Brutal Mill Turn 9 Kill (On Average)
- Last updated Mar 13, 2019 (Level Up Nerf)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mill Rogue
- Crafting Cost: 8100
- Dust Needed: Loading Collection
- Created: 3/10/2019 (Level Up Nerf)
- Mogiaro
- Registered User
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- 4
- 17
- 39
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Battle Tag:
Mogiaro#2902
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Region:
EU
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Total Deck Rating
84
Mill is Back! Stronger than Ever!
Hey guys.
This deck in this time of the wild ladder is just insane and almost autowin against all time of decks like BIG PRIEST, every-control-LOCK, COMBO priest, control warrior, mechathun...
I actually did 10-2 with this deck on Wild ladder.
I link and image of a game against a Jade druid that i killed at turn 8. Lot's of games end on turn 9. You almost never reach the turn 10.
https://drive.google.com/open?id=1Cj_WYxknNYjoLlHkaGrLMx7l65hhTkCG
Leave a comment or a like for a complete guide that i could do if the deck could reach a nice feedback! Let's say 25likes. :)
Kill them all!
Update: A guide will be available soon and probably could be also cool to record myself actually playing the deck. What do you think?
Guide:
Before you read:
This deck is probably one of the most popular and fun to play. Probably not so much different to play against all the wild decks actually. So in my opinion: it is fine.
This is a really difficult and ONE-ERROR-YOU-LOSE deck. So, have the patient to understand how the deck works and what can do or can't.
The idea
Let me explain how a mill deck works. Yes ok. You already know that.
The basic idea of Mill, is burn all the cards of your opponent and win by fatigue damage. Lot of fatigue damage.
Understand Wild First:
Wild is wild. Blizzard sais that every time you play Hs. Now, wild is actually a very strange place. Not so popular actually. But could be VERY FUN to play, with extreme combos and destroy decks that have these insane combos. See the section Match Up to go deeper.
How to win:
The core idea of the deck is to use Coldlight Oracle and Lab Recruiter to have more cards than your opponent in your deck, and force him to draw A LOT.
Win condition:
Brann Bronzebeard and Spirit of the Shark are actually the real WIN CONDITION.
With them, you can shuffle double, and MILL DOUBLE. You really need to use them to win the game. The only oracles often are not enough to mill so fast. And the deck is based on that.
Cards Explainations:
Counterfeit Coin: At the beginning of the game use them with Elven Minstrel to draw. Use them with Deathlord to stop aggro. Is a real boost of mill, so when you want to mill, cast them FIRST, so you have more empty hand space, and mana to mill stronger.
Preparation : sure. The core card to Vanish. Don't be afraid to waste them. But alwayes remember you have two of Prep and two of Vanish. The full combo is:
Prep + Vanish + Doomsayer.
You have the board empty the next turn to mill or gain life, of do stuff.
Shadowstep: core mill card. Use to save your oracles, brann, and spirit of the shark. if needed, use to cycle more using Novice Engineer and Elven Minstrel.
If Deathlord is dying, you could use Shadowstep to save him. Mainly Vs Aggro. Vs control...do not play Deathlord if you have not a way to deal with the BIGGEST minion the opponent can have. It will spawn otherwise. Trust me.
Sap : powerful card. Remove threats. Even with Prep.
The idea is: Sap and Mill or Mill and Sap? That is really crucial. It depends on what it has. Example: if you have to kill a 0 mana Molten Giant, probably you want to mill and sap. To kill it. Otherwise the opponent can play it for free again next turn. And again. And....you have only 2 saps. 2 vanish. And one....
Super good removal. Use the coins if necessary to play it. Use Shadowstep if necessary to kill more big minions. But remember. You win with the mill win condition. Keep resources to do that!
Match UP:
Wild is this: a lot of cards. Even cards than you do not know they exists. BUT, the decks are really strong and uses always the same. Why? Because they found the definitive Win deck that uses exactly those cards.
So...learn Wild! You need to know exacly every wild playable/strong card as well as deck.
Aggro is really difficult to win against, but on the other hand, control and combo decks are your most winnable match-ups....and there are LOTS of combo and control now in wild. Above all, "Dishonest" ones like cubelocks, and bigpriests.
More popular decks:
- Big Priest (OF COURSE)
- Even Shaman
- Even/Control Lock
- Odd Paladin (EVEN IN WILD, YES OF COURSE)
- Aggro/Pirate/Kingsbane Rogue
- Odd/Control Warrior
Yes, a lots of ODD/EVEN (yeee Baku and Genn....)
Ok. How to Play against them? I try to say something about all of them. If needed i can explain better the crucial ones.
Aggro Rogue
Just start with the easiest one to explain: Aggro Rogue => You probably can't win.
Big Priest
The evil of wild. Never ever KILL Ragnaros the Firelord. That is the only real problem. Keep the mill part of the combo, sap is REALLY GOOD. The game would be pretty easy if you can find the draw engine.
Even Shaman:
Difficult one. But you can dominate with Deathlord, Doomsayers, and vanish. The problem are the 5/5 cost 0. Try to kill them.
Even/Control Lock
Hyper Easy win. Draw. Let him draw. The only problems are cubes, doomguard and malganys. And of course the Weapon. Try to win fast remembering to have the draw engine always ready and full.
Odd Paladin
Another difficult, but winnable. Fan of Knives is a Win condition in the beginning od the match. Doomsayer is pretty strong. But. Use it also with Vanish. They have not removal for a empty board doomsayer
Odd/Control Warrior:
Easy win. Just mill. End.
Miss thalnos and 2 preps :O what do i do??
For thalnos you can play another novice that draws...for prep...they are part of ghe core of mill.
Besides are classic cards. You need them to play mill and every sort of miracle cycle rogue
I personally like a totally different type of mill With N'zoth and Valeera. Against aggro this list has 100% lose rate.
Not so true. Actually I won several games against them. It depends on on how you draw and they draw. But sure I won against all of them probably rogue one it's the impossibile matchup...or face decks in general. Also mech hunter I won against...it was pretty cool
Good. But N'zoth and Valeera work much better. You have no tool against aggro.
I like the deck but I think Valeera is too important in here (not really a mill rogue player but I feel like that). Also since you are recording games, can you post some gameplay of the difficult matchups like Odd Paladin, Rogue or Shaman? You can make tons of mistakes in control matchups and still win because you are so much favoured.. thanks!
Probably i will. And probably i will try different lists as well.
Valeera is actually too slow. And it is a win more condition in my opinion.
I love this deck! I played a mirror match against another mill rogue in wild for my first match: he heglected to shuffle any Coldlight Oracles back into his deck, but also managed to burn both of mine (back to back... unlucky, I know). I immediately used Academic Espionage, recognizing I needed more tools to win. Needless to say the match went on for ages as we both shuffled Brann Bronzebeards and Lab Recruiters back into our decks. With no drawing power the fight dragged out for a good 35 minutes, but it was intense because I had to micromanage my resources. Valeera the Hollow (generated by Academic Espionage) singlehandedly won me the game with her handy-dandy Shadow Reflection.
I played against this once as even lock. I hated every second of that match lol.
Got killed on turn 7 by Mally Shaman (Emperor on 6, Barnes for 3 mana on 7 and a butt load of spells) uninstalled hearthstone and cried. I did play a 1 mana Flamewreathed Faceless so that was great i guess.
That's lucky :p Barnes is probably too wild for wild.
gald to see more people playing wild!
Long live Mill!
Is there any replacement for Thaurissian? Does it have a specific function or is it just value?
Thau is a super unique card. There is no actual replacement for it.
But... It's not value based but more combo based he helps to mill strong and faster.
Not always is a good option, you can build the deck a little different. Maybe an evasion could be good to have another turn to mill again
I'm a very big fan of mill decks and I like yours as well. In this case, I may be missing the point here... how do you kill your oponnet by turn 9 (average)?
It depends on how you draw and how the opponent draws. And how much he draws. :)
I killed a warlock discard on 6. No joke. :p sure, the game could be longer. The screen I posted was about a jade druid killed at 8. Actually esc concede. But, it would be dead the next. :)
Often at high ranks people know if can still win and without lose time concede when they know they can't win
I've tried a few games with it, as I had all the cards anyway. First venture into wild and I went up from rank 25 to 24 in no time!
Sarcasm aside, it's a very fun deck to play. I do sometimes struggle getting the combo pieces in my hand, but usually you can go off before turn 8/9 or so. I don't kill on turn 9 by average, but that might be because I don't quite know how to mulligan here.
Usually it's over when you can Brann + Coldlight + Lab Recruiter + Lab Recruiter. Which is often a 7 or 8 mana combo after Thaurissan.
It depends on how you draw and how the opponent draws. And how much he draws. :)
I killed a warlock discard on 6. No joke. :p sure, the game could be longer.
Not even gang up ?
In my opinion lab rec is better. You don't need so much shuffle to add also another gang up.
If you prefere to switch it for espionage probably it's OK. :)
But that is more fun and shuffle more cards :)