Miracle Mage RoS
- Last updated Apr 16, 2019 (Rise of Shadows)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Mage
- Crafting Cost: 6680
- Dust Needed: Loading Collection
- Created: 4/9/2019 (Rise of Shadows)
- Kharagor
- Registered User
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- 7
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Battle Tag:
N/A
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Region:
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Total Deck Rating
2
This is my first deck idea for Hearthstone. I loved Miracle Rogue in its prime but i don't really like the class as it is currently. So i thought that maybe with Mana Cyclone and Questing Adventurer in standard, the deck might actually be viable!
The main idea of the deck is to stall the board with spells like Frost Nova and Snap Freeze, gaining cards until Auctionner and Questing hits the board, then SmOrc the enemy in the face with spells to draw more cards which buffs Questing to get a big creature. If you don't have enough spells, just cast as many as you can and then Mana Cyclone for more. Another win condition is the just to cast spells with Antonidas for fireballs and SmOrc face again.
I know the deck might not work as well as it does with rogue as it doesn't have 0 mana prep, VanCleef, other good 0 mana cards, and the combo mechanic.
I would appreciate any changes that other people might have as this is my first deck.
Hey i crafted this deck (well most of the cards anyway), it's actually really fun although it isn't a 'meta breaking deck'
I did make some changes to fit the current state of the game more
Removed 1xSnap Freeze for 1x Research Project for extra push and it's pretty good to mill control decks with especially if you RNG an extra copy, snap freeze comes in very handy so keeping as a 1 of.
Removed 1x Gadgetzan Auctioneer and Acolyte of Pain for 2x Mountain Giant this card is just clutch, majority of the time your hand is going to be booming and getting a big threat on board for cheap is good too.
The Basic Combos, you can do the big boy questing combos twice if you use your resources wisely, if you have a questing live on the board if you hold any of the remaining combo cards below then that could be lethal).
5 Mana: (Generally okay and good follow up after Giant on 5 or whenever you think it's safe)
Rushed: 1x Questing Adventurer - 1x Sorcerer's Apprentice - A lot of 1 cost spells (Ray of Frost is awesome because of the Twin Spell effect, the Bananas are also good here too
Optimal: 1x Questing Adventurer - 1x Sorcerer's Apprentice - 1x Elemental Evocation - 1x Mana Cyclone - A lot of 1 cost spells (Ray of Frost is awesome because of the Twin Spell effect, the Bananas are also good here too, Mana Cyclone however can refill you and if you get more 1 cost spells then they are free thanks to Sorcerer's Apprentice.
7 Mana Combo (Frost Nova): Extremely good against board dominant decks such as Token Druid and Zoo Warlock, it can be anytime as long as you have all the combo pieces to go big and freeze their board.
Rushed: 1x Questing Adventurer - 1x Sorcerer's Apprentice - Frost Nova - A lot of 1 cost spells (Ray of Frost is awesome because of the Twin Spell effect, the Bananas are also good here too
Optimal:1x Questing Adventurer - 1x Sorcerer's Apprentice - Frost Nova 1x Elemental Evocation - 1x Mana Cyclone - A lot of 1 cost spells (Ray of Frost is awesome because of the Twin Spell effect, the Bananas are also good here too, Mana Cyclone however can refill you and if you get more 1 cost spells then they are free thanks to Sorcerer's Apprentice.
You can also do a mixture of these, go all in with 2x Sorcerer's Apprentice for extra discounts and even crazier miracles.
It did struggle when you drew terrible or your matched against Rogues with the nuts but it does very well against Token Druid (100% so far), the slow and even some of the mid range decks depending on how the match plays out.
Classes that typically play hard removal currently (Control Warlock, Warrior, Rogue, Shaman) can be quite scary but you can over run them out of answers with Giants, Big Questing and even Discovering a Conjurers Calling for your Giants or Auctioneer or Power of Creation to keep the pressure on, Warrior is definitely the harder class as the Armor gain is aids.
Aggro classes that don't have hard removal or silences (Zoo, Token Druid and Mid Range Hunter) are usually quite good match ups, mulligan any combo pieces and draw if you can, go off on Turn 5 with Questing/Apprentice combo or Turn 7 with a Questing/Apprentice/Frost Nova, Banana baffoon is also good for that generation of +1/+1 and buffing Questing for free with Apprentice (Swipe/Soul Fire/KC all <5 DMG, your questing will atleast be 8/8 end of that turn), don't be afraid to stall out the game until you have what you need in hand also.
Other match ups,
Mech Hunter, pretty even fight, if they get the magentic clear then that can be a problem if you have done the combo but you can just freeze things until you get your combo and then combo and freeze again to avoid poisonious magnetic.
Rogue, pretty difficult if it's the Face variant, too much damage and Sap is extremely problematic against this deck. The Thief (Spectral Cutlass) rouge i find is favored as you can frost bolt face to avoid healing and they don't have too many things to answer with after a while, but if they get off a good espionage with Tak then that can be problematic also.
Archmage Antonidas is extremely good for finishing or storing fireballs for burn, especially good in Nomi match-ups if you can save enough Fireball (essential to have atleast 3 in hand) and Frost Nova and other burn cards they should die from fatigue, if you leave up their auctioneer and pyros etc this usually gives them an ultimatum to use Nomi without it's full value or hope you play a minion so they can trade and get full value, most of the time its the latter, but Frost Nova is the nuts in that situation.
Edit:
Only just got HSReplay, heres a game that went extremely well: https://hsreplay.net/replay/MCXrZZdde8zPbEvMUFUMbb
Heres a clutch game against a Tak Thief Rogue:
https://hsreplay.net/replay/KHDwAUJrbXRAHdSLxBYD4G
I have a few other games recorded locally , but this deck absolutely rolls on a deck without any hard removal/silence or hasn't drawn one by turn 5/6, you can do this combo twice or go all in at once, mix in Frost Nova against threatening boards so you can threaten face and with 2 Giants, RNG spells (Conjurers Calling (Giants), Discover a 6 drop and summon 2) and Anton there is definitely a mixture of win cons new favourite deck currently 6 and 1 since installed my Deck Tracker - https://imgur.com/a/WDYHI4i