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Heroic General Drakkisath (Rastakhan 2019)

  • Last updated Jan 17, 2019 (Level Up Nerf)
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Wild

  • 2 Minions
  • 24 Spells
  • 3 Weapons
  • Deck Type: PvE Adventure
  • Deck Archetype: Secrets Hunter
  • Boss: General Drakkisath
  • Crafting Cost: 5360
  • Dust Needed: Loading Collection
  • Created: 1/17/2019 (Level Up Nerf)
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  • Battle Tag:

    Cincinnati#11399

  • Region:

    US

  • Total Deck Rating

    48

View 21 other Decks by Zinzinnati
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1) Aim for Doomsayer on 1 (as you can see, even if you play him it doesn't guarantee he has Mindgames on his first turn).

2) Always restart if you draw Majordomo Executus.

3) He has to pull Majordomo Executus with Mindgames (and you have to be able to kill it with Doomsayer or another means) for the combo to work. It changes his life from 80 to 7.

I kept in the re-rerolls in the recording because it shows: 1) Doomsayer on 1 doesn't always mean he will pull Majordomo Executus with Mindgames. 2) You can still win as long as he pulls Majordomo later and you can kill it. 

There's some glitch with the mana / cost buff that goes away when you/he transforms, as you can see in the end of the video.

 Based on: https://www.hearthpwn.com/decks/625956-kobolds-and-catacombs-easy-heroic-general

Changes: Added Crushing Walls, which ends up being a decent 1 mana removal. Added Zul'jin, because he's OP for 1 mana.