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Knights of Fortitude

  • Last updated May 5, 2019 (Rise of Shadows)
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Wild

  • 18 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Pally
  • Crafting Cost: 23840
  • Dust Needed: Loading Collection
  • Created: 4/8/2019 (Level Up Nerf)
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  • kunix
  • Registered User
    • 10
    • 41
    • 60
  • Battle Tag:

    Kunix#2700

  • Region:

    EU

  • Total Deck Rating

    420

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- - -   Knights of Fortitude   - - -

 

- Well met! -

- This is a Healing/Quest-paladin with The Last Kaleidosaur as added bonus and Reno Jackson among many others for supreme healing -

 

- The deck is based upon using High Priest Thekal several times and überhealing your way to max health quickly with multitudes of lifesteal-minions and healing spells topped off with a nice pile of divine shields and Galvadon as a late-game perk -

 

- Your buff spells are Divine StrengthSound the Bells!Seal of ChampionsBlessing of KingsSpikeridged Steed and Dinosize -

 

- The healing-spells are Flash of Light and Lay on Hands -

 

- As lifesteal-minions take a look at magnificent Crystalsmith Kangor which can make for HUGE heals, but we also have lifesteal-taunts Wickerflame Burnbristle and Corpsetaker given its bonus, alongside Chillblade Champion with charge plus rush-minions Zilliax and Shirvallah, the Tiger

 

 - The cards that benefit from healing are Lesser Pearl SpellstoneThe Glass KnightBlackguard and Zandalari Templar, but there are also Ivory Knight and Uther of the Ebon Blade which too can heal -

 

- Card draw is taken care of by Flash of LightCountess Ashmore and Lay on Hands

 

- To put copies in your hand we use Zola the Gorgon which you should save for minions as High Priest Thekal and Reno Jackson, but to make a copy of minions like Galvadon and Shirvallah, the Tiger among others, we use Faceless Manipulator -

 

- A late-game taunt you will find useful is Tirion Fordring which can be very important in actually losing some health through attacking in order for your other cards to heal your hero and thereby benefit further, since there is only 2 other weapons available in this deck, one through Uther of the Ebon Blade and the third is your buff weapon Sword of Justice -

 

- Last but not least we have the utility-card Sunkeeper Tarim to manage how big your opponent's minions get and should only be played if you have 1 or more minions out -

 

 

- All in all this deck has good surviveability and holds some surprise-moves, but it can be a bit vulnerable to board-flood if you do not protect your minions - 

 

 - Perhaps maybe there are even more great cards for this divine decklist within Rise of Shadows? -

 

- Check it out and let me hear what you guys think! -

- :o)