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Tier 17 Yogg Warrior

  • Last updated Jan 29, 2019 (Level Up Nerf)
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Wild

  • 8 Minions
  • 19 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Mecha'thun Warrior
  • Crafting Cost: 13240
  • Dust Needed: Loading Collection
  • Created: 1/29/2019 (Level Up Nerf)
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  • Total Deck Rating

    422

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So I just wanted a warrior that's about warrior things: Armor and Weapons, but boy is it difficult to make a steady deck with just that. First of all most of Armor and Weapon related cards (for synergy) come from spells. Not really a problem, but I ended up making a Yogg Weapon/Armor Warrior without a win condition.

That made me thinking. One way or another I just had to put Dr. Boom in there as he is strong in in every single Warrior deck at the moment. So I kept thinking what could be the win condition if Dr. Boom was added and I came up with an Armor-Mecha'thun OTK. This deck was all about surviving and going to the end game anyway.

So why is it Tier 17? Because Yogg can ruin everything, but it is still fun to have him in the deck. In other words: you must survive your own Yogg before you can even think about the OTK.

This is how the OTK works b.t.w.:

Mecha'thun × 1 + Bring It On! × 2 to get 10 armor + Shield Slam × 2 your own Mecha'thun.

Use one of the (or both) Galvanizer × 2 to reduce Mecha'thun and use Emperor Thaurissan × 1 to reduce Bring It On! × 2 and/or Shield Slam × 2 .

It is a great deck for decks that go to the end game and it has a lot of removal. This is what the OTK looks like: