their reach in mind, and heal out of range whenever you can do it safely (by that I mean, don't sacrifice the board just to play it safe)
If you have hand reading skills, you'll know when to take risk and when to play it safe. Especialy vs tempo rogue, if you track their cards, you should know if they have burst or not.
And sometimes they'll topdeck you anyway, don't feel bad it happens.
If you have the opportunity to do it safely, play Hagatha, you'll always get removals and you'll get taunts (frogs/wolves) most of the time. Don't go for big shiny combo like Storm bringer or bloodlust. They are traps.
Vs control, you need to be a little more proactive. Menacing nimbus and earthen might can put some pressure, and your totems are really annoying. Your goal isn't to win right away, but to exhaust their removals so that your key threats can blossom.
Hagatha (the hero) is a huge value generator, and walking fountain, while healing you, is also a huge threat that needs answering. Which means they'll soak up removals so that your true threats (like ysera) comes up and wins the day.
Again Hagatha (the minion) is huge, but don't be baited with shiny burst damage or storm bringer (although storm bringer is more useful this time).
Match-ups:
Worse match-up: Kadghar Mage. Remove everything big. zentimo is your best friend, zentimo+ hex is basiclay another aoe.
The only other way to remove huge stuff is hagatha's scheme. Don't waste them, try getting them early, but don't waste your hex either. Hagatha (both) can give you extra removal fuel if you need it, but it might be hard to find time to play hagatha.
It's pretty good vs Tempo Rogue if you play your deck right, but you can still be cheesed with just the perfect draw that gets you right before the turn when you were planning to heal. Try to keep in mind your opponent's reach, but play over cautiously. The most important thing is to take control of the board eventualy. Once you stabilized, you're safe, even toggwaggle can't beat you. (even chef nomi can't beat you because of agatha's scheme).
Vs control warrior:the biggest risk here is getting your Elysiana Hecklebotted, so it might be a good idea to keep her, if the rest of your hand is solid.
Vs Bomb warrior: same as control warrior but holder, you have the right tech cards for it, but ou can still get cheesed.
You can use spirit of the frog with hex to pull bombs early, which would allow you to heal early instead of tanking a massive burst at an inopportune time.
Also kill those elephant, hex them, whatever, don't let them plant multiple bombs.
Mech Hunter Feels favorable, but this match-up is pretty intense, if you play it wrong you'll lose hard. You need to plan your removals ahead, and zentimo can be key.
Possible tech cards:
vs Druid: Baron Geddon: it's a really good tech I recommand
Mc Tech, however smart (lucky?) druids can play around it long enough to be a liability sometimes.
Vs Rogue: this list is already teched against rogue, so I can't recommend running more techs.
Vs warrior: i'm still a fan of ysera, albeit very greedy.
I think harrison has anti synergy with OG Hagatha possibly, but the deck looks cool, if not a little hectic. ha ha. what I mean is that you could end up drawing too many cards. I don't know for sure though. It might be great. was just a thought.
I think Ala'Kir is out of place in this deck as well most likely. If you had far sight to reduce the cost of cards, maybe.. but he belongs in combo decks and big shaman.
Not saying it will make your deck bad, and play him if you want to. just there are better cards you could use over him in this deck. (I really think you should add 2 copies of visions to go with your frog totems. they draw into your hex's as well) and they have great synergy with elektra. if I had elektra I'd definitely run them.
also I worked out a cool zentimo play the other day with elektra and earthen might.
you need 2 other ele's on board though for it to work at full blast.
you play elektra in the middle of them, play zentimo and then play the earthen might on elelktra. you get 4/4 added to each of them and get 6 elemental cards back to your hand. ha ha.
another weird and niche combo, but if you already have the cards in your deck, it will be awesome to pull it off sometime.
I'm jealous you have elektra and zentimo though man as I'd love to try and pull that shit off.
I'll admit it's hard to empty your hand quickly enough to find the opportunity to play Harrison, but harrison is here mostly to counter turn 4 Waggle Pick from rogue, while getting draws to search for that healing you'll inevitably need. And with archivist elysiana in your deck you can usualy afford to burn a card or two vs control.
if I had the card I would try it out for sure. I just run 2 ooze though at the minute.
I edited my post as well so there might be more in there that you haven't read yet.
For Al'akir, I don't have an excuse other than "I like the card, and he works every time I play him, so i'll keep him in my deck until it stops working".
Al'akir is just really flexible. need removal? al akir can do that. Need a taunt to save myself from leeroy, al akir can do that (beware of sap). I just need a threat on the board to waste my opponent's removal? al akir can do that. and if I need burst, i can buff him with earthen might for surprise pyroblast lethal. But I'm sure there are better cards for every single one of these situations, I just like keeping my options open.
As for that electra zentimo combo: yeah it's great, but you rarely get the opportunity to do it. Usualy I have to use zentimo earlier with earth shock zap or hex for defense, and then it gets removed instanty. I got really lucky with my shaman collections these past 4 expansions, i'm only missing the storm bringer, which isn't that great anyway.
Yeah if he works for you then why not, ha ha.
I don't have the card so it's not like i can even try it. I would like to play big shaman though with him and muck morphers and stuff.
Just started playing this at rank 4. Was rank 1 but then ran into terrible rng and luck. What do you think of Spirit of the Frog?
Spirit of the frog was added as the draw engine and tutor of this deck, as it allows you to not only thin your deck, but also search for specific removals. In that sense it is much better than manatide totem, as you stay in control of the cards you draw, but also the amount you draw - as mana tide is often a liabiliy in any control match-up.
Spirit of the frog being steathed for one turn allows you to buff it with Earthen Might against aggro, giving you some board presence while protecting your spirit.
However, spirit of the frog also has its flaws. it requires you to use it with specific spell, meaning for exemple you'll have to waste a lightning storm to draw your hex (also overload yourself).
The main alternative I can think of is a card that is also run in many other control shaman deck (but not in mine) : Haunting Visions
In theory haunting vision is a 0 mana discover a spell - that only forces you to play another spell on the same turn to get a discount. So, again in theory, you can use that to search for a specific spell you'll need in the match-ups. However, because the shaman spell pool is so-so, you'll usualy end up having only one good option, and the other 2 will be trash. Maybe you'll have an actual choice between 2;
the other "obvious" problem is that it does not cycle through your deck, so it will be harder to get key cards like Hagatha or walking fountain when you need them. Same for tech cards.
Maybe you can meet half way and replace one of the tech cards I use and 1 spirit of the frog for 2 haunting visions, which would probably improve consistency, as you rarely need two spirits of the frog.
I'm running both haunted's and frog totems. You can replace the totems with far sight though as well, it can be amazing if you discount a big card. haunted always draws a hex from my deck, so it's really important.
Also when I get elektra you get double discover and double discount, so you can play bigger spells incredibly cheap. Like you say there's a lot of RNG involved with the pool, but that's HS for you.
theres also the play with kragwa where you cast brew a few times then get each cast back from kragwa as a single copy of the card. Of course you can't go over board or you will over draw, but this play can stop your drawing bombs if you like over 2 turns as you can spam the heal card, then kragwa next turn and get a full hand, making sure you burn bombs. then you play the little water elemental that draws a 5 cost card or high and it will 100% burn a bomb. ha ha.
it's probably not all that useful, it's just something I thought of. ha ha.
just getting into control shaman myself, a really cool archetype IMO, maybe the most fun deck in the game at the minute and loads of ways to build it.
we have access to some of the best class legendaries right now as well, allowing you to tailor different strategies and such.
I really need to get elektra, kragwa and zentimo personally, and then I can really start experimenting.
I've never been a big fan of farsight, maybe it's because i had terrible rng with it, but it seems i alost always manage to hit something low cost with it. farsight into earth shock or zap! is a horrible feeling tbh.
Also not a big fan of "spend 3 mana for nothing now get it back maybe several turns later." But maybe it's just bias from bad experience.
yeah, I don't have the card so can't play it anyway. I just got 2 haunted visions today though, they seem to be great with the totems as it gives you a 3 cost you can drop without having to burn a lightning storm in order to get your hex from the deck, it also discounts the hex.
and in your case with electra (I don't have her unfortunately) you discount the spell twice and discover 2 cards. Really nice synergy there.