Mecha'thun Shaman
- Last updated Feb 22, 2019 (Level Up Nerf)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8560
- Dust Needed: Loading Collection
- Created: 2/20/2019 (Level Up Nerf)
- Kaladin
- Registered User
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- 6
- 40
- 58
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Battle Tag:
SilentStorm#192428
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Region:
US
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Total Deck Rating
99
Unoptimized, just an idea I had.
The Setup: play both Galvanizers while Mecha'thun is in your hand, or else discount part of the combo via Far Sight.
The Combo: Because of Far Sight, you can actually pull this off in a number of ways (empty board + 5-mana Mecha'thun + Volcano, for example), but the main idea is to play an 8-mana Mecha'thun + Crushing Hand + Zap!
2/22/19: Took out the Corpse Takers and Lightning Storms for a Volcano, a couple Lightning Bolts, and Krag'wa. Krag is nice for generating extra removal/healing.
Small tip for this deck is basically you should never be Hero powering in the late game. if your opponent realizes what you're doing, they'll just leave up your 0/2 tokens and it will be impossible to win the game.
Ranked deck or theorycraft? You know the difference?
Just for fun. This would most definitely not stand a chance on ladder, not in its current form.
Nice deck but no volcano in a stall deck? Hmmmm ..
He even mentions volcano in the explanation
Oh sorry I took out Volcano just to try out some other options. I don't remember why. Double Volcano is probably better than double Storm, but certainly 1x of each is probably better than two Storms and no Volcano.