+46
Favorite this Deck

4h to Legend 79% Win Rate with Mecha´thun [Wild]

  • Last updated Feb 27, 2019 (Level Up Nerf)
  • Edit
  • |

Wild

  • 17 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mecha'thun Warlock
  • Crafting Cost: 15880
  • Dust Needed: Loading Collection
  • Created: 2/21/2019 (Level Up Nerf)
View in Deck Builder
  • Solem
  • Registered User
    • 17
    • 46
    • 84
  • Battle Tag:

    Solem#21523

  • Region:

    US

  • Total Deck Rating

    1580

View 62 other Decks by Solem
BBCode:
Export to

 

The day after we got to Legend on NA within 5h we starting taking EU seriously for a day and well, made it to legend as well with a 27-7 score in just 4h. To be fair I played a lot of Warlock and this deck in particular before so my experience with it and knowing how each match up is won might have made the difference here between a 55-60% win rate and an almost 80% one. All games where played in the early afternoon so maybe the time you play affects what you face and how they play

 


There are 2 ways to win with this deck. First off the obvious way by reducing Mecha'thun & Bloodbloom to cost 10 or less mana together and playing it with Cataclysm when we have no cards left in the deck to win the game. The other way is what we choose against aggro decks which is a Sense Demons into a Voidcaller on 4 that summons a Voidlord from hand and heals us for a ton. This paired with Bloodreaver Gul'dan and out values them while dealing 30 dmg

 


Mortal Coil

Perfect against all those Rogues and their early game Pirates. Has synergy with Voodoo Doll & allows your Defile to clear boards it could not clear before

The Soularium

After you got your combo it is a perfect way to either thin your board or go for lethal when you got multiple cards left in your deck. It even helps to fish for an active Reno Jackson

2nd Bloodbloom

Because we do run Hemet, Jungle Hunter we need to draw at least on of them and well having twice as many increases our odds significantly

2x Galvanizer

Playing on of them with Mecha'thun in hand allows us to just go for Emperor Thaurisan as we don´t need to wait for Bloodbloom we can also just go for Thaurisan when we have Bloodbloom in hand and just wait for Galvanizer and Mechathun later. A turn 6 emperor is just better than waiting too long

Voodoo Doll

A nice single target removal as we don´t have any and draws us a card when we put a Mortal Coil on there

Reno Jackson

We draw soo many cards and after Hemet, Jungle Hunter all we need is VoidcallerVoidlord which should be in our hand every time due to us running 2x Sense Demons Reno is just soo good against aggro he gotta be in here

Hemet, Jungle Hunter

We get rid of all the cards we don´t need and can win on turn 8 with the OTK he is just great!

Bloodreaver Gul'dan

The 2nd win condition or the one card that makes the aggro match up good in the later stages as we do not need our OTK to win

 


1x The Soularium

Anything that draws but Coldlight Oracle should do the job best

1x Voodoo Doll

Either Bloodmage Thalnos or an Acolyte of Pain

1x Zilliax

Healbot, also a mech so it gets reduced by Galvanizer and well, it heals

1x Hemet, Jungle Hunter

DOOM! as it is good with the 2nd Bloodbloom and helps Reno to be active

1x Bloodreaver Gul'dan

Absolutely any card of your choice, I would probably go for Doomsayer

 


Against slower decks (Priest) all we want is Hemet, Jungle Hunter and card draw as well as Emperor Thaurisan against aggro which is mainly Rogue & Mage at the moment we want our Sense Demons & Demon package as well as Defile and a Darkbomb to survive and remove their stuff. Keeping Zilliax is also not too bad

 


If you need any help with playing out a turn, when to just go for The Soularium or  how to handle a board state please consider asking your question for any case you might need help with when playing this deck down below or asking me during my streams which can be found with schedule won below. Don´t forget to upvote this guide as a single +1 makes a big difference, thanks!