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GunkLadle's DRAGONTROL

  • Last updated Apr 6, 2019 (Level Up Nerf)
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Wild

  • 16 Minions
  • 10 Spells
  • 4 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Control Paladin
  • Crafting Cost: 5280
  • Dust Needed: Loading Collection
  • Created: 4/6/2019 (Level Up Nerf)
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  • Battle Tag:

    DevRys#2249

  • Region:

    EU

  • Total Deck Rating

    232

View 216 other Decks by GunkLadle
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YELLO!

So you wanna play Dragon Pally, but you just can´t fit all those Dragonmaw Scorchers and board clear tools in, while maintaining a decent curve?

Do I have the deck for you!

For a dragon deck to be viable, you need to have around 10 dragons in there, to get related triggers reliably. While this deck has 9, Bronze Herald will give you a refill on that with 2 4/4 dragons when he dies, Swamp Dragon Egg helps out, too.

Early game:

Mulligan for Firetree Witchdoctor and Cathedral Gargoyle.

Keep Hidden Wisdom and Mysterious Blade, if you got them in your mulligan. This deck benefits from the card draw, that Hidden Wisdom provides, and the reasoning goes something like this: IF Hidden Wisdom gets triggered, draw 2 cards. IF not, get a buffed Mysterious Blade. Either outcome is beneficial to you. I actually think that Wisdom + Blade will become a staple in any Paladin deck that is looking for card draw and early survivability.

Call to Adventure will get you a buffed Swamp Dragon Egg, but if you play the egg just by itself, buff it with Blessing of Might. These spells allow you to generally generate tempo on the board while keeping your dragons in reserve for later turns. 

Mid game:

After getting those dragons from Bronze Herald, you don´t have to worry about running out of dragons in hand for a little while. Having those extra cards buffs Twilight Drake when played. You don´t mind playing Truesilver Champion instead because it means you have more dragons in hand for Dragon Speaker

Late game:

Dragon Speaker is obviously a key card in this list. It allows you to effectively turn the midgame dragons in your hand into minions with late-game stats.

Tech choices:

Zilliax is always good but can latch on to Nightmare Amalgam here, making use of its multiple tribes.

Nozari will heal you to full, and you are looking to win through board control

Happy theorycrafting to everyone,

CHEERS!

Dave