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Mecha'thun Shaman

  • Last updated Feb 22, 2019 (Level Up Nerf)
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  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8560
  • Dust Needed: Loading Collection
  • Created: 2/20/2019 (Level Up Nerf)
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Unoptimized, just an idea I had.

The Setup: play both Galvanizers while Mecha'thun is in your hand, or else discount part of the combo via Far Sight.

The Combo: Because of Far Sight, you can actually pull this off in a number of ways (empty board + 5-mana Mecha'thun + Volcano, for example), but the main idea is to play an 8-mana Mecha'thun + Crushing Hand + Zap!

2/22/19: Took out the Corpse Takers and Lightning Storms for a Volcano, a couple Lightning Bolts, and Krag'wa.  Krag is nice for generating extra removal/healing.

Small tip for this deck is basically you should never be Hero powering in the late game.  if your opponent realizes what you're doing, they'll just leave up your 0/2 tokens and it will be impossible to win the game.