Rise of Shadows | Aggro Secret Pally
- Last updated Apr 12, 2019 (Rise of Shadows)
- Edit
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Wild
- 14 Minions
- 12 Spells
- 4 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Secret Paladin
- Crafting Cost: 7540
- Dust Needed: Loading Collection
- Created: 4/4/2019 (Level Up Nerf)
- kiwiinbacon
- Deck Architect
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- 14
- 43
- 248
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Battle Tag:
kiwiinbacon#1419
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Region:
US
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Total Deck Rating
5504
Video Showcasing the deck in action!
[Rip Warriors]
New Secret Synergy
With cards like Desperate Measures, Sunreaver Spy, Mysterious Blade and our main girl Commander Rhyssa the archetype got revamped and will most likely be able to dominate as a great aggro deck in the new meta!
The Idea is to be as aggressive as possible and utilize secrets to their advantage and keep your minions alive. Having some of the best 1 and 2 drop minions in the game definitely doesn't hurt. Secretkeeper as well as Sunreaver Spy make this deck.
Mulligans
As secret paladin, you will need to mulligan specifically for Secretkeeper, Sunreaver Spy as well as a secret or Desperate Measures Commander Rhyssa is also a keeper if you happen to have her.
Edit: Added Leeroy since the deck needs to be aggressive
Edit 2: Removed Liam and added Call to adventure as well as a blessing of wisdom for consistency's sake. Card draw is really important
EDIT 3: Added Azalina Soulthief for some extra hand refuel
I will update the guide when changes come, In the meantime feel free to hit that +1 button if you enjoyed :D thank you for helping out!
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Don't forget to sub: https://www.youtube.com/user/CanadianRumPunch for more decks like this one in the future!
I hope you guys enjoy playing this deck as much as I did, and May the top decks be in your favor.
-KiwiiNbacon
Its the only draw and potential mid game card buff imo.
i feel like this is too many secrets without divine favor, probably play a more midrange focused deck with the good secrets and go for more impactful cards so your dont run out of steam at turn 5
Why play Liam in this deck when everything is so secret synergised?
he's in there just in case you don't get anything you want... it will only happen rarely but sometimes could save your life.. could totally be replaced by ziliax to be fair
ha-HA (rogue player btw)
This deck can't work consistently. It has NO DRAW apart from one hidden wisdom people can play around, thus once your opponent stabilizes, you lose.
I believe that's true and as such I added a couple of call to adventure so we draw our most important minion more consistently
Dunno why this got downvoted so hard, but Never Surrender! does mean that anything with 3 health or above will survive Flamestrike and anything with 2 health will survive 3 Warpath. The amount of board clears does seem to be going down drastically with the rotation too. No more Defile, Volcano, Dragon's Fury, Reckless Flurry, and more are all going to wild. The only real board clear printed was Hagatha's Scheme, and there were a few printed last year that were sub-par. If aggro really is strong, we might see some of those rather awful spell damage cards see play just so that the cheaper AOE clears actually work.
Personally, my money is on Silence Priest being the devastating deck of the expansion. Inner Fire combo decks have always managed to worm their way back, and the number of massive health pools on the new priest card look devastating. Couple that with the fact that we'll still have that Lazul's Scheme and Shadow Madness combo to deal with... Things are looking just right for Priest to be a major contender.
EDIT: Card links
Aggro paladin worked due to Divine Favor, without it, the archetype has little chance of working once the opponent stabilizes.
I would try running double Hidden Wisdom to somewhat counteract running out of steam too fast.
Either that or Suebject 9. the problem with that is that 2 cards in your deck work by pulling secrets which means either will start invalidating the other, and dead cards in a tempo deck are pretty bad.
Either way, the lack of refuel is probably what's going to keep this from completel ruling the meta....which is good, wouldn't want to play against another Aggro Shaman clone with the defensive power of Paladin secrets 24/7
I think, it will lose steam too fast. I will try it tho.
I think it's too agressive, spell oriented and with too little draw. I think the best way out is to make it a midrange deck, partially dragon oriented
Going to make a few more runs with it before I do that... However I am STRONGLY leaning that route as well.
No draw and super cheap cards means you just lose the game to any board clear before turn 5.
that's why you play never surrender .....
Here is a quick video discussion explaining my card choices, optimal mulligans and main plan behind the deck, I hope that can help you guys!
It's been my experience that the key to an aggro deck is getting off to a strong start, so I worry about the fact that this deck only has two 1-cost minions. I'd consider pulling two spells/secrets (probably Desperate Measures) for two Argent Squire.
I'd replace 2x desperate measures 1x hidden wisdom 1x masked contender by 1x noble sacrifice 1x blessing of kings 2x argent squire
those are all things we will need to test when the xpac releases in order to min/max the deck for sure!
Ew no pls take away aggro decks from paladin