[LEGEND] Control Hunter (65% WINRATE)
- Last updated Feb 28, 2019 (Level Up Nerf)
- Edit
- |
Wild
- 11 Minions
- 14 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 10480
- Dust Needed: Loading Collection
- Created: 2/25/2019 (Level Up Nerf)
- Mur0
- Registered User
-
- 4
- 17
- 32
-
Battle Tag:
Mur0 # 2582
-
Region:
EU
-
Total Deck Rating
309
Hi guys! After 5 years of Hearthstone, Control Hunter is finally here!!!
I just want to say that I love playing meme control hunters, and for the past 2 years after every expansion I experimented with different builds to make Control Hunter viable. I've tried everything, from the basic beast package with Kathrena Winterwisp to OTK combos with Emeriss . I even tried board clear combos with Toxic Arrow. The craziest I did was Wild Pyromancer + Deathspeaker + Toxic Arrow + any other spell to clear the scariest boards of Taunt Druid. But every time the best winrate that I had with the deck was around 50% and after some time I had to return to a different deck to climb to legend.
But finally, after all the balance changes, in this exact meta I present you the Control hunter list with which I managed to get 65% winrate and climb to legend!
If this post manages to get 30 upvotes I will write a basic strategy guide, mulligan and card choices/replacements!
Guys,thank you for all of the support!!! Feel free to post all of your ideas in the comments, I'll try to discuss them with all of you!
General strategy
You'll have to adjust your strategy a lot depending on what deck you are facing. Don't underestimate the tempo part of the deck. This is a Hunter deck so you always have to keep in mind that you have the opportunity for going face and finishing up the game with Steady Shot. Also the deck runs the Lesser Emerald Spellstone + secrets package, 2x Animal Companion, weapons and a lot of efficient removal, so it can actually finish up games fast enough with a better starting hand.
The main weakness of the deck is the Combo archetype. Versus combo decks you have to try to be as aggressive as possible and win the game early because you are never going to survive the damage of Combo Priest for example.
Versus Control decks you'll have to try to outvalue your opponent by using your 3 main value generating cards: Deathstalker Rexxar, Zul'jin and Elise the Trailblazer. Keep card draw cards against slower decks, but never keep or play them against decks that you think will end up going to fatigue like Odd Warrior. Also don't rush your secrets if you don't absolutely need them, try to keep them for Lesser Emerald Spellstone.
Versus Aggro decks you are always trying to survive. Use your secrets and removals to stop their early game aggression and try to stabilize with your healing/armour cards. Never keep Zilliax because of the 1 copy of Corpsetaker
General mulligan
Always keep: Lesser Emerald Spellstone, Animal Companion and Candleshot. With Lesser Emerald Spellstone keep Explosive Trap, Wandering Monster and Secret Plan. With Candleshot keep Bloodscalp Strategist, the card is actually amazing against everything.
VS Aggro:
Keep: Explosive Trap, Wandering Monster and Secret Plan regardless of spellstone, Flanking Strike and Corpsetaker.
VS Control:
Keep: Deathstalker Rexxar, Elise the Trailblazer, Zul'jin and possibly Stitched Tracker if you have a good enough hand. If you are NOT facing fatigue decks you shall keep Loot Hoarder and Witchwood Piper.
Card replacements
First of all I want to say that the version you are currently seeing is made to have the best chances for wining vs the whole meta. I tried to tech in cards to help me beat both Aggro and Control.
VS Aggro:
Replace Crushing Walls with another secret and you can remove some of the card draw or Stitched Tracker for more taunt minions.
VS Control:
Replace Corpsetaker with Houndmaster Shaw.
VS Combo:
Try to fit in Mojomaster Zihi or Nerubian Unraveler depending on the deck you want to beat.
BUDGET replacements:
Deathstalker Rexxar and Zul'jin are irreplaceable unfortunately.
Elise the Trailblazer is also very important for the Control matchups but you can try to replace her with another value generating card like Marin the Fox, Arcane Dynamo or even Cybertech Chip. You can also replace her by adding another solid 5 drop.
The Lich King can easily be replaced by Stonehill Defender.
Zilliax can be replaced by Rotten Applebaum or Stonehill Defender, but if you are cutting him you should ALSO cut Corpsetaker 100%.
Corpsetaker can be replaced by Shroom Brewer or Saronite Chain Gang.
Crushing Walls can be replaced by another secret or Arcane Dynamo.
Here's a great video made by a fellow HS enthusiast kiwiinbacon showcasing the power of the deck. He reviewed my [TOP 5 LEGEND] Egg Hunter before and If you want to see more great HS content you should go and check his youtube account:
https://www.youtube.com/channel/UC8ArNKE0vzsClKov3CKBG1A
i have 6k dust, and i can craft it, i was collecting this dust long time, i reached 4 rank with midrange hunter last season (february), its worth to play it? Or you're not sure about this deck? i mean, when i will learn playing it i will rank up like with midrange hunter?
Save your dust for the set rotation next month
2 late :( I made this deck and at the moment 9 wins 13 loses... i dont know what im doing wrong, maybe because season just started? last season i got rank 4 easily . Any suggestions or something?
Just a general warning.
Just because someone have been able to take deck to legend or made an impressive Win percentage. Does not mean that others can do the same, I've learned this the hard way and have also lost quite some dust on other decks (I'm looking at you Shaman).
The reason, it is that way is because op, have played a "unique" deck so much more than the rest us (just remember the Peanut shaman that so many have tried and played)., and know what to do, when to go defensive and how to use tech cards. etc.
I'm not saying others should'nt play it, I'm just writting this as a warning not to craft to much, specially so close to an expansion.
It's not a very good deck m8 just play normal midrange hunter
Any better decks than midrage hunter? I crafted that cards, from rank 8 i dropped to rank 9 and again staying in 8... maybe there is any deck with cards from this deck that is very good?
Honestly I've been playing this deck more rank 5-4 and I think it's pretty good. No one mulligans against Spellstone anymore so dropping it on Turn 6 can lock out games by itself. Also have gotten some great results from Bloodscalp Strategist mid-late game
EDIT: Need to mention that I made some changes as there are a few cards I feel are suboptimal
-1 Witchwood Piper
-1 Corpsetaker
+1 Houndmaster Shaw
+1 Tar Creeper
Loot Hoarder is also questionable
i think i have 9 wins out of 11.(rank 7 to 5 and a half)
this deck is very good.
but i think corp is not the best,but i still playing it.
Joguei 5x rsrs perdi todas ;/
4 games, 4 lose at rank 5. Dont work for me. To slow and inconsistent.
thats hot
why no zola ?
Stitched Tracker is just a better version of Zola the Gorgon if you think about it.
Idk about this deck. First of all, it has MANY single off cards, meaning the power of the deck is NOT consistent. Secondly, I am a rank 3 player with Hunter and other decks, and I am 1-7 with this deck. Sorry, but its absolute trash. You get killed before you can outvalue. Ziliax, Rexxar etc dont deal with the board fast enough.
3 game 3 lose in rank 7 with this deck is useless no control no agro,im sure this deck will disapper soon,don t craft this deck
its from rank 5 to legend ? the 65% . Its good for 9 to 5 too ?
Why Witchwood Piper ? any remplacement for her ?
From rank 4, keep in mind that I have 65% winrate with the deck, this doesn't mean that everyone will have this winrate with it
For budget problemas í trade Crushing Walls, Zul'jin and Gluttonous Ooze for Acidic Swamp Ooze, another Eaglehorn Bow and Stonehill Defender, 7-2 so far
The changes look alright to me, but not having Zul'jin will lower your late game power for sure
A wild version of this deck will be very nice,thanks anyway for sharing ! :)