[RoS] Khadgar Mage {V2.1}
- Last updated Apr 15, 2019 (Rise of Shadows)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Khadgar Mage
- Crafting Cost: 9000
- Dust Needed: Loading Collection
- Created: 4/7/2019 (Level Up Nerf)
- Inquixty
- Registered User
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- 4
- 27
- 65
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
150
Thank you all for your feedbacks. I'm still trying variations. I'll be glad to see your advices and feedbacks in comments :)
{ Mulligan }
Daring Fire-Eater : Hero power is our best early tool agaisnt murlocs and tokens. This card helps to clear up to 3 health minions in early.
Acidic Swamp Ooze : Great agaisnt Bomb Warrior , Tempo Rogue and Shamans that run Likkim . Also provides a body agaisnt aggro decks.
Doomsayer : If you have Pyromaniac , Messenger Raven in your hand , you can play this on turn 2 agaisnt fast decks. Also if your opponent starts a nice board at turn 1 , this helps a lot. You can skip this vs slow decks.
Pyromaniac and Messenger Raven : Keeping these helps to secure the board and provides card draw.
Mountain Giant : Keep only agaisnt slow decks.
Never Keep : Khadgar , Arcane Intellect , Conjurer's Calling , Arcane Keysmith and high cost cards like Blizzard , Flamestrike , Astromancer , Power of Creation etc.
{ Winrates }
Version 2.1 : All matches are between Rank 5-3
Some Replay Links : ( Added Mech Hunter and Token Druid )
Version 2.0 :
Rank 5 to 4 :
{ Changes }
Version 2.1 :
+2 Pyromaniac : good stats , draw potential + helping agaisnt aggro.
+2 Arcane Keysmith : finding Counterspell is nice agaisnt Brawl and aggro buffs. Also Ice Barrier is good too vs aggro and bombs.
+2 Mountain Giant : nice target for Conjurer's Calling . Potential end gamer combo. this + Conjurer's Calling = Grave Horror or Mountain Giant .
-1 Acidic Swamp Ooze : 1 ooze is enough for now.
-1 Doomsayer : Now we have Pyromaniac to secure our early board. 2 Doomsayer is overmuch.
-1 Polymorph : 1 is enough. There are not so much big threats anymore.
-1 Rotten Applebaum : 1 is enough because of it's cost.
-1 Astromancer : not reliable. possibly summon minions with bad stats.
-1 Frost Nova : with Doomsayer change , we dont need this anymore.
Version 2.0 :
+1 Power of Creation : more Khadgar synergy + a good mid-game option.
+2 Acidic Swamp Ooze : there are lots of warriors , rogues for now.
+1 Frost Nova : synergy with Doomsayer . Also can save your board.
+2 Arcane Intellect : synergy with Astromancer . helps to fill your hand again.
-2 Arcane Keysmith : very bad tempo but can be useful sometimes maybe when we see different enemies.
-1 Hex Lord Malacrass : same as Kalecgos . Not for now.
-1 Kalecgos : was too slow with other cards.
-1 Acolyte of Pain : replaced with Arcane Intellect
-1 Voodoo Doll : Polymorph is enough for now.
[Version 2.0 Showcase] : Thanks KiwiiNbacon for showcases
[Version 1.0 Showcase] :
first 10 games - 7 wins...
Fun and good deck for me :D
just replaced one Doomsayer for Cinderstorm
damn, I must be bad or have terrible luck. Played 5 games so far, all were aggro excpet one, where dude pulled from espionage on turn 2 power of creation and summoned 2 mechanichal whelps, so it was instaconcede anyway...
To be fair, I have been consistently raped by this deck in the past hour as a bomb warrior, so I am going to say well-done, it seems to be effective!
Lost to Hunter before turn 10.
Hunter is fast, this isn't. No surprise.
I'll add some replays vs Bomb Warrior matchups. If you want to see another matchups agaisnt any archetype , just say it. All matches are between Rank 5 - 1
Brewmaster works great here
Thoughts on running barista lynchen for extra value? great synergy with janalai, astromancer and sunreaver warmage (plus whatever you pull from power of creation + conjurers calling)
It's probably too slow.
What about hecklebot? Great stats vs aggro for 4 mana and the drawback is not that impactful and has synergy with zill.
Vs control u have poly or voodoo doll if things go south and if u pull out boom omg THE DREAM
now this... i‘m sorry for doubting you, sir. great and fun deck !
I'll definitely try this out! ^_^
I'm thinking about adding Archmage Arugal, any thoughts?
Too weak.
I'm not to sure about that... I've got him from Messenger Raven a few times and he can really do wonders!
The Archmage Arugal + Arcane Intellect combo is an awesome build up towards late game.
What can you do against bomb warrior? its everywhere and theres basically no chance to win they can execute the big minions two times even if you get something out of conjures calling theyll just brawl it and if by any luck you can make it to develop they also have this 10 dmg to a minion mech and of course everything with rush... its so rediculous i just want to have a counter against bomb warri even if i loose everything else
Sounds like the Warriors just had a pretty nut removal. My experience has been dropping too many threats and they generally never have an answer EVERY time if you place things on curve. If they get Dr Boom Hero in time, yeah the rushing can be frustrating. It's not a hard counter, but I don't think Warrior is that favored.
If you want a solid counter, try Deathrattle Mech Hunter. It makes removal awkward for Warrior, and Tracking can remove Bombs from your own deck.
make the legendary that replaces your deck for 8 mana tends to out value them but it won't help if you already died from the bombs or plays dr.boom
The best thing to play against bomb warrior is tempo rogue with wiggle weapon and myras counters it with strong early pirates and finishers with leeroy. ;)
i think that i have to be more greedy with conjurers calling in turn 4 or 5 and hope for a late dr. boom.. ill try thanks mate
Hey guys, check out this list i brewed
It runs similar to a control/hand mage, developing early Mountain Giants and Twilight Drakes, and gathers value through elemental synergy and Conjurer's Calling.
Try it out, and give your feedback and ideas!
http://www.hearthpwn.com/decks/1260959-ros-control-hand-mage