Mech Tempo [RoS]
- Last updated Apr 14, 2019 (Rise of Shadows)
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Wild
- 24 Minions
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Mech Warrior
- Crafting Cost: 11680
- Dust Needed: Loading Collection
- Created: 4/7/2019 (Level Up Nerf)
- FunkiMonki
- Registered User
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- 8
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- 46
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
4273
DESTROY....MUST GO FACE..BLEEP BLOOP... The mechs have arrived and they are looking to blow up everyone and everything in their path! This expansion has given warrior even more mechs, great pressure with bombs, and better minions to trade for tempo, so we can finally create a very solid Tempo deck that is tough to beat! Full write-up below :)
General Strategy:
This is an aggressive tempo deck, so maintaining board control is very important. Once you establish board control you can just start playing minions on curve and start swinging face! By using things like Kor'kron Elite, hooking up a Replicating Menace to Harvest Golem or Clockwork Goblin, or swinging with your Wrenchcalibur or magnetizing a Wargear to a mech. If you ever run out of steam you can use Countess Ashmore to refill or Dr. Boom, Mad Genius for tons of value. Your finishers are Sul'thraze and Blastmaster Boom
General Mulligan:
We want to be as aggressive as possible so looking for Town Crier, Eternium Rover, Hench-Clan Hogsteed, Woodcutter's Axe, Clockwork Goblin and Rabid Worgen allow us to establish an early lead on the board which will then carry us through the rest of the game.
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
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I dont have ashmore. any replacement? This deck is also super low on card draw. runs out of steam too fast currently.
Countess Ashmore is mostly a last ditch effort to find more damage anyway so any finisher could replace her such as Leeroy Jenkins, another Sul'thraze, etc. We don't need much card draw in this deck because this is an aggressive deck so games shouldn't last too long.
The deck looks pretty promising. Can you explain the use/value of the Hench-Clan Hogsteed ? I wonder if you could replace it by a Redband Wasp or a Militia Commander .
Thanks alot for the deck. I always try the decks you post cause most of the time they're pretty fun :)
Keep up the good work ;)
Hench-Clan Hogsteed is a great 2-drop to trade into most 1-drops, it gets drawn by Town Crier so you can play it on curve and also provides a lot of board presence because when it dies you still have a 1/1 minion to trade into something else later or push a bit more damage. Redband Wasp doesn't trade too well right away until it gets damaged and most of the time your opponent can deal with it and then you're left with nothing. Militia Commander is a great trading minion for sure, but in this deck I opted for more aggressive 4-drops that can go face like Kor'kron Elite and Replicating Menace to magnetize onto a mech or to provide more mechs for a Wargear to magnetize onto for more face damage.
You're very welcome for the deck, I'm glad you like it! I truly appreciate you trying a lot of my decks, it makes this all worthwhile :)
Nice deck!
But why is Reaver not in it?
Thank you! :) And because most games we will by turn 10 anyway