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Control Bomb Warrior

  • Last updated Apr 11, 2019 (Rise of Shadows)
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Wild

  • 12 Minions
  • 14 Spells
  • 3 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Control Warrior
  • Crafting Cost: 9320
  • Dust Needed: Loading Collection
  • Created: 4/6/2019 (Level Up Nerf)
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  • Battle Tag:

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  • Region:

    US

  • Total Deck Rating

    34

View 31 other Decks by DaveTheGnome
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Possible includes:  Hecklebot; +1 Supercollider

Needs more polishment but the general idea is to try to survive the early turns with your cheap removal/board clears and go for one of these plans:

1° If you start with Blastmaster Boom in hand (most valuable card in the deck, in "slower" match ups you can actually keep it in your mulligan), try to put as many bombs as you can in the opponent's deck, to let him carry your ass in turn 7 and snowball the game out of control.

2° Outvalue your opponents with Dr. Boom, Mad Genius and Omega Assembly. this is generally the main plan of the deck, play like a normal control, there is not much to say here.

notes: Don't be so shy to spend your removal in possible threats, since this deck has a ton of them, but don't go crazy on it too, you can wait to get more value from cards like  Warpath and  Brawl

second note: Even tough this deck is a control deck you can still put up a lot of pressure if the time demands it too, but don't go counting on the bombs exploding, since generally if the match up isn't against a late game/fatigue deck you will generally will only see one explosion per match.

i don't have a lot of time to test every possible thing you can add on the deck, but i known for sure this can get better with some changes. Overall i think this is a pretty solid start for a control bomb warrior.