Knights of Fortitude
- Last updated May 5, 2019 (Rise of Shadows)
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Wild
- 18 Minions
- 10 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Reno Pally
- Crafting Cost: 23840
- Dust Needed: Loading Collection
- Created: 4/8/2019 (Level Up Nerf)
- kunix
- Registered User
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- 10
- 41
- 60
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Battle Tag:
Kunix#2700
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Region:
EU
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Total Deck Rating
420
- - - Knights of Fortitude - - -
- Well met! -
- This is a Healing/Quest-paladin with The Last Kaleidosaur as added bonus and Reno Jackson among many others for supreme healing -
- The deck is based upon using High Priest Thekal several times and überhealing your way to max health quickly with multitudes of lifesteal-minions and healing spells topped off with a nice pile of divine shields and Galvadon as a late-game perk -
- Your buff spells are Divine Strength, Sound the Bells!, Seal of Champions, Blessing of Kings, Spikeridged Steed and Dinosize -
- The healing-spells are Flash of Light and Lay on Hands -
- As lifesteal-minions take a look at magnificent Crystalsmith Kangor which can make for HUGE heals, but we also have lifesteal-taunts Wickerflame Burnbristle and Corpsetaker given its bonus, alongside Chillblade Champion with charge plus rush-minions Zilliax and Shirvallah, the Tiger -
- The cards that benefit from healing are Lesser Pearl Spellstone, The Glass Knight, Blackguard and Zandalari Templar, but there are also Ivory Knight and Uther of the Ebon Blade which too can heal -
- Card draw is taken care of by Flash of Light, Countess Ashmore and Lay on Hands -
- To put copies in your hand we use Zola the Gorgon which you should save for minions as High Priest Thekal and Reno Jackson, but to make a copy of minions like Galvadon and Shirvallah, the Tiger among others, we use Faceless Manipulator -
- A late-game taunt you will find useful is Tirion Fordring which can be very important in actually losing some health through attacking in order for your other cards to heal your hero and thereby benefit further, since there is only 2 other weapons available in this deck, one through Uther of the Ebon Blade and the third is your buff weapon Sword of Justice -
- Last but not least we have the utility-card Sunkeeper Tarim to manage how big your opponent's minions get and should only be played if you have 1 or more minions out -
- All in all this deck has good surviveability and holds some surprise-moves, but it can be a bit vulnerable to board-flood if you do not protect your minions -
- Perhaps maybe there are even more great cards for this divine decklist within Rise of Shadows? -
- Check it out and let me hear what you guys think! -
- :o)
Aggro seems an autolose with this deck.. Maybe we should add more take choices like crabs, ooze or crads like that. Also the quest really makes little sense in this deck, and again it makes you weaker to aggro.
- Thank you for the interest -
- I hear you... the deck needs more strong low-cost minions and board-clear, so The Last Kaleidosaur along with some of the spells could probably give way to cards like Equality + Consecration + Wild Pyromancer to name a few possibilities -
- :o)
This deck is a prime example of why healing doesn't win games.
- Why do you think that?
- I do realize that healing-decks can be a bit different to play and are not for the timid -
- :o)
What do you think about Forbidden Healing in this deck? It can be used as a backup Reno Jackson if you really need it or to deal a lot of damage to something with Blackguard, you could use it while you have a couple mana left floating to heal up a minion or upgrade Lesser Pearl Spellstone, or you can just use it on a minion after spending all your mana for a 0 mana quest tick.
- That's actually not a bad idea at all -
- You could possibly switch it with Flash of Light which also works on both minions and hero, or maybe Divine Strength -
- :o)
13 legendaries lul
- Not every legendary is necessary for this deck to function, although it really helps give the idea and feel of the healing forces we are dealing with here -
- :o)
Looks like a fun deck! Look forward to see what RoS cards you put in
- Thank you -
- I'm thinking of creating Nozari for more healing like Reno Jackson and also Lightforged Blessing would work with The Last Kaleidosaur -
- :o)
Holy Moly, this deck looks really fun the 10k dust to play it would wipe me out completely. Seriously, every other "Hot Wild" deck at the time of posting this have maybe a few thousand dust or so each to craft, I've just somehow avoided ever unpacking the important parts of this particular deck. Shame we can't try before we buy, this deck is very tempting to me.
edit: The next pack I opened after posting that, I unpacked High Priest Thekal. That's either a sign I need to resub to WoW or craft this deck...
- Thanks! -
- Glad you like this wicked healing thing -
- I definitely agree with you in that we should be able to test-run a build before crafting the cards, kindda like in Heroes of the Storm where you can try a character before you invest in it -
- Tough luck on the looting until now hehe, but congrats with unpacking High Priest Thekal! -
- :o)
from wild rank 10 to leggend whit a 67% win rate lul this deck is OP
- Thanks dude! -
- Wow! Is that really possible with this deck? -
- :o)
This deck looks insanely fun to play. Nice deckbuilding!
- Thank you! -
- It is great fun to play with loads of possibilities -
- :o)
is this a meme deck, or meta deck?
- It wins in ranked, if that's what you mean, so I wouldn't exactly call it Meme -
- :o)
A for degeneracy
- Thanks -
- In which way do you mean degeneracy? -
- :o)