63% WIN RATIO (33-19) Quest Odd Warrior
- Last updated Jan 14, 2019 (Level Up Nerf)
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Wild
- 16 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 11140
- Dust Needed: Loading Collection
- Created: 1/14/2019 (Level Up Nerf)
- Kolpos
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- 4
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Total Deck Rating
5
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Having only 7 taunt minions makes it pretty hard to finish the quest before heavier control decks draw their win condition, but replacing Mind Control Tech and an Omega Assembly with 2xPhantom Militia seemed to improve my games.
i agree with you ! if you dont draw well to comlete your quest fast against combo decks its a good replacement
How do you deal with Boom vs. the Quest reward? Quest is usually finished by turn 8 to 10, and Boom is a 7 mana card so will be played around the same time. Does it depend on what you face? Any general guidelines for when to keep with Boom and when to switch to the fireball?
In my experience, Dr. Boom is best played against decks that try to continuously flood the board, especially odd paladin. For midrange matchups like odd mage or spell hunter, i'd hold Dr. Boom and let Sulfuras do it's job.
quest in this deck is a finisher . Dr boom before quest helps u to clear board with rush mechs. The only reason to play quest first is when you face combo decks like OTK Pala. In that case you try to complete your quest as fast as you can
Best deck!! crash them all