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Beast Duel! Paladin

  • Last updated Feb 28, 2020 (GA Week 4)
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Wild

  • 12 Minions
  • 15 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Paladin
  • Crafting Cost: 13800
  • Dust Needed: Loading Collection
  • Created: 4/4/2019 (Level Up Nerf)
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  • clayh7
  • Registered User
    • 5
    • 28
    • 32
  • Battle Tag:

    UNKNOWN#11227

  • Region:

    US

  • Total Deck Rating

    78

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UPDATE (2/28/2020): Galakrond's Awakening, I believe Air Raid is a better 2-drop spell for us to use in place of Sanctuary.

UPDATE (12/11/2019)
: Descent of Dragons, I'm going to try out Nozdormu the Timeless and Sanctuary. I think Nozdormu will make the deck more consistent and make the second Call to Adventure not whiff.

UPDATE (8/11/2019)
: Saviors of Uldum, and we got a new card for our deck: Blatant Decoy, Colossus of the Moon, and Living Monument. Let's figure out what works and what doesn't.

                                        -==Introduction==-

The whole point is to make a deck full of low cost spells and high cost minions. You're trying to take advantage of Duel! and Prismatic Lens. I thought I got lucky the first and second time I won. I didn't think this deck was going to do well, but I kept winning. It was way more consistent than I expected. Longer explanation if you follow the link.

https://www.reddit.com/r/hearthstone/comments/bds6m8/legend_duel_paladin_deck/

                                    -==Card Explanations==-

                                         -==Mulligan==-

Early game is very important. Turn 2/3 is definitely our weakest turns. Try to have a weapon equip when you duel if you can juuuust in case you need to clean something up.