[Wild] Odd Bomb Warrior
- Last updated Apr 19, 2019 (Rise of Shadows)
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Wild
- 17 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Bomb Warrior
- Crafting Cost: 17600
- Dust Needed: Loading Collection
- Created: 4/9/2019 (Rise of Shadows)
- KIPdeKIP
- Premium
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- 8
- 27
- 51
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Battle Tag:
CThun#11600
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Region:
N/A
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Total Deck Rating
77
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Let's blow this place sky high!
An Odd Control Warrior featuring a slimmed down Bomb Warrior package.
The Plan
- Augmented Elekk + Clockwork Goblin for 2 Bombs.
- Brann Bronzebeard + Clockwork Goblin + Zola the Gorgon (on the Clockwork Goblin) for 2 Bombs and 2 additional Golden Clockwork Goblins.
- Augmented Elekk + Golden Clockwork Goblin + Golden Clockwork Goblin for 4 Bombs.
That's at least 40 damage from just Bombs!
Omega Assembly and Dr. Boom, Mad Genius can also generate extra copies of Clockwork Goblin (or even Iron Juggernaut) which ends up happening fairly often.
- Dr. Boom + Harrison Jones
What weapons are you currently scared of in wild? The only thing I can think of is Spectral Cutlass against which you just play to outvalue and kill them once their hand is empty.
In any case, you don't want to fatigue before your opponent has drawn their bombs so I'd use a Gluttonous Ooze instead of Harrison Jones. You have Omega Assembly, Dr. Boom, Mad Genius, and Stonehill Defender to keep your hand filled.
I'd also take out Seaforium Bomber before taking out Dr. Boom. They both deal 5 damage (on average) and Dr. Boom is a much bigger threat. The only reason Seaforium Bomber is currently included is to be one extra Bomb to start shuffling earlier. (You're out of doubling mechanics with just the two Clockwork Goblins so any additional Bomb generators add only 5 damage each.)
I'm currently thinking of taking out Seaforium Bomber for Nexus-Champion Saraad but I need to test just how helpful that one extra Bomb is before doing so.
Followup: I've decided to go through with taking out Seaforium Bomber for Nexus-Champion Saraad.
Shuffling in one Bomb on turn 5 doesn't do anything until you've played your other Bomb cards and you've got decent chances to have drawn one of your combos by turn 8. Making Seaforium Bomber only useful for dropping Blastmaster Boom on curve as a second copy of Dr. Boom. (Which isn't a great play.)
Nexus-Champion Saraad is a more impactful card to play on 5 mana, even just to bait out removal, and a better card to play later in the game.
Have you checked other versions of odd warrior after the patch? what are the main reasons why you would choose this build?
Odd Warrior hasn't really changed since Rise of Shadows released. Odd Warrior is fairly limited on control tools so lists consist of around 20 core cards and 10 tech choices. With people either trying to outvalue their opponents or disrupt their opponents combo. I wouldn't copy those lists verbatim, but they show a lot of good tech choices an Odd Warrior list could make.
What this list does is keep all the core control cards and fill the rest with a small Bomb Warrior package. The reason you'd use this over a "vanilla" Odd Warrior list is so you have a win condition against any opposing deck while also disrupting the opponents ability to draw into their combo pieces.
Since your Bomb cards are Battlecry, wouldn't it be great if you add Barista Lynchen?
I've tried this and found Barista Lynchen to be too slow. It's unlikely you'll be able to copy more than one Bomb generator which makes her not impactful enough for her cost. Besides, if your opponent is able to outlive all the Bombs you're already throwing at them you don't need more Bombs. You need to win on the board and deal damage that way.
Why not Blastmaster Boom seems way better than Dr. Boom ..
Look closer and you will see something you haven't seen before
We're already playing both. They're great for swinging the board and the Boom Bots provide some helpful Mech synergy.