Top 100 Legend Big Rogue!
- Last updated Feb 22, 2019 (Level Up Nerf)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Deathrattle Rogue
- Crafting Cost: 7120
- Dust Needed: Loading Collection
- Created: 2/14/2019 (Level Up Nerf)
- blackhinder
- Registered User
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- 2
- 9
- 11
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Battle Tag:
BlackHinder#1195
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Region:
US
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Total Deck Rating
134
Most of this will be a copypasta of the guide I wrote in r/CompetitiveHS
Hello~! I'm BlackHinder, a long-time player of Hearthstone who usually settles on Rank 5, but somehow found a way to Top 100 Legend of NA last night. From its success, I thought that I could share to you guys my creation of Big Rogue, an archetype that utilizes deathrattles to build a board of big minions. I created this deck in inspirations from DaneHS's showcase of Big Rogue in the Wild format.
Here is the Rank Proof: https://imgur.com/a/tLULi1A
The deck is centered around cheating out big deathrattles with Kobold Illusionists. Feels good to hit Silver Vanguard off of Kobold Illusionist on Turn 4 with the Necrium Blade set-up the turn before. Mech Whelps are also a good hit. If your hand is polluted with 8 drops, making Illusionists bad, you can plan to cube the 1/1 version. Otherwise, stay alive! This deck can make some big swingy turns if you have faith in RNGesus.
Card Choices:
2x Cavern Shinyfinder: Important because you want to set up Necrium Blade before Turn 4.
2x Blightnozzle Crawler: Helps fill up the 4 mana slot in case you miss drawing the Kobold Illusionist.
2x Carnivorous Cube and Necrium Vial: Enables some insane board setup potential.
1x Zilliax: Godly in the aggro matchup when magnetized with the 7/7 from Mechanical Whelp
2x Charged Devilsaur: Good for an immediate 7 damage when pulled from Silver Vanguard, and it has a lot of burst potential with Carnivorous Cube.
2x Deranged Doctor: 8 heal is relevant in some matchups. In the least, it's another big dude on the board.
Cards That Didn't Make The Cut But Still Ok: These are possible replacements if you are missing certain cards.
Spiritsinger Umbra and Sonya Shadowmancer: Fun, potentially synergistic cards to include but overall made the deck inconsistent. Great when they work well though! Possible cut is 1 Blightnozzle Crawler and Necrium Vial
Lab Recruiter: Could be used to shuffle more 8-drops into your deck to make more use of Silver Vanguard's deathrattle. Also improves your topdeck late in the game. A possible cut is one of the 8-drops or Necrium Vial.
General Mulligan:
Always keep Cavern Shinyfinder and Kobold Illusionist.
Keep Blightnozzle Crawler against board-centric decks.
Keep Necrium Blade if you have one of the 4-drops but not Cavern Shinyfinder.
Keep a good *Kobold Illusionist-*target if you have Kobold Illusionist.
Keep Zilliax and Backstab against Aggro.
Class-Specific Mulligan:
Paladin: Disregard the general mulligan, mulligan aggressively for Fan of Knives and Zilliax.
Warrior: Keep Carnivorous Cube and Mechanical Whelp.
Matchups:
Warrior: Even. You can set up constant threats and hope they run out of removals. Don't overextend to Supercollider, Brawl, and Reckless Flurry. Plan to Carnivorous Cube a Mechanical Whelp to double layer the deathrattles, making the board difficult to remove.
Shaman: Heavily Favored. You got enough defensive tools and they don't have enough Hex.
Rogue: Even against Odd Rogue, it's dependent on how many defensive tools and heal you can manage to draw while setting up big minions. Unfavored against Deathrattle, try to set up a better board before they do or get a lot of value from Blightnozzle Crawler. Not enough data for Malygos Rogue but with the one-game sample size, I won even after a Vanish because I was able to consistently put pressure. Not enough data for the mirror since this deck is a unicorn.
Paladin: Unfavored against Odd and Secret, Fan of Knives is your best friend. Zilliax is your savior in this matchup. Odd Paladin's only answer to a Zilliax on the 7/7 mech is Sunkeeper Tarim, so after that point, you are likely to win. Favored against Even and Exodia, their boards are easily dealt with and you can consistently set up a good board around Equality+Consecration.
Hunter: Slightly Favored. Blightnozzle Crawler can consistently clear minions and they don't have enough answers against big minions (except for Spider Bomb if they are lucky to get enough value from it), and Zilliax can heal you out of range. Sometimes you don't find the heal to play around Huffer or Kill Command though :(
Druid: Heavily Favored. They have a rough time dealing with huge minions. Just make sure you don't have a small minion lying around on board to play around Spreading Plague. You only lose if they delay long enough with Spreading Plague to pull off some crazy combo.
Warlock: Favored against everything but Cubelock, clear minions with Blightnozzle Crawler or set up a big minion early against the slower archetypes. Against Cubelock, I only have a small sample size of 3, of which I've won one game with a beatdown from a board full of Blightnozzle Crawlers.
Mage: Favored. Aggro Odd Mage does not have spot removal and usually you heal enough to not be killed by the constant hero power and spells. Set up a board that messes up Ragnaros's ability. Against slower archetypes, build a board that can't be dealt with by Dragonfire.
Priest: Slightly Favored against everything but Wall. Build up as much pressure before the eventual Psychic Scream while playing around Mass Hysteria. Look for opportunities to put more damage to the face with Charged Devilsaur. You win when they run out of stalling tools. Unfavored against Wall, keep on the pressure and hopefully, their wall will break before they find their Divine Spirit combo.
General Tips:
Most games you want to curve out with:
Turn 1: Coin, Cavern Shinyfinder if second Cavern Shinyfinder is in hand.
Turn 2: Cavern Shinyfinder
Turn 3: Necrium Blade and hit anything
Turn 4: Kobold Illusionist or Blightnozzle Crawler. Possibly hit with Necrium Blade to trigger deathrattle.
If you are expecting bad hits from Kobold Illusionist, you can keep the Necrium Blade equipped and save it for a guaranteed hit on a good deathrattle.
Final Words:
There will be games when the star aligns with Kobold Illusionist and Silver Vanguard, followed by Necrium Vial to build a board of 8-drops. There are also opportunities where you build a winning board with Carnivorous Cube + Necrium Vial. However, you may also draw your 8-drops before the Silver Vanguard, or you get consistently bad pulls with Kobold Illusionists. RNG is an obvious factor in this deck, so be sure to know your odds before committing to a play. What makes this deck enjoyable is the high-roll nature of this deck. I wish you all good luck!
Also, I'd like to give an honorable mention to Dekkster for recently showcasing my deck on his Twitch stream. I also have a stream channel but it's very small and new, so I appreciate him giving the deck more exposure! ^-^
I've had people who were interested in watching me play the deck. If you're interested, I will try my best to meet expectations by streaming every night at 9pm EST at twitch.tv/blackhinder
Showcase Videos:
For all the awesome Youtubers out there playing the deck! I also made a video about a few highlights during my climb, most of which are from other streamers' perspectives.
BlackHinder (me): btw this was my first vid. I'm also ordering a new mic to make more vids in the future :3
CookiemanHS:
Tommy Wave:
MisplayTV:
Dekkster Gaming:
Kiwiibacon:
Jeleniowatyy:
For those who says its unplayable in current meta. I went from rank 3200 on legend to rank 972, without any problems, I have issue only with warriors but everything else seems like easy matchup for this.
Went from rank 8 to 5 with 18-7 (72%) with swapping one Eviscerate for Mosh'Ogg Enforcer.
There are so many big turns possible because of the huge amount of synergy that this deck provides. The health restored by Mechanical Dragon + Zilliax saved me a couple of times and made my aggro opponents concede.
Even with a hand not looking great on the first glance its potential might quickly unfold, like when your Kobold Illusionist puts a 1/1 Charged Devilsaur on the board, which survives, and on turn 5 you Cube it, activate Necrium Blade and then Backstab + Preparation + Eviscerate your Cube to get 4 * 7 + 3 = 31 Damage.
Now its unplayable, 5 win/16 losses on rank 15.
Actually i am still playing the deck, my winrate dropped about rank 3-4, put still 58% , aka positive. But more importantly still haveing fun and feel like with a lil' self improve i could manage the legend.
Testing some possible changes recently, swapin one nectrum to: Sonya < Sark (In my feels Necrium Vial beets em), Umbra is in progres
Another possibility imo, cheat in a Vanish for test, early +prepa can save the day aganist agro. Or come back to the game at round 6. (be honest if we dont get the muligan sometimes the game starts very slow on our side).
Will give you guys the results, if u re interrested.
Cheers
Thanks for posting the deck, long ago was struggling to find smthing in this meta what i actually enjoy
Really fun deck, unfortunately not beyong rank 5. Gave it a good 30 games: 7 wins / 23 losses. Aggro decks kill you before turn 6 and you need a very good hand to fight midrange. The control deck are easy to beat regardless but I haven''t met many of those.
GREAT DECK! I've been trying to run Deathrattle Rogue ever since I drew Necrium Blade in a pack. I've been able to climb from rank 10 to rank 4 with this unlikely deck. Not just luck. There is a learning curve. I tried swapping Charged Devilsaur for Da Undatakah but went back to the original build. Maybe in April this deck will find a spot for Da Undatakah?
The original OP stressed that it is very RNG dependent. My guess is that is why some are having great success and others are pfffft.
What and absolutly horrible deck. Way to slow an inconsistent for this meta. Pure thrash.
Awesome deck! Saw it on Thijs' Stream and had the cards for it. It definitly relies on getting a bit luckky here and there but man.. its hard to stop laughing having 4 The Lich King on turn 6 XD
People also have no idea what happened to them.. or what to do - kill the Kobold Illusionist and see what happens or leave it and risk a Necrium Vial. Not uncommon to have lethal on board turn 6 or 7 and just having your opponent burning rope trying to figure out how to deal with 4 7/7s and a cube full of Deranged Doctors
Also got me up from 15 0 Stars to 13 four stars in a few games. Finally a "meme" deck that actually feels really strong! Every third game could be featured in some highlight clip..
very good deck in current meta (it's 02/27/19). very strong, very easy to use. funny seeing that people aren't having success. god forbid that a deck comes out that requires thinking lol.
Master,
this deck is extreme strong in current Meta. Thanks a lot :P
I can't do anything with this deck. Tried 6 times, died 6 times.
If you cant the early game with it, you lost.
I watched all those videos above, and I just don't have that luck, as those streamers/youtubers. In those 6 lost games didn't have even once Necrum Vial. When I had Cube I never couldnt triggered them him anything good. And before I could do anything usefull it usually was too late. My Kobold loves to put 1/1 Cube from my hand, even having 4 different better minions.
And because I usually don't play aggresive decks, I usually lose playing other decks against this Big Rogue. So basically can't do to much playing it, as well as playing against it.
I'm sick and tired of this current meta. Can't wait for new expansion, and throwing THrozen Throne, Ungoro and Kobolds to Wild.
Very nice deck, 81% winrate in 30 games for me. I only took out the 2x Charged Devilsaurs and replaced them with a Mosh'ogg Enforcer and a Walk the Plank because the Charged Devilsaurs didn't work for me. Mosh'ogg Enforcer provides you a huge body and a taunt on the board and it is a great card to combo with the 2x Carnivorous Cubes. Walk the Plank is a great removal, but another replacement could be a second Sap if you like that one more.
Hey, your deck is on ViciousSyndicate, you're famous! :D
Charged Devilsaur is not worth crafting. They honestly just give you terrible card draw when you need a big deathrattle minion. And when they come into your hand, youre pretty helpless.
Thanks for this it's hysterically good fun to suddenly have 4 Lich Kings on board against a Mechathun Druid; he was down to 3 cards in his deck and you could see the colour drain out of him when he'd thought he'd won.
Well Met! I created a video showcasing this deck. I hope that you will enjoy it and learn something new. Thanks and cheers!
I would take out a Carnivorous Cube and add a Roll the Bones or another Sap.
By the time you are able to correctly use the Cube, you should already be able to win at that point.